Localized Water Elemental (Medium)
SizeMedium

Level

1 - 11

Size

Medium

Good Save

Fortitude

Poor Save

Reflex, Will

Space

5 ft.

Reach

5 ft.

Ability Modifiers

Strength, Dexterity

Speed

20 ft., swim 40 ft.

Attacks

Slam (B)

Abilities

Demi-Elemental (Su)

A localized water elemental lacks elemental immunities. Instead, it gains a +2 bonus to saving throws against bleed, critical hit, paralysis, poison, sleep effects, and stunning effects. A localized elemental can be flanked.

Jet (Ex)

While in water, a localized water elemental can charge as a standard action without the normal charge penalties. When it deals damage at the end of a charge in this way, it deals additional damage equal to its level.

Water Manipulation (Su) (CR 5+)

A localized water elemental can attempt grapple or reposition combat maneuvers with a +2 circumstance bonus at a range of 30 feet so long as both the elemental and its target are in contact with the same body of water.

Water elementals are common on Kalo-Mahoi, and the longer they remain on the Material Plane, the more they tend to adapt, taking on a semipermanent shape. While this diminishes some of the elemental’s resistances, it also drives them to imprint on and work with other creatures, such as kalos.

Source

Interstellar Species pg. 83

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