Mahoi Manta
SizeLarge

Level

1 - 20

Size

Large

Good Save

Reflex

Poor Save

Fortitude, Will

Space

10 ft.

Reach

5 ft.

Ability Modifiers

Strength, Dexterity

Speed

5 ft., swim 50 ft.

Attacks

Stinger (P)

Abilities

Low-light Vision
Pack Hunter (Ex)

At the start of your turn, you can designate one creature as your prey. You and your mahoi manta are considered to be flanking your prey so long as both you and your manta are threatening that creature.

Manta Venom (Ex) (CR 5+)

A mahoi manta’s sting stores a single dose of manta venom that it can choose to inject whenever it successfully hits a target with its sting attack (DC = 10 + half the mahoi manta’s level + its Strength modifier). When you rest for 10 minutes to recover Stamina Points, your mahoi manta regains its dose of venom.

Manta Venom
Type poison (injury) Save Fortitude
Track Dexterity (special); Frequency 1/round for 4 rounds
Effect progression track is Sluggish–Stiffened–Staggered–Immobile; immobile functions as an end state.
Cure 2 saves

Resembling a five-eyed manta ray, a Mahoi manta is the traditional kalo mount and beast of burden. Mahoi mantas forge strong bonds with their favorite riders and range in color from pale greys and blues to black, with a rare few being pale pink or purple.

Source

Interstellar Species pg. 83

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