Conjure Grenade
ConjurationCreation
Technomancer0

Casting Time

1 Standard Action

Range

-

Area

-

Effect

-

Target

-

Duration

instantaneous

Saving Throw

Reflex (half)

Spell Resistance

-

Source

Ports of Call pg. 83

You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. Creatures in the affected area can attempt a Reflex save to halve the damage.


Dragonscript

ID

0e67e8e94980156fc4390fa4
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