Supercharge Armor
Abjuration
Technomancer2

Casting Time

1 Standard Action

Range

Touch

Area

one suit of armor worn by a creature

Effect

-

Target

-

Duration

1 round/level

Saving Throw

-

Spell Resistance

-

Source

Near Space pg. 157

You supercharge the target armor. The armor’s hardness doubles; the armor sheds light in a 20-foot radius, increasing the light level 1 step to a maximum of normal light; and the creature wearing the armor gains temporary Hit Points equal to 5 + your caster level as long as it wears the armor.


Dragonscript

ID

d56986b7c2346d9a721a52c2
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