Thief
Level1

Source

Core Rulebook pg. 92

You specialize in acquisition, from quick swipes to complex heists.

Abilities

Skill Focus & Bonus Ranks

Level 1

Your specialization grants the Skill Focus feat in your specialization's associated skills, and you gain a free rank in each of those skills at each operative level.

Dragonscript Effect

bonus (2 * character.operative.level) to character.ranks as misc; bonus character.operative.level to [character.perception.ranks, character.sleightOfHand.ranks] as misc; append '2b072a430427e858b3315f0c.3ce15712c3bfcb542e9411a7' to character.feats; append '2b072a430427e858b3315f0c.e1a10056cec5b4eaad17a52f' to character.feats;

Associated Skills

Level 1

Perception and Sleight of Hand. You can use Sleight of Hand to make a trick attack by concealing your weapons and motions.

Specialization Exploit (Holographic Distraction)Ex

Level 5

As a standard action, you can spend 1 Resolve Point to create a single holographic duplicate or psychic projection of yourself that moves away from you for 1 round per operative level. The double climbs walls, jumps across pits, or simply passes through obstacles, moving at twice your speed in one direction indicated by you when the ability is activated. Its course cannot be changed. Those who interact with the double can attempt a Will save to recognize that it is not real. You must have the holographic clone exploit to learn this exploit.

Specialization Skill Mastery

Level 7

You become so confident in certain skills that you can use them reliably even under adverse conditions. When attempting a skill check with a skill in which you have the Skill Focus feat, you can take 10 even if stress or distractions would normally prevent you from doing so.

Specialization Power (Contingency Plan)Ex

Level 11

you’ve performed enough heists to realize that things never go exactly as you had planned. When something unexpected happens during a heist or infiltration, you can spend 2 Resolve Points and specify a contingency plan that you had set up in advance for this eventuality, either having the right prop (such as an ID or a computer file, but not a particularly valuable item), having the right information, or having hired a confederate to perform a single task at the right time. You then attempt a skill check. The appropriate skill and the DC are at the GM’s discretion, with a higher DC for a more elaborate or unlikely contingency (see Skill DCs on page 392 for more information on setting skill DCs). If you succeed, you have the item or knowledge, or the confederate performs the task as specified. If you fail, either you don’t have what you need or your plan fails.


Dragonscript

ID

2fd478c88ca0e81b2d75642c
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