Standard
+2 CON, +2 WIS, -2 CHA
Base Ability Adjustment
Source
Core Rulebook pg. 50
Dragonscript Effect
bonus 2 to character.constitution as racial; bonus 2 to character.wisdom as racial; bonus -2 to character.charisma as racial;
Once part of a ravenous hive of locust-like predators, the insectile shirrens only recently broke with their hive mind to become a race of telepaths physically addicted to their own individualism, yet dedicated to the idea of community and harmony with other races.
Standard
+2 CON, +2 WIS, -2 CHA
Base Ability Adjustment
Source
Core Rulebook pg. 50
Dragonscript Effect
bonus 2 to character.constitution as racial; bonus 2 to character.wisdom as racial; bonus -2 to character.charisma as racial;
Courtier
+2 INT, +2 CHA, -2 STR
When shirrens served the Swarm, courtier shirrens cared for Swarm colony leaders, conveying a ruler’s orders and acting as go-betweens with other Swarm entities, while being spared physical labor delegated to worker subspecies. Courtier shirrens possess sharp wits and an instinctive understanding of personal power dynamics.
Source
Character Operations Manual pg. 24
Dragonscript Effect
bonus 2 to character.intelligence as racial; bonus 2 to character.charisma as racial; bonus -2 to character.strength as racial;
Scout
+2 DEX, +2 INT, -2 CON
Originally cultivated to spy on worlds the Swarm targeted, scout shirrens are as quick on their feet as they are fast to formulate plans and act on them. Such shirrens have light frames, making them less resilient than other members of their species.
Source
Character Operations Manual pg. 24
Dragonscript Effect
bonus 2 to character.dexterity as racial; bonus 2 to character.intelligence as racial; bonus -2 to character.constitution as racial;
Worker
+2 STR, +2 DEX, -2 CHA
Bioengineered for labor, power, and agility, and considered expendable by their Swarm creators, worker shirrens demonstrate physical strength otherwise uncommon among their kind. Their expendability manifests in a lack of the natural insight and durability found in other shirrens.
Source
Character Operations Manual pg. 24
Dragonscript Effect
bonus 2 to character.strength as racial; bonus 2 to character.dexterity as racial; bonus -2 to character.charisma as racial;
Cultural Assimilation
Many shirrens learn new ideas voraciously, making them skilled at blending into other cultures. Shirrens with this trait gain a +2 racial bonus to Culture and Disguise checks. This replaces cultural fascination.
Source
Character Operations Manual pg. 24
Dragonscript Effect
bonus 2 to [character.culture, character.disguise] as racial;
Hive Defense
Shirrens deeply value friends and constantly look out for these companions. Once per day, when an ally within 10 feet of a shirren with this trait attempts a saving throw, as a reaction, the shirren can allow that ally to roll their saving throw twice and use the higher result. This replaces communalism.
Source
Character Operations Manual pg. 24
Individual Obsession
Shirrens delight in individuality and experience a rush whenever they exercise their free will. This has led to many shirrens developing an obsession that stems from their personal tastes and choices. Shirrens with this trait choose one skill at 1st level. The chosen skill becomes a class skill for them, and they gain a +2 racial bonus to checks with that skill. If the chosen skill is already a class skill at 1st level, they instead gain 1 additional skill rank at each level that must be invested into the chosen skill. Shirrens who gain the chosen skill as a class skill after 1st level don’t gain these additional skill ranks. This replaces communalism and cultural fascination.
Source
Character Operations Manual pg. 24
Options
Acrobatics
Athletics
Bluff
Computers
Culture
Diplomacy
Disguise
Engineering
Intimidate
Life Science
Medicine
Mysticism
Perception
Physical Science
Piloting
Profession
Sense Motive
Sleight of Hand
Stealth
Survival
Linguistic Acculturation
Shirrens quickly adapt to new languages they encounter, because doing so enables them to communicate their thoughts with new people and learn from them in turn. Shirrens with this trait gain a +2 bonus to Culture checks and learn two languages for each skill rank they have in the Culture skill. This replaces cultural fascination.
Source
Character Operations Manual pg. 24
Dragonscript Effect
bonus 2 to character.culture as racial; bonus character.culture.ranks to character.languages.count as misc;
Blindsense
Shirrens’ sensitive antennae grant them blindsense (vibration)—the ability to sense vibrations in the air—out to 30 feet.
Source
Core Rulebook pg. 51
Communalism
Shirrens are used to working with others as part of a team. Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result.
Source
Core Rulebook pg. 51
Cultural Fascination
Shirrens are eager to learn about new cultures and societies. Shirrens receive a +2 racial bonus to Culture and Diplomacy checks.
Source
Core Rulebook pg. 51
Dragonscript Effect
bonus 2 to [character.culture, character.diplomacy] as racial;
Limited Telepathy
Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.
Source
Core Rulebook pg. 51