Attractor Field
Level
11
Price
24,000
Slots
1
Armor Type
Heavy, Light, Powered
Capacity
5
Usage
1
Bulk
-
This module employs a combination of magnetic fields and magical energies that cause melee weapons that strike you to get stuck. It must be installed in a suit of armor for 24-hours before it functions, and when the upgrade is removed from the armor, no other upgrade can use its vacated slot for a 24-hour cool-down period. When an enemy hits you with a melee weapon, as a reaction you can activate this upgrade, which grants you a +4 circumstance bonus to disarm combat maneuvers to disarm the enemy of that weapon before the beginning of the enemy's next turn. An attractor field's charges replenish each day.
Source
Armory pg. 80
Dragonscript
ID
d074e7e856a6ca664871d393