Versatile Movement
Source
Core Rulebook pg. 95
You gain a climb speed and a swim speed equal to your land speed. This speed is not increased by the quick movement class feature or improved quick movement exploit.
Dragonscript
ID
76b5cb9bfc984d0603994a1f
Effect
if and [{character.operative.features contains '960f82c09a0ab42fd059680f'}, {character.operative.features contains '57425a7f0beaf0e039222441'}] then if {character.operative.level >= 15} then bonus (character.speed.land - 50) to [character.speed.swim, character.speed.climb] as misc else if {character.operative.level >= 9} then bonus (character.speed.land - 40) to [character.speed.swim, character.speed.climb] as misc else bonus (character.speed.land - 20) to [character.speed.swim, character.speed.climb] as misc else if {character.operative.features contains '960f82c09a0ab42fd059680f'} then if {character.operative.level >= 15} then bonus (character.speed.land - 30) to [character.speed.swim, character.speed.climb] as misc else if {character.operative.level >= 9} then bonus (character.speed.land - 20) to [character.speed.swim, character.speed.climb] as misc else bonus (character.speed.land - 10) to [character.speed.swim, character.speed.climb] as misc else if {character.operative.level >= 15} then bonus (character.speed.land - 0) to [character.speed.swim, character.speed.climb] as misc else if {character.operative.level >= 9} then bonus (character.speed.land - 0) to [character.speed.swim, character.speed.climb] as misc else bonus (character.speed.land - 0) to [character.speed.swim, character.speed.climb] as misc;