Tectonic Shift
EnchantmentMind-Affecting
Mystic1-3
Technomancer1-3
Witchwarper1-3

Casting Time

1 Standard Action

Range

Close (25 ft. + 5 ft./2 levels)

Area

-

Effect

-

Target

one creature

Duration

1 round

Saving Throw

Will (negates)

Spell Resistance

-

You create the sensation of a massive earthquake for a short period of time, causing affected creatures to become unsteady on their feet.

1st: When you cast tectonic shift as a 1st-level spell, you can target a creature within close range (25 feet + 5 feet/2 levels). The target must succeed at a Will saving throw or be shaken for 1 round.

2nd: When you cast tectonic shift as a 2nd-level spell, you can target a creature within medium range (100 feet + 10 feet/level). The target must succeed at a Will saving throw or be shaken for 1d4 rounds. A creature that fails the save by 5 or more is knocked prone.

3rd: When you cast tectonic shift as 3rd-level spell, you can target up to 5 creatures within medium range (100 feet + 10 feet/level). Each target must succeed at a Will saving throw or be shaken for 1d4 rounds. Creatures that fail the save by 5 or more are stunned for 1 round and knocked prone.


Dragonscript

ID (Level 1)

49e62c9f84cd786b08f3a56c

ID (Level 2)

e3578a89e870d12b4d0122aa

ID (Level 3)

5ac99627f273c7c0da658a7c
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