Glitch Gremlin
Level
1 - 20
Size
Tiny
Type
Good Save
Will
Poor Save
Fortitude, Reflex
Space
2 ft.
Reach
0 ft.
Ability Modifiers
Dexterity, Intelligence
Speed
20 ft., climb 20 ft.Attacks
Bite (P), Jolt (E)
Abilities
Low-light Vision |
Jolt Every 1d4 rounds, a glitch gremlin can channel an electrical blast as a ranged attack that targets EAC. This ray has a range increment of 30 feet. |
Short Circuit (CR 7+) A glitch gremlin that critically hits a creature with its bite or jolt attack can cause one computer, technological item, or weapon without the analog special property in the target’s possession to become broken for 1d4 rounds unless the target succeeds at a Will save (DC = 10 + the gremlin’s level). If the broken condition would have no effect on the item, the condition instead causes the weapon to have a 20% chance of malfunctioning each round it’s turned on and each time it’s activated. When an item malfunctions, it is deactivated, cannot be used until the beginning of the user’s next turn, and produces no effect (wasting the action used to operate it). |
Tech Support While your glitch gremlin is adjacent to you or in your space, you gain a +2 morale bonus to Engineering checks to arm explosives and disable devices. You also gain this bonus to Computers checks to hack computers; disable modules and systems; and destroy modules and systems. |
An adoring gremlin that helps you sabotage and control technology.
Source
Tech Revolution pg. 34