Standard
+2 DEX, +2 INT, -2 CHA
Base Ability Adjustment
Source
Core Rulebook pg. 42
Dragonscript Effect
bonus 2 to character.dexterity as racial; bonus 2 to character.intelligence as racial; bonus -2 to character.charisma as racial;
Complex technological creations crafted to resemble humans, androids were originally a servitor race, but they have since broken free to form their own society. Unlike ordinary robots or ship AIs, androids do not simply respond according to their programming; rather, they have independent consciousnesses and are animated by souls—a distinction crucial to their generally accepted status as people rather than property.
Standard
+2 DEX, +2 INT, -2 CHA
Base Ability Adjustment
Source
Core Rulebook pg. 42
Dragonscript Effect
bonus 2 to character.dexterity as racial; bonus 2 to character.intelligence as racial; bonus -2 to character.charisma as racial;
Companion
+2 CHA
A niche but lucrative market before android emancipation was the construction of androids to serve as companions, often as supplemental members of a family. These androids have better personality matrices and might have fewer signs of artificial construction.
Source
Character Operations Manual pg. 16
Dragonscript Effect
bonus 2 to character.charisma as racial;
Laborer
+2 STR, +2 CON, -2 CHA
Laborer androids were created to perform menial tasks and endure the hardships of space. In many regions, they were considered corporate property for far longer than typical androids.
Source
Character Operations Manual pg. 16
Dragonscript Effect
bonus 2 to character.strength as racial; bonus 2 to character.constitution as racial; bonus -2 to character.charisma as racial;
Constructed
For effects targeting creatures by type, androids count as both constructs and humanoids (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
Source
Core Rulebook pg. 43
Dragonscript Effect
append '+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs.' to character.situationSpecificBonuses;
Exceptional Vision
Androids have darkvision with a range of 60 feet and low-light vision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.
Source
Core Rulebook pg. 43
Flat Affect
Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
Source
Core Rulebook pg. 43
Dragonscript Effect
bonus -2 to character.senseMotive as racial;
Upgrade Slot
Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
Source
Core Rulebook pg. 43
Dragonscript Effect
bonus 1 to character.armorUpgradeSlots as misc;
Easily Augmented
As artificial creatures, androids are compatible with a wide array of cybernetics. Androids who have this racial trait can install one additional cybernetic augmentation into one system that already has an augmentation. This replaces upgrade slot.
Source
Character Operations Manual pg. 16
Impersonation Matrix
Although most androids stand out as artificial beings, some have intricate personality matrices and physical alterations that downplay their constructed nature. Androids who have this alternate racial trait don’t take any penalty to Disguise checks to change their appearance to a creature of a different race or type if they are disguising themselves as a human. If the android also has the xenometric android alternate racial trait (see page 17), this benefit instead applies to Disguise checks to change appearance to that of the race chosen along with the xenometric android alternate racial trait. This replaces the +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep from the constructed trait. The android retains all the other features of the constructed trait.
Source
Character Operations Manual pg. 16
Infosphere Integration
The artificial brain an android possesses can allow better compatibility with infospheres and direct downloads of information. An android with this trait has a built-in comm unit that can be accessed without needing to use their hands. Once per day, whenever the android takes a 10-minute rest to regain Stamina Points, they can choose one Intelligence-, Wisdom-, or Charisma-based skill. The chosen skill becomes a class skill for them, and they gain Skill Focus as a bonus feat with that skill. This decision lasts until the next time the android uses this trait. This replaces exceptional vision.
Source
Character Operations Manual pg. 16
Multilingual
New languages are easy for some androids to learn. An android with this racial trait knows four additional languages at 1st level. In addition, whenever such an android invests a skill rank into Culture, they learn two new languages instead of one. This replaces upgrade slot.
Source
Character Operations Manual pg. 17
Dragonscript Effect
bonus (character.culture.ranks + 4) to character.languages.count as misc;
Nanite Upgrade
Specialized nanites maintain an android body, but they can be upgraded to perform additional tasks. Androids who have this racial trait gain Nanite Integration as a bonus feat, ignoring the feat’s prerequisites. This replaces upgrade slot.
Source
Character Operations Manual pg. 17
Dragonscript Effect
append ['false', '2d105629e37fabab7d872573', '1f074e178db42fd56dcb006b'] to character.feats.selection;
Xenometric Android
Although most androids are manufactured to resemble humans, those crafted in the likenesses of other species exist. Such “xenometrics” possess abilities that mirror those of other races, sometimes even using hybrid tech to duplicate magic abilities.
An android with this trait selects one of the species detailed in the paragraphs below. This choice cannot be changed. In addition to possessing physical features resembling those of the chosen species, the android’s size category and reach changes to match the chosen race. In addition, xenometric androids gain some of the chosen species’ racial traits, which are noted in parentheses next to the race’s name; these count as racial traits for the purposes of prerequisites. If a gained racial trait determines land speed, the android uses the speed as defined by that racial trait instead of that of the android. If the chosen species has a different type than humanoid, the xenometric android’s type changes to match.
Starfinder Core Rulebook options are dwarf (darkvision, slow but steady), elf (elven immunities, low-light vision), gnome (gnome magic, low-light vision), half-elf (adaptability, low-light vision), half-orc (darkvision, intimidating, self-sufficient), halfling (keen senses, sneaky, sure-footed), kasatha (four-armed, natural grace), lashunta (lashunta magic, limited telepathy), shirren (blindsense, limited telepathy), vesk (low-light vision, natural weapons), and ysoki (cheek pouches, darkvision).
Starfinder Alien Archive options are dragonkin (draconic immunities, flight), formian (limited telepathy, natural weapons), haan (firespray, slow fall), kalo (kalo movement, kalo vision), maraquoi (blindsense, prehensile tail), nuar (natural weapons, swift), verthani (skill focus, skin mimic), and wrikreechee (snag, wrikreechee movement).
Starfinder Alien Archive 2 options are hobgoblin (fearsome, sneaky), orc (fierce survivalist, orc ferocity), pahtra (nimble, talented), and vlaka (cold resistance, perceptive).
The Starfinder Pact Worlds option is the strix (nightborn, strix mobility).
This replaces upgrade slot and exceptional vision.
Source
Character Operations Manual pg. 17
Options
Dwarf
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Kasatha
Lashunta
Shirren
Vesk
Ysoki
Dragonkin
Formian
Haan
Kalo
Maraquoi
Nuar
Verthani
Wrikreechee
Hobgoblin
Orc
Pahtra
Vlaka
Strix