Klikharp
Level
1 - 20
Size
Medium
Type
Good Save
Fortitude
Poor Save
Reflex, Will
Space
5 ft.
Reach
5 ft.
Ability Modifiers
Dexterity, Strength
Speed
40 ft., climb 20 ft.Attacks
Bite (P)
Abilities
Low-light Vision |
Gentle Thrum The klikharp’s gentle thrum is especially soothing for shirrens and other creatures with blindsense (vibration), including themselves. Affected creatures gain a +2 morale bonus to saves against emotion and pain effects. |
Mutations The klikharp has a mutable genetic code resulting from of once being a part of the Swarm. Each klikharp starts with two mutations from the list below; they can add an additional mutation at 7th level and another at 13th. At each level they can slip into their chrysalis for a week and switch out the mutations they previously selected. The exception to this is the growth option, which is permanent. Bioluminescent: As a move action, the klikharp can increase the light level two steps (to a maximum of normal light) in a 10-foot radius centered on itself for 1 minute. Burrowing: The klikharp has a burrow speed of 30 feet. Discordant: The klikharp can make a shriek ranged attack that deals sonic damage, targets EAC, and has a range increment of 30 feet. Growth: The klikharp grows one size category. It can choose this option twice to become Huge. Growth mutations can’t be undone. Maestro: As a move action, the klikharp can imitate any instrument or sound (but not speech), giving a creature a +4 circumstance bonus to Profession (musician) checks. The target must have the klikharp as its bonded creature companion. Sealed Carapace: The klikharp gains the void adaptation universal creature rule (page 157). Springy: The klikharp can take 20 on Athletics checks to jump and the DC is not doubled for lacking a running start. Winged: The Klikharp has a flight speed of 30 feet (Ex., average). The klikharp must be 7th level or higher to select this mutation. |
Additional Mutation (CR 7+) The klikharp can add an additional mutation at 7th level. |
Additional Mutation (CR 13+) The klikharp can add an additional mutation at 13th level. |
Klikharps are brightly colored cricket-like insects with six legs, long antennae, and a shiny carapace. They are affectionate and musical pets with a mind of their own.
Source
Alien Archive 4 pg. 65