Momentum
Level1

Source

Character Operations Manual pg. 50

You embody energy states that are preserved in ongoing motion, isolated from entropy.

Abilities

Aspect InsightEx

Level 1

You gain Improved Combat Maneuver (bull rush) as a bonus feat and a +2 insight bonus to Culture checks.

Dragonscript Effect

append '9400f755a09fde832ae236cc.69954053454815f19088e096' to character.feats; bonus 2 to character.culture as insight;

Aspect EmbodimentEx

Level 4

Once per combat, when you move a distance greater than your normal speed in one turn (using multiple move actions, the run full action, or a bonus to speed that allows you to move beyond your normal maximum), you can gain 1 Entropy Point without taking any additional action.

Aspect CatalystSu

Level 12

Creatures you select in a 60-foot radius are pushed away from you. A targeted creature moves 30 feet directly away from you but can attempt a Fortitude saving throw to halve the distance.

Improved: Targeted creatures that fail their Fortitude saves are also knocked prone and take 1d6 bludgeoning damage per 2 vanguard levels you have.

Aspect FinaleSu

Level 18

You can cast telekinetic projectile at will as a spell-like ability. Rather than dealing the spell’s normal damage, both the target and the projectile take damage as if you hit them with your entropic strike. Additionally, you can spend 2 Entropy Points to cast telekinesis as a spell-like ability, but only using its combat maneuver option.


Dragonscript

ID

b8484c83a924fd50bd0ffe0e
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