Trapped Zernivian
Level
10 - 20
Size
Small
Type
Good Save
Will
Poor Save
Fortitude, Reflex
Space
5 ft.
Reach
5 ft.
Ability Modifiers
Dexterity, Wisdom
Speed
30 ft.Attacks
Tongue (A & B), Acid Spittle (A)
Abilities
Low-light Vision |
Herbsight 60 ft. Trapped zernivians have an extrasensory ability that enables them to rapidly seek out and find plant life. This ability functions as blindsight (scent), except the trapped zernivian can detect only plant creatures and creatures with the dycepskian subtype or the plantlike universal creature rule. |
Acid Spittle Every 1d4 rounds, a trapped zernivian can spit a blob of acidic spittle with a maximum range of 30 feet. |
Herbicide Plant creatures, creatures with the dycepskian subtype, and creatures with the plantlike universal creature rule take half again as much damage (+50%) from the trapped zernivian’s acid spittle and tongue attacks, and are never immune. |
Host Body A zernivian trapped in a host body appears to be a Small predator or herd animal; anyone who might penetrate this disguise must succeed on a Perception check with a DC equal to the bound zernivian’s skill bonus + 15. |
Dycepskians have come to fear tiny plant-eating aberrations known as zernivians. Zernivians inhabit the bodies of harmless animals in order to get close to intelligent plant-based creatures, which they then harvest with a natural herbicide delivered through acidic spittle. Although unethical pet dealers sometimes offer zernivians for sale, zernivians actually move constantly from one host animal to another and seldom bond with another species. However, sometimes a zernivian’s ability to inhabit a host goes awry, and the creature is permanently trapped inside that host. When this happens, the physiologies of the zernivian and its host combine and mutate. Perhaps realizing it can no longer find prey without help, the zernivian becomes more amenable to other species. A caring and patient individual can sometimes forge a bond with such a creature.
Source