Supercharge Armor
Casting Time
1 Standard Action
Range
Touch
Area
one suit of armor worn by a creature
Effect
-
Target
-
Duration
1 round/level
Saving Throw
-
Spell Resistance
-
Source
Near Space pg. 157
You supercharge the target armor. The armor’s hardness doubles; the armor sheds light in a 20-foot radius, increasing the light level 1 step to a maximum of normal light; and the creature wearing the armor gains temporary Hit Points equal to 5 + your caster level as long as it wears the armor.
Dragonscript
ID
d56986b7c2346d9a721a52c2