Tectonic Shift
Casting Time
1 Standard Action
Range
Close (25 ft. + 5 ft./2 levels)
Area
-
Effect
-
Target
one creature
Duration
1 round
Saving Throw
Will (negates)
Spell Resistance
-
Source
Galaxy Exploration Manual pg. 75
You create the sensation of a massive earthquake for a short period of time, causing affected creatures to become unsteady on their feet.
1st: When you cast tectonic shift as a 1st-level spell, you can target a creature within close range (25 feet + 5 feet/2 levels). The target must succeed at a Will saving throw or be shaken for 1 round.
2nd: When you cast tectonic shift as a 2nd-level spell, you can target a creature within medium range (100 feet + 10 feet/level). The target must succeed at a Will saving throw or be shaken for 1d4 rounds. A creature that fails the save by 5 or more is knocked prone.
3rd: When you cast tectonic shift as 3rd-level spell, you can target up to 5 creatures within medium range (100 feet + 10 feet/level). Each target must succeed at a Will saving throw or be shaken for 1d4 rounds. Creatures that fail the save by 5 or more are stunned for 1 round and knocked prone.
ID (Level 1)
49e62c9f84cd786b08f3a56c
ID (Level 2)
e3578a89e870d12b4d0122aa
ID (Level 3)
5ac99627f273c7c0da658a7c