Bandit
Level1

Source

Tech Revolution pg. 28

You cultivate a menacing persona to coerce your targets.

Abilities

Skill Focus & Bonus Ranks

Level 1

Your specialization grants the Skill Focus feat in your specialization's associated skills, and you gain a free rank in each of those skills at each operative level.

Dragonscript Effect

bonus (2 * character.operative.level) to character.ranks as misc; bonus character.operative.level to [character.intimidate.ranks, character.senseMotive.ranks] as misc; append '2b072a430427e858b3315f0c.4b2b411009ce8160d1a07dac' to character.feats; append '2b072a430427e858b3315f0c.3ac4074b6954cbb83672ac89' to character.feats;

Associated Skills

Level 1

Intimidate and Sense Motive. You can attempt an Intimidate check with a +4 bonus to make a trick attack by menacing or threatening your foe.

Dragonscript Effect

append 'You can attempt an Intimidate check with a +4 bonus to make a trick attack.' to character.situationSpecificBonuses;

Specialization Exploit (Disarming Command)Ex

Level 5

For your debilitating trick, you can attempt to scare your opponent into dropping whatever they’re holding. Attempt an Intimidate check to demoralize a target within 30 feet of you. If you succeed, choose an item the target is holding that would be subject to a standard disarm combat maneuver. The target must succeed at a Will save or fumble that item. A fumbled item isn’t dropped, but the target can’t operate the item without spending a move action to restore its grip on the item, and until the target restores its grip, combat maneuvers made to disarm the fumbled item gain a +5 bonus. If the target fails its Will save by 5 or more, it instead drops the item as if you had disarmed it.

This ability can instead impede a target using a weapon with the integrated weapon special property. Failing the Will save by any amount causes the target to believe your attack damaged the integrated weapon in some way, preventing them from using that weapon for 1d6 rounds. As a move action, the target can check the affected weapon to end this effect.

Once you’ve used this ability against a creature, it becomes immune to your disarming command for 1 hour.

Specialization Skill Mastery

Level 7

You become so confident in certain skills that you can use them reliably even under adverse conditions. When attempting a skill check with a skill in which you have the Skill Focus feat, you can take 10 even if stress or distractions would normally prevent you from doing so.

Specialization Power (Commanding Presence)Ex

Level 11

At 11th level, you can spend 1 Resolve Point as a standard action to attempt an Intimidate check to demoralize any number of creatures within 60 feet, though you take a cumulative –1 penalty to your Intimidate check for every two creatures you attempt to demoralize in this way (rounded down). Then choose a number of creatures you successfully demoralized (up to a number of creatures equal to your Charisma modifier). Those creatures follow a single command you issue for 1 round, per command (Will negates). Once you’ve targeted a creature with commanding presence, it’s immune to your commanding presence for 24 hours. This is a mind-affecting, sense-dependent fear effect; the secondary command effect is also language-dependent.


Dragonscript

ID

e06b75898c21dfb455792b92
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