Standard
+2 DEX, +2 INT, -2 STR
Base Ability Adjustment
Source
Core Rulebook pg. 54
Dragonscript Effect
bonus 2 to character.dexterity as racial; bonus 2 to character.intelligence as racial; bonus -2 to character.strength as racial;
Small and furtive, the ysoki are often overlooked by larger races. Yet through wit and technological prowess, they’ve spread throughout the Solar system, giving truth to the old adage that every starship needs a few rats.
Standard
+2 DEX, +2 INT, -2 STR
Base Ability Adjustment
Source
Core Rulebook pg. 54
Dragonscript Effect
bonus 2 to character.dexterity as racial; bonus 2 to character.intelligence as racial; bonus -2 to character.strength as racial;
Anthropomorphic
+2 INT, +2 CHA, -2 STR
Most ysoki have animal-like features, such as digitigrade legs and limbs of equal length. Some ysoki, however, have anatomy more resembling a human’s, such as plantigrade feet and legs longer than their arms. Such ysoki likely have ancestors from outside the Pact Worlds, but no scientific consensus exists on where these traits originate.
Source
Character Operations Manual pg. 28
Dragonscript Effect
bonus 2 to character.intelligence as racial; bonus 2 to character.charisma as racial; bonus -2 to character.strength as racial;
Nograv
+4 DEX, -2 CON
Ysoki that live on low-gravity worlds develop long, lanky bodies and gaunt features. Known colloquially as nograv ysoki, these individuals are capable of incredible feats of dexterity, but their bones are infamously brittle.
Source
Character Operations Manual pg. 28
Dragonscript Effect
bonus 4 to character.dexterity as racial; bonus -2 to character.constitution as racial;
Survivor
+2 CON
Although some think of ysoki as weak, ysoki are natural scavengers and survivors, and many ysoki cultures value such traits over tinkering and similar pursuits. A famous example of survivor ysoki are those common on Absalom Station who are believed to have roots on the lost world of Golarion.
Source
Character Operations Manual pg. 28
Dragonscript Effect
bonus 2 to character.constitution as racial;
Cheek Pouches
Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.
Source
Core Rulebook pg. 55
Darkvision
Ysoki can see up to 60 feet in the dark.
Source
Core Rulebook pg. 55
Moxie
Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter, a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.
Source
Core Rulebook pg. 55
Dragonscript Effect
append 'When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.' to character.situationSpecificBonuses;
Scrounger
Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.
Source
Core Rulebook pg. 55
Dragonscript Effect
bonus 2 to [character.engineering, character.stealth, character.survival] as racial;
Blindsense
Some ysoki can detect faint odors and tastes, granting them blindsense (scent) with a range of 30 feet. This replaces darkvision.
Source
Character Operations Manual pg. 28
Natural Weapons
Ysoki can have long, sharp teeth. A ysoki with this trait is always considered to be armed. They can deal 1d3 lethal piercing damage with unarmed strikes, and the attack doesn’t count as archaic. Ysoki with this trait gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1.5 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual). This replaces cheek pouches.
Source
Character Operations Manual pg. 28
Dragonscript Effect
if {character.level >= 3} then bonus (character.level + (character.level / 2)) to character.damage.unarmed as specialization; set character.unarmed.damageType to piercing; set character.unarmed.special to [];
Scrappy
Many ysoki are capable of taking and dealing surprising amounts of damage. A ysoki with this trait gains 4 racial Hit Points at 1st level instead of 2. In addition, while the ysoki has 0 Stamina Points, they gain a +1 insight bonus to melee attack rolls. This replaces moxie.
Source
Character Operations Manual pg. 28
Dragonscript Effect
bonus 2 to character.health as racial; if {character.stamina.current <= 0} then bonus 1 to character.attack.melee as insight;
Skilled
Ysoki with this trait gain an additional skill rank at 1st level and each level thereafter. This replaces scrounger.
Source
Character Operations Manual pg. 28
Dragonscript Effect
bonus character.level to character.ranks as racial;
Swarmer
Swarmer ysoki use their small size to slip past defenses and strike at weak points. Ysoki with this trait gain the benefits of flanking an opponent provided at least one other ally is threatening that foe, regardless of position. Allies threatening the same enemy also gain the benefits of flanking. This replaces moxie and scrounger.
Source
Character Operations Manual pg. 28
Wastelander
Since Akiton’s economic crash, many ysoki on the Red Planet have been forced to make do with whatever they can scrounge. Ysoki with this trait gain a +2 racial bonus to Survival checks and a +2 racial bonus to Fortitude saves against disease, poison, and effects that cause the nauseated or sickened condition. This replaces scrounger.
Source
Character Operations Manual pg. 28
Dragonscript Effect
bonus 2 to character.survival as racial; append '+2 racial bonus to Fortitude saves against disease, poison, and effects that cause the nauseated or sickened condition.' to character.situationSpecificBonuses;