Species
Aasimars are charismatic planar scions descended from celestials who have numerous resistances; they’re eloquent and perceptive, and they can shed light. |
Amrantahs are whimsical living machines imbued with the soul of a dead citizen of Amran, who are naive and fun-loving. |
Anassanois are three-eyed telepaths with two mouths known for their emotional honesty. |
Androids are ageless biomechanical constructs with an integrated soul; although logical and resilient, they have difficulty understanding and expressing emotion. |
Astrozoans are seven-limbed, starfish-like aberrations adept at controlling their body shape and coloration, which enables them to impersonate similarly-sized creatures. |
Barathus are floating blimp-like telepathic aberrations, reminiscent of jellyfish, who can alter their genetic code at will. |
Uplifted bears are sapient, bipedal bears created through genetic modification; they’re strong, swift, excellent climbers, and they can speak telepathically. |
Bolidas are plated, burrowing arthropods adapted to extreme heat who can curl into a ball and roll around. |
Borais are not-quite dead corpses who retain a sliver of their soul, leaving them both living and undead simultaneously. |
Brakims are adaptable, industrious humanoids acclimated to radiation who have malleable limbs that can stretch, shrink, and regrow. |
Brenneris are friendly otter-like diplomats who can swim and hold their breath for long periods; they usually keep a comforting object. |
Cephalumes are curious bioluminescent aquatic cephalopods who have adapted to form symbiotic unions with krikiks (bioelectric arthropods). |
Contemplatives are brilliant intellectuals with tiny vestigial bodies and massive brains who interact with the world through telekinesis and telepathy. |
Damais are scrappy, gray-skinned humanoids unified in their fight to survive the reawakened colossi that inhabit their planet. |
Dessamars begin life as larval instars, later transforming into butterfly-like imagos; they’re good-natured, whimsical, dreamers with minor magical powers. |
Dessamars begin life as larval instars, later transforming into butterfly-like imagos; they’re good-natured, whimsical, dreamers with minor magical powers. |
Dirindis are stout, three-eyed humanoids with an affinity for languages and electricity; they’re comical and prone to exaggeration. |
Draeliks are gaunt, yellow nihilists who embrace entropy and have close ties to the Negative Energy Plane. |
Dragonkin are large humanoid dragons who fly, breathe fire, and form a near- magical bond with a non-dragonkin partner, traditionally a ryphorian. |
Dromadas are swift, long-necked mammalian bipeds with stubby eyestalks and keen vision; they are skittish and live in herds. |
Drow are (often merciless) elves who are acclimated to darkness, may worship demons, and have minor magical powers. |
Dwarves are stocky, slow, and skilled with stone; they’re stubbornly fixated on preserving their ancient crafts, culture, laws, and enmities. |
Elebrians are power-hungry, humanoid intellectuals with oversized craniums who can quickly collate information and assess their foes’ weaknesses. |
Elves are long-lived isolationists with keen senses; they have an innate understanding of magic and deep bond with nature. |
Embri are masked mollusks with a rigid social hierarchy; they hide their emotions and are often unknowing thralls of Hell. |
Endiffians are humanoids who can rearrange their elastic flesh, enabling them to impersonate other creatures and improve their grip. |
Espraskas are friendly avians adapted to cold environments who can fly; they adore exploration, self-discovery, and experiencing other cultures. |
Ferrans are small, sturdy, yellow-skinned scientists who are resistant to radiation and adapted to high gravity. |
Formians are ant-like telepaths with sharp mandibles, chitinous plates, exceptional senses, and a hive-based communal society. |
Ghibranis are affable beetle-like humanoids split by lifestyle into either pampered, flying urbanists (membranes) or hardy, climbing desert survivalists (husks). |
Ghorans are photosynthetic humanoid-shaped plants who taste delicious and inherit skills from the ghoran whose seed they sprouted from. |
Small and spindly fey exiles, gnomes are curious and crave new experiences; drastic coloration and personality differences exist between subspecies. |
Goblins are fast-paced, manic little tinkers with beady red eyes and bulbous heads; they’re adept at working with scrounged junk. |
Gosclaws are opportunistic, flexible, catlike burrowers with short tails, long necks, night vision, and mechanical skill. |
Grays are enigmatic, secretive telepaths with glassy eyes and emotionless expressions who probe minds and can partially phase from reality. |
Haans are large arthropod isolationists who float on gas-filled web balloons, spit flammable gas, value tradition, and forbid technology. |
Possessed of elven and human heritage, half-elves are adaptable social chameleons with slightly pointed ears. |
Descended from humans and orcs, half-orcs are intimidating, green-skinned survivors who remain tenacious despite generations of adversity, prejudice, and oppression. |
Halflings are lucky, small-statured optimists who possess quick reflexes, exceptional body control, boundless confidence, and a love of community. |
Hanakans are small, bipedal oviraptors adapted to numerous atmospheres; they embrace magic, eschew electricity, and have a feathered crest and tail. |
Hobgoblins are battle-hardened, warmongering goblinoids with a rigid militaristic society; they’re cunning, fearsome, and merciless. |
Hortuses are slightly poisonous spongy fungi with a laid-back attitude; they can release spores to alter their surrounding atmosphere. |
Humans are driven by ambition and curiosity to create, discover, excel, explore, and possess. Adaptable and determined, they’re ubiquitous. |
Descended from efreet and other fire creatures, ifrits are fiercely independent planar scions who possess affinity for and resistance to fire. |
Ijtikris are air-breathing, squid-like aberrations with an oblong hardened head and numerous tentacular arms; they spend their infancy underwater. |
Ikeshtis are small, desert-dwelling lizardfolk with a violent life cycle; they shed their scales and can squirt blood from their eyes. |
Ilthisarians are large, multiheaded serpentlike humanoids with snapping jaws and forked tails who can swim and are inured to poison. |
Izalguuns are large, six-limbed isolationists capable of adopting a bipedal or quadrupedal stance; they eschew technology for a hunter-gatherer lifestyle. |
Kalos are aquatic bat-like humanoids who swim through icy water on wing- like fins; they utilize sonar and value art, education, and history. |
Kanabo are fearsome, strong, and independent otherworldly warriors with both hobgoblin and ja noi oni ancestry. |
Kasathas are four-armed traditionalists with elongated craniums; they value history, stability, and follow complex societal customs, including covering their mouths. |
Kayals are practical survivalists descended from humans; they’ve adapted to live on the Shadow Plane and can blend into shadows. |
Khizars are plantlike, nature-loving telepaths who sense light, taste through touch, and display emotion through the glow of their seedpod. |
Kish are adaptable three-eyed survivalists with powerful frames and sharp-toothed mandibles; they live in the ruins of their ancestors’ civilization. |
Lashuntas are dimorphic antennaed telepaths with minor psychic powers and undeniable charisma; they have a love of learning and strive for excellence. |
Maraquois are tailed simians with seven reproductive sexes; they cherish family, deeply mourn the dead, and detect sound through their skin. |
Megalonyxas are stocky, animalistic humanoids with tough hides and a plodding gait due to living in a world with crushing gravity. |
Morlamaws are colorful, large-tusked walrus-folk who are adapted to cold water; they’re usually friendly, orderly, and gullible. |
Moyishuus are insightful fey with colorful skin and crystalline hair who can sense, emulate, and harness emotions. |
Neskintis are gorilla-like brachiators with short legs; they can glide through the air and are knowledgeable about the natural world. |
Nuars are pale, minotaur-like innovators with sharp horns and a natural gift for engineering, navigation, puzzles, and complex patterns. |
Orcs are gruff, muscular survivalists with protruding tusks and a tendency toward developing extensive scarring. |
Descended from shaitans and other earth creatures, oreads are calm, stoic planar scions who are resistant to acid. |
Osharus are sluglike scholar-priests that can swim and excrete sticky slime; they spend their lives amassing knowledge. |
Pahtras are nimble and cautious catfolk who are typically asexual and fiercely individualistic; they value battle, dance, music, and community. |
Phentomites are survivalists with both dark and thermographic vision; they’re powerful leapers acclimated to high altitudes and thin atmospheres. |
Quorlus are three-armed, silicon-based quadrupedal tunnellers adapted to heat and susceptible to cold; they are peaceful and ponderous and love music. |
Ramiyels are a single-sex species with a feminine humanoid torso and a serpentine lower body who revere life and nature. |
Raxilites are tiny, plantlike bipeds who are gentle and gregarious; they can switch between flowering or seeding and utilize LFAN augmentations. |
Reptoids are cunning, reptilian shapeshifters, skilled at disguise and deception, with a reputation for espionage. |
Ryphorians are trimorphic elf-like humanoids with exceptional hearing whose appearance changes with Triaxus’s seasons: either furry winterborn, hairless summerborn, or transitional. |
SROs are sentient robotic organisms so complex they attract a soul, develop true artificial intelligence, and gain free will. |
Sarcesians are tall, gaunt humanoids who can temporarily survive in a vacuum by suspending their respiration and growing energy wings. |
Sazarons are large, club-tailed quadrupeds with a humanoid torso and saurian lower body; they’re scholarly and resistant to electricity. |
Screedreeps are small, furred sycophants with big eyes, drooping ears, and stooped stances; they are cosmopolitan, perceptive and value predictability. |
Scyphozoans are amphibious jellyfish with a squishy, translucent body, acidic tentacles, and a heightened ability to sense vibrations. |
Selamids are sapient protoplasmic oozes with malleable forms; they can sense vibrations and move even in zero gravity. |
Seprevois are four-legged simians accustomed to living in zero-gravity environments; they’re susceptible to disease and resistant to radiation. |
Shakaltas are colorful psychic souls who merge with another shakalta upon adulthood, forming a new body shared between two souls. |
Shatoris are tranquil immortals transformed by proximity to the Boneyard; they have translucent flesh and luminescent bones. |
Shimreens are radiant, crystalline humanoids who are resistant to electricity and who can shift their limbs into weapons. |
Shirrens are insectile telepaths whose species diverged from a predatory hive mind; they’re addicted to individualism and dedicated to spreading freedom, peace, and community. |
Shobhads are tenacious four-armed giants from nomadic clans; they’re ferocious combatants whose lives revolve around honor, hunting, and survival. |
Skittermanders are small, excitable, six-armed humanoids with colorful fur; they’re incredibly friendly and cooperative, and adore helping others. |
Spathinae are tiny insects who organize into a humanoid-shaped biological and neural network, becoming a distributed sapience with unified purpose. |
Stelliferas are diminutive cuttlefish-like creatures who psychokinetically maintain a watery body around themselves; they communicate through color and telepathy. |
Strix are generous technophiles adapted to darkness and wary of outsiders; they fly on black-feathered wings and live communally. |
Descended from janni, sulis are planar scions who are resistant to elemental energy and who can harness that energy in battle. |
Svartalfars are fey exiles who settled on the Shadow Plane; they’re calculating, graceful, and patient. |
Descended from djinn and other air creatures, sylphs are planar scions who are resistant to electricity and who can occasionally fly. |
Telias are genial, tortoise-like storytellers who can swim and erase their own memories; their shells record their life experiences. |
Descended from fiends, tieflings are planar scions who possess numerous resistances; they’re nimble and stealthy, and they can dim surrounding light. |
Trinirs are small, biotechnological, beaked humanoids who recently awakened from hibernation on an ice world with no memory of their origins. |
Trox are large, sturdy, arthropodal burrowers with a fearsome appearance and multiple vestigial arms; they tend toward peace and spirituality. |
Descended from marids and other water creatures, undines are planar scions who are resistant to cold and excellent swimmers. |
Urogs are exacting, semiconductive, silicon- based telepaths who are logical and patient; they enjoy mathematics, scientific inquiry, and precision problem solving. |
Varculaks are undead who remember little of their previous life and are susceptible to silver; they often unnerve their living counterparts. |
Verthani are tall humanoids with bulging black eyes; they can alter their skin’s pigmentation, and they embrace cutting- edge technology and cybernetics. |
Vesk are muscular reptilians from a militaristic empire; they are fearless, honorable, and proud and value might and combat prowess. |
Vilderaros are amphibious, three-legged creatures with a column-like body and a crown of tactile tentacles; they have excellent spatial awareness. |
Vlakas are wolflike bipeds adapted to the cold who are empathic, supportive, and community-oriented; they’re often born deaf or blind. |
Witchwyrds are secretive, four-armed, intergalactic traders who absorb and shoot magic missiles; they’re the progenitors of kasathas and shobhads. |
Woiokos are charismatic humanoids with eel-like flesh who can swim; they’re either air-breathing floatborn or amphibious, underwater deepborn. |
Wrikreechees are amphibious, mollusk-like filter feeders with grasping forelimbs; they live in tight-knit colonies and value history, mathematics, and philosophy |
Ysoki are scrappy ratlike survivors with expandable cheek pouches who are tech- savvy, street-smart, and fiercely loyal to friends and family. |