Conjure Grenade
Casting Time
1 Standard Action
Range
-
Area
-
Effect
-
Target
-
Duration
instantaneous
Saving Throw
Reflex (half)
Spell Resistance
-
Source
Ports of Call pg. 83
You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. Creatures in the affected area can attempt a Reflex save to halve the damage.
Dragonscript
ID
0e67e8e94980156fc4390fa4