Trick Attack
Source
Core Rulebook pg. 92
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed against your attack. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
Level | 1 | 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 |
---|---|---|---|---|---|---|---|---|---|---|
Damage | +1d4 | +1d8 | +3d8 | +4d8 | +5d8 | +6d8 | +7d8 | +8d8 | +9d8 | +10d8 |
ID
2b48dc39a615b8136ca3f85d