Battle Medic
+1 INT

Source

Attack of the Swarm: Fate of the Fifth pg. 42

You have been trained to treat combat wounds on and off the battlefield. Having operated in high-intensity situations in remote rural locales, on city streets, and amid the din of combat, you have honed your ability to remain calm and collected under duress and heal those around you. Your peers see you as an incredibly valuable member of the team, and because of this, they defend you with their lives.

Theme Knowledge

Level 1

Having studied and even occasionally treated infirmities and illnesses across the galaxy, you can detect and diagnose a wide array of maladies in both your own species as well as in beings from all walks of life. You have also done extensive research on unusual—even mystical—aspects of biology and chemistry, and now almost nothing in those fields surprises you. Reduce the DC of any Life Science or Mysticism check to recall knowledge about a disease or poison by 5. Medicine is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Medicine checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.

Dragonscript Effect

bonus 1 to character.intelligence as theme; if {character.class.1.classSkills contains medicine} then bonus 1 to character.medicine as misc else set character.medicine.classSkill to true;append 'Reduce the DC of any Life Science or Mysticism check to recall knowledge about a disease or poison by 5.' to character.situationSpecificBonuses;

Exposure Immunity

Level 6

Because of your time spent administering long-term care to infirm and quarantined patients, your immune system has been greatly boosted. While these repeated exposures have raised concerns about your health in the past, you have rebounded from them stronger and healthier than ever. You gain a +1 bonus to Fortitude saving throws against poisons and diseases.

Dragonscript Effect

append '+1 bonus to Fortitude saving throws against poisons and diseases.' to character.situationSpecificBonuses;

Bedside Manner

Level 12

You are known for the quality of healing that you can provide to a patient even under imperfect circumstances. When you successfully ensure a creature’s long-term stability with the Medicine skill, you grant the unconscious creature a +4 bonus to their Constitution check (instead of +2). In addition, when you successfully provide long-term care with the Medicine skill, you need to exceed the DC by only 5 to have the patient recover Hit Points and ability score damage (as well as recovering from poison states) at three times the normal rate.

Preeminent Physician

Level 18

Your reputation as a battle medic hinges on your ability to keep your patients alive even in the most dire of circumstances, so when the chips are down, you rise to the challenge. Up to twice per day, when you successfully treat deadly wounds with the Medicine skill, you regain 1 Resolve Point. If the patient had 1 Hit Point or fewer remaining, you instead regain 2 Resolve Points, but can’t regain Resolve Points with this ability again until you have rested for 8 hours.


Dragonscript

ID

6c49f652d0b131b10a4f138b
This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.