Localized Water Elemental (Medium)
Level
1 - 11
Size
Medium
Good Save
Fortitude
Poor Save
Reflex, Will
Space
5 ft.
Reach
5 ft.
Ability Modifiers
Strength, Dexterity
Speed
20 ft., swim 40 ft.Attacks
Slam (B)
Abilities
Demi-Elemental (Su) A localized water elemental lacks elemental immunities. Instead, it gains a +2 bonus to saving throws against bleed, critical hit, paralysis, poison, sleep effects, and stunning effects. A localized elemental can be flanked. |
Jet (Ex) While in water, a localized water elemental can charge as a standard action without the normal charge penalties. When it deals damage at the end of a charge in this way, it deals additional damage equal to its level. |
Water Manipulation (Su) (CR 5+) A localized water elemental can attempt grapple or reposition combat maneuvers with a +2 circumstance bonus at a range of 30 feet so long as both the elemental and its target are in contact with the same body of water. |
Water elementals are common on Kalo-Mahoi, and the longer they remain on the Material Plane, the more they tend to adapt, taking on a semipermanent shape. While this diminishes some of the elemental’s resistances, it also drives them to imprint on and work with other creatures, such as kalos.
Source
Interstellar Species pg. 83