Armory
Rulebook

Spells
Transmutation
Technomancer5
Briefly control a suit of armor
Divination
Mystic1
Precog1
Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.
Transmutation
Technomancer2
Give kinetic weapons the ability to bypass material-based damage reduction
EnchantmentMind-Affecting
Precog1
Technomancer1
Targeted creatures lose proficiency with one type of weapons
Transmutation
Mystic2
Targeted creature is sickened and can't use any augmentations for the duration
Archetypes
Armor
NameLevelPriceEACKACMax Dex BonusArmor Check PenaltySpeed AdjustmentUpgrade SlotsBulk
Light
31,350+3+35--0L
Light
913,150+12+125--2L
Heavy
42,100+5+83-2-5 ft.02
Heavy
1018,450+14+173-2-5 ft.22
Heavy
17256,500+23+254-2-5 ft.52
Heavy
76,600+10+133-2-5 ft.12
Heavy
53,100+9+102-4-10 ft.23
Heavy
1123,725+17+192-4-10 ft.43
Heavy
15101,150+21+233-3-10 ft.53
Light
42,100+4+54--0L
Light
17256,500+20+225--3L
Light
1017,950+13+154--2L
Heavy
64,450+9+103-2-5 ft.22
Heavy
1467,400+20+213-2-5 ft.42
Heavy
19591,000+25+274-2-5 ft.72
Heavy
41,980+7+82-3-10 ft.13
Heavy
912,900+15+162-3-10 ft.33
Heavy
1348,500+20+213-3-10 ft.43
Heavy
18360,000+25+264-3-10 ft.63
Light
64,250+6+66--2L
Light
1124,500+13+146--2L
Light
16166,500+20+207--3L
Light
19556,000+22+227--5L
Heavy
2825+4+61-3-10 ft.13
Heavy
52,750+8+111-3-10 ft.23
Heavy
1017,150+15+191-3-10 ft.33
Heavy
89,400+11+134-2-5 ft.22
Heavy
1237,500+15+175-2-5 ft.42
Heavy
16177,300+21+245-1-5 ft.42
Heavy
20886,500+25+266--62
Light
2520+1+26--0L
Light
76,400+6+96--1L
Light
1235,400+12+157--3L
Light
31,450+2+35--1L
Light
1018,600+13+135--2L
Light
18387,000+22+226--4L
Heavy
1200+1+41-3-5 ft.12
Heavy
31,300+4+81-3-5 ft.13
Heavy
64,060+8+122-3-5 ft.23
Light
913,850+10+117-1-21
Light
1476,830+16+177-1-31
Light
20886,500+22+247-1-51
Light
1346,900+15+175-1-31
Light
1150+0+24-1-01
Light
41,850+3+55-1-11
Light
88,600+9+115-1-21
Light
2950+2+25--1L
Light
52,650+5+55--2L
Light
88,800+10+105--2L
Light
1123,500+14+145--3L
Light
1599,900+19+205--4L
Powered Armor
NameLevelPriceEACKACMax Dex BonusArmor Check PenaltySizeUpgrade SlotsBulk
53,375+7+123-3Medium118
914,500+12+183-3Large238
1238,500+16+205-2Medium24
15122,500+19+243-3Large240
1479,000+17+233-3Large235
17278,200+22+283-3Medium320
1019,250+16+192-6Large332
16187,750+20+254-2Large330
77,200+10+142-4Large232
17271,000+24+274-4Large435
42,150+5+92-6Medium122
64,650+8+132-3Medium220
810,250+12+163-3Large235
1126,400+16+184-3Large330
20904,500+27+294-3Medium510
18405,000+23+273-4Large335
19610,000+24+283-5Gargantuan4110
1352,100+16+224-4Large334
Armor Upgrades
NameLevelPriceSlotsArmor TypeCapacityUsageBulk
76,5001Heavy, Powered40101
1017,5001Heavy, Light, Powered, Shield---
13751Heavy, Light---
53,0001Heavy, Light---
913,0001Heavy, Light---
1346,0001Heavy, Light---
17216,0001Heavy, Light---
1124,0001Heavy, Light, Powered51-
Technological
28501Heavy, Light, Powered---
Technological
77,0001Heavy, Light, Powered--L
Technological
912,0001Heavy, Light, Powered---
1124,4001Heavy, Powered---
63,0001Heavy, Light, Powered, Shield201/hour-
Technological
76,0001Heavy, Light, Powered--L
11751Heavy, Light, Powered---
1018,3001Heavy, Light, Powered11-
15120,0002Heavy, Light, Powered101/round1
Technological
11251Heavy, Light, Powered--L
64,5001Heavy, Light, Powered11-
89,0001Heavy, Light, Powered---
1465,5001Heavy, Powered, Shield--2
15104,0001Heavy, Powered, Shield--2
16151,0001Heavy, Powered, Shield--2
17262,0001Heavy, Powered, Shield--2
19550,0001Heavy, Powered, Shield--2
52,9001Heavy, Light, Powered--L
31,3501Heavy, Light--L
1018,0001Heavy, Light101/round-
Technological
41,8001Light--L
Technological
31,4001Heavy, Light202/hour-
1350,0001Heavy, Light, Powered11-
1017,0001Heavy, Light, Powered51/minute-
Technological
31,2001Heavy, Powered--1
Technological
12051Light201-
1464,0001Heavy, Light, Powered101/minute-
Technological
11501Heavy, Light, Powered, Shield201/hour1
1232,8001Heavy, Light, Powered--L
Technological
42,2001Light---
1123,5001Heavy, Light, Powered--1
1470,0002Heavy, Light, Powered--2
17240,0002Heavy, Powered--2
20800,0002Heavy, Powered--2
914,0001Heavy, Light, Powered---
15100,0001Heavy, Light, Powered---
19600,0001Heavy, Light, Powered---
31,5001Heavy---
89,5001Heavy---
1235,5001Heavy, Light, Powered--L
Hybrid
31,3001Heavy, Light---
Technological
52,8501Heavy--1
913,5001Heavy, Light, Powered---
Technological
13001Light--L
Technological
14001Heavy, Light---
Technological
64,4502Heavy--2
1352,0001Heavy, Light, Powered211
Technological
21,0001Heavy, Light, Powered---
Technological
18360,0001Heavy, Light, Powered--L
Weapons
NameLevelPriceDamageRangeCriticalBulkCapacityUsageSpecial
Flame
Heavy Weapon
64,3002d6 F80 ft.Burn 2d4240 Charges1Boost 1d6
Flame
Heavy Weapon
13301d8 F60 ft.Burn 1d4220 Charges1Boost 1d4
Flame
Heavy Weapon
1350,8006d6 F80 ft.Burn 3d4240 Charges2Boost 2d6
Flame
Heavy Weapon
19580,00012d6 F100 ft.Burn 4d4240 Charges2Boost 5d6
Shock
Small Arm
913,2002d6 E40 ft.Bind L40 Charges4Nonlethal
Shock
Small Arm
20814,0008d6 E60 ft.Bind L80 Charges5Nonlethal
Shock
Small Arm
15108,0004d6 E40 ft.Bind L80 Charges4Nonlethal
Shock
Small Arm
42,1001d6 E40 ft.Bind L40 Charges2Nonlethal
One-Handed
Plasma
Advanced Melee
1017,1004d6 E & F-Burn 2d6L20 2Powered (capacity 20; usage 2), Unwieldy
One-Handed
Plasma
Advanced Melee
75,5002d6 E & F-Burn 2d6L20 2Powered (capacity 20; usage 2), Unwieldy
One-Handed
Plasma
Advanced Melee
41,8901d6 E & F-Burn 1d6L20 2Powered (capacity 20; usage 2), Unwieldy
Shock
Heavy Weapon
53,1602d6 E60 ft.Second Arc 1d6240 Charges2First Arc 1d6, Unwieldy
Shock
Heavy Weapon
13751d8 E60 ft.Second Arc 1d6220 Charges2First Arc 1d6, Unwieldy
Shock
Heavy Weapon
1125,6005d6 E80 ft.Second Arc 2d6240 Charges4First Arc 2d6, Unwieldy
Shock
Heavy Weapon
17262,00010d6 E80 ft.Second Arc 4d6240 Charges5First Arc 4d6, Unwieldy
Projectile
Sniper
914,9003d6 P60 ft.-11 Round1Breakdown, Sniper (600 ft.), Unwieldy
Projectile
Sniper
64,5502d6 P60 ft.-11 Round1Breakdown, Sniper (500 ft.), Unwieldy
Projectile
Sniper
1229,5005d6 P70 ft.-11 Round1Breakdown, Sniper (750 ft.), Unwieldy
Projectile
Sniper
31,5101d10 P60 ft.-11 Round1Breakdown, Sniper (250 ft.), Unwieldy
Projectile
Sniper
17278,00011d6 P70 ft.-11 Round1Breakdown, Sniper (1000 ft.), Unwieldy
Plasma
Heavy Weapon
1018,2006d4 E & F120 ft.Blind 240 Charges2Aurora
Plasma
Heavy Weapon
53,1002d4 E & F100 ft.Blind 240 Charges2Aurora
Plasma
Heavy Weapon
17258,00015d4 E & F120 ft.Blind 240 Charges2Aurora
Two-Handed
Advanced Melee
89,4003d8 S-Wound 1- -Analog, Operative, Professional (dancer)
Two-Handed
Advanced Melee
32701d8 S--1- -Analog, Operative, Professional (dancer)
Two-Handed
Advanced Melee
1235,2005d8 S-Severe Wound 1- -Analog, Operative, Professional (dancer)
Flame
Longarm
16153,0005d10 F60 ft.Burn 4d6140 Petrol2Analog, Unwieldy
Flame
Longarm
1123,2003d10 F60 ft.Burn 3d6140 Petrol2Analog, Unwieldy
Flame
Longarm
41,9001d10 F40 ft.Burn 1d6140 Petrol2Analog, Unwieldy
Flame
Longarm
20765,0009d10 F80 ft.Burn 5d6140 Petrol2Analog, Unwieldy
Flame
Longarm
75,8002d8 F60 ft.Burn 2d6140 Petrol2Analog, Unwieldy
Sonic
Longarm
19585,0008d8 So120 ft.Sicken 180 Charges10Echo, Stun
Sonic
Longarm
1351,0004d8 So100 ft.Sicken 140 Charges8Echo, Stun
Sonic
Longarm
89,8002d8 So80 ft.-140 Charges5Echo, Stun
Sonic
Longarm
31,4002d4 So60 ft.-120 Charges2Echo, Stun
Cryo
Small Arm
64,3501d6 C40 ft.-L20 Charges4Antibiological
Cryo
Small Arm
39001d4 C40 ft.-L20 Charges4Antibiological
Cryo
Small Arm
1125,5002d8 C40 ft.-L20 Charges4Antibiological
Cryo
Small Arm
18591,0005d8 C40 ft.-L40 Charges4Antibiological
One-Handed
Cryo
Advanced Melee
19598,00012d6 C-Leech L- -Analog, Antibiological
One-Handed
Cryo
Advanced Melee
31,4901d6 C-Leech L- -Analog, Antibiological
One-Handed
Cryo
Advanced Melee
1351,8005d6 C-Leech L- -Analog, Antibiological
One-Handed
Cryo
Advanced Melee
89,8502d6 C-Leech L- -Analog, Antibiological
Sonic
Longarm
1124,0004d6 So40 ft.Knockdown 115 Shells5Analog
Sonic
Longarm
64,1002d6 So40 ft.Deafen 112 Shells4Analog
Sonic
Longarm
17230,0008d6 So40 ft.Knockdown 120 Shells5Analog
Sonic
Longarm
25201d8 So40 ft.Deafen 112 Shells3Analog
Projectile
Longarm
19509,00010d10 P30 ft.Knockdown 120 Shells2Analog, Breach, Penetrating
Projectile
Longarm
1125,3003d10 P30 ft.Knockdown 112 Shells2Analog, Breach, Penetrating
Projectile
Longarm
76,8002d10 P20 ft.Knockdown 18 Shells2Analog, Breach, Penetrating
Projectile
Longarm
42,3501d10 P20 ft.Knockdown 14 Shells1Analog, Breach, Penetrating
Projectile
Longarm
15119,0006d10 P30 ft.Knockdown 116 Shells2Analog, Breach, Penetrating
Flame
Heavy Weapon
16158,0006d10 F60 ft.Burn 4d6240 Petrol4Line, Unwieldy
Flame
Heavy Weapon
1123,8003d10 F50 ft.Burn 3d6240 Petrol4Line, Unwieldy
Flame
Heavy Weapon
31,3001d10 F30 ft.Burn 1d6240 Petrol4Line, Unwieldy
Flame
Heavy Weapon
20795,00010d10 F75 ft.Burn 5d6240 Petrol4Line, Unwieldy
Flame
Heavy Weapon
76,0502d10 F40 ft.Burn 2d6240 Petrol4Line, Unwieldy
Two-Handed
Flame
Advanced Melee
16178,0005d12 F-Fatigue 220 1Analog, Disarm, Fueled (capacity 20; usage 1), Reach, Trip
Two-Handed
Flame
Advanced Melee
31,4501d8 F-Fatigue 220 1Analog, Disarm, Fueled (capacity 20; usage 1), Reach, Trip
Two-Handed
Flame
Advanced Melee
913,9002d8 F-Fatigue 220 1Analog, Disarm, Fueled (capacity 20; usage 1), Reach, Trip
Shock
Heavy Weapon
89,3002d12 E60 ft.-240 Charges4Unwieldy, Wide Line line
Shock
Heavy Weapon
1235,3003d12 E60 ft.-240 Charges4Unwieldy, Wide Line line
Shock
Heavy Weapon
15109,0006d12 E100 ft.-240 Charges4Unwieldy, Wide Line line
Shock
Heavy Weapon
18647,0007d12 E120 ft.-280 Charges4Unwieldy, Wide Line line
Shock
Heavy Weapon
42,0401d10 E40 ft.-240 Charges4Unwieldy, Wide Line line
Plasma
Small Arm
1475,2002d12 E & F40 ft.Pulse 2d6L40 Charges8Unwieldy
Plasma
Small Arm
89,7002d6 E & F20 ft.Pulse 1d6L40 Charges5Unwieldy
Plasma
Small Arm
18584,0003d12 E & F20 ft.Pulse 3d6L80 Charges10Unwieldy
Plasma
Small Arm
31,4301d6 E & F20 ft.Pulse 1d4L20 Charges5Unwieldy
Shock
Longarm
810,9003d4 E20 ft.Staggered 120 Charges2Integrated (1 slot), Stun
Shock
Longarm
1357,0003d10 E30 ft.Staggered 120 Charges2Integrated (1 slot), Stun
Shock
Longarm
18435,0005d10 E40 ft.Staggered 180 Charges5Integrated (1 slot), Stun
Two-Handed
Basic Melee
912,4004d4 S-Bleed 2d41- -Analog
Two-Handed
Basic Melee
1346,4004d8 S-Bleed 2d81- -Analog
Two-Handed
Basic Melee
41,8901d6 S-Bleed 1d61- -Analog
Two-Handed
Basic Melee
17219,0008d8 S-Bleed 3d81- -Analog
Heavy Weapon
1235,800---310 Grenades1Cluster (10 ft.)
Heavy Weapon
15105,000---312 Grenades1Cluster (10 ft.)
Heavy Weapon
18360,000---316 Grenades1Cluster (15 ft.)
Heavy Weapon
64,150---28 Grenades1Cluster (5 ft.)
Projectile
Sniper
19590,00012d6 P90 ft.Bleed 4d6216 Rounds1Sniper (750 ft.)
Projectile
Sniper
13901d6 P60 ft.-24 Rounds1Sniper (250 ft.)
Projectile
Sniper
1018,6003d6 P70 ft.Bleed 2d628 Rounds1Sniper (500 ft.)
Projectile
Sniper
1476,7007d6 P80 ft.Bleed 3d6212 Rounds1Sniper (750 ft.)
Projectile
Sniper
53,1202d6 P70 ft.Bleed 1d626 Rounds1Sniper (250 ft.)
Shock
Heavy Weapon
913,8003d8 E100 ft.Arc 2d6340 Charges8Boost 1d8
Shock
Heavy Weapon
31,4501d8 E80 ft.Arc 1d6320 Charges4Boost 1d8
Shock
Heavy Weapon
19888,00010d8 E120 ft.Arc 4d6380 Charges10Boost 3d8
Shock
Heavy Weapon
1476,4005d8 E100 ft.Arc 3d6340 Charges8Boost 2d8
Laser
Small Arm
76,4002d4 F60 ft.Blind L20 Charges1Nonlethal
Laser
Small Arm
31,4001d6 F60 ft.Blind L20 Charges1Nonlethal
Laser
Small Arm
15171,0006d4 F60 ft.Blind L20 Charges1Nonlethal
Laser
Small Arm
1125,1004d4 F60 ft.Blind L20 Charges1Nonlethal
Laser
Small Arm
19545,0009d4 F80 ft.Blind L20 Charges1Nonlethal
Plasma
Heavy Weapon
1352,0005d10 E & F100 ft.Wound 380 Charges4Unwieldy
Plasma
Heavy Weapon
14301d10 E & F60 ft.Wound 320 Charges4Unwieldy
Plasma
Heavy Weapon
18590,00010d10 E & F100 ft.Wound 380 Charges8Unwieldy
Plasma
Heavy Weapon
915,2003d12 E & F80 ft.Wound 340 Charges4Unwieldy
Plasma
Heavy Weapon
42,4001d12 E & F80 ft.Wound 340 Charges4Unwieldy
Grenade
126,000-20 ft.-L1 Drawn-Explode (5 ft.; see text)
Laser
Heavy Weapon
1124,5004d10 F120 ft.Burn 3d6240 Charges4Unwieldy
Laser
Heavy Weapon
42,1001d12 F100 ft.Burn 1d6240 Charges4Unwieldy
Laser
Heavy Weapon
15118,0007d10 F120 ft.Burn 4d6240 Charges4Unwieldy
Cryo
Heavy Weapon
77,4001d6 C30 ft.Staggered 340 Charges4Blast, Entangle (1d4 rounds), Unwieldy
Cryo
Heavy Weapon
1241,0002d6 C40 ft.Staggered 340 Charges4Blast, Entangle (2d4 rounds), Unwieldy
Cryo
Heavy Weapon
31,6001d4 C20 ft.Staggered 340 Charges4Blast, Entangle (1d4 rounds), Unwieldy
Cryo
Heavy Weapon
17290,0003d6 C40 ft.Staggered 340 Charges4Blast, Entangle (2d4 rounds), Unwieldy
Two-Handed
Plasma
Advanced Melee
89,1503d6 E & F-Jet 2d6240 2Powered (capacity 40; usage 2)
Two-Handed
Plasma
Advanced Melee
1348,2006d6 E & F-Jet 4d6240 5Powered (capacity 40; usage 5)
Two-Handed
Plasma
Advanced Melee
20725,00015d6 E & F-Jet 8d6280 8Powered (capacity 80; usage 8)
Two-Handed
Plasma
Advanced Melee
31,3201d6 E & F-Jet 1d6240 2Powered (capacity 40; usage 2)
One-Handed
Cryo
Advanced Melee
15114,0009d4 C--L20 2Extinguish, Integrated (2 slots), Powered (capacity 20; usage 2)
One-Handed
Cryo
Advanced Melee
21,1001d4 C--L20 2Extinguish, Integrated (2 slots), Powered (capacity 20; usage 2)
One-Handed
Cryo
Advanced Melee
913,7003d4 C--L20 2Extinguish, Integrated (2 slots), Powered (capacity 20; usage 2)
Projectile
Heavy Weapon
1122,3003d12 P150 ft.Embed 1d10250 Darts10Unwieldy
Projectile
Heavy Weapon
15118,0006d12 P150 ft.Embed 2d12250 Darts5Unwieldy
Projectile
Heavy Weapon
89,6502d12 P140 ft.Embed 1d8250 Darts10Unwieldy
Projectile
Heavy Weapon
26901d8 P120 ft.Embed 1d6250 Darts10Unwieldy
Projectile
Heavy Weapon
19584,0009d12 P150 ft.Embed 3d12250 Darts5Unwieldy
Projectile
Heavy Weapon
52,8001d12 P130 ft.Embed 1d8250 Darts10Unwieldy
Laser
Heavy Weapon
31,4201d10 F120 ft.Blind 220 Charges2Nonlethal
Laser
Heavy Weapon
89,4202d12 F150 ft.Blind 220 Charges2Nonlethal
Laser
Heavy Weapon
1471,5004d12 F150 ft.Blind 220 Charges2Nonlethal
Disintegrator
Small Arm
14301d4 A20 ft.Demoralize L20 Charges2-
Disintegrator
Small Arm
42,3001d6 A30 ft.Demoralize L40 Charges2-
Disintegrator
Small Arm
810,8001d10 A30 ft.Demoralize L40 Charges2-
Grenade
3270-20 ft.-L1 Drawn-Explode (10 ft.; see text)
Grenade
6675-20 ft.-L1 Drawn-Explode (15 ft.; see text)
Grenade
92,100-20 ft.-L1 Drawn-Explode (20 ft.; see text)
Grenade
125,700-20 ft.-L1 Drawn-Explode (20 ft.; see text)
Grenade
1517,000-20 ft.-L1 Drawn-Explode (20 ft.; see text)
Grenade
1851,000-20 ft.-L1 Drawn-Explode (20 ft.; see text)
Sonic
Heavy Weapon
1349,9005d6 So40 ft.Deafen 380 Charges4Antibiological, Blast, Unwieldy
Sonic
Heavy Weapon
29001d8 So20 ft.Deafen 320 Charges4Antibiological, Blast, Unwieldy
Sonic
Heavy Weapon
16172,0007d6 So50 ft.Deafen 380 Charges4Antibiological, Blast, Unwieldy
Sonic
Heavy Weapon
74,2702d6 So30 ft.Deafen 340 Charges4Antibiological, Blast, Unwieldy
Sonic
Small Arm
1020,5003d4 So40 ft.Sicken L20 Charges1Antibiological
Sonic
Small Arm
14401d3 So20 ft.Sicken L20 Charges1Antibiological
Sonic
Small Arm
15133,0006d4 So60 ft.Sicken L20 Charges1Antibiological
Sonic
Small Arm
19660,00010d4 So60 ft.Sicken L20 Charges1Antibiological
Sonic
Small Arm
64,9501d8 So40 ft.Sicken L20 Charges1Antibiological
One-Handed
Disintegrator
Advanced Melee
89,8001d10 A-Corrode 1d6L20 1Living, Powered (capacity 20; usage 1), Reach
One-Handed
Disintegrator
Advanced Melee
20850,0004d20 A-Corrode 4d6L20 1Living, Powered (capacity 20; usage 1), Reach
One-Handed
Disintegrator
Advanced Melee
16113,0002d20 A-Corrode 2d6L20 1Living, Powered (capacity 20; usage 1), Reach
One-Handed
Disintegrator
Advanced Melee
31,4501d6 A-Corrode 1d6L20 1Living, Powered (capacity 20; usage 1), Reach
Disintegrator
Heavy Weapon
1129,5003d10 A40 ft.Corrode 2d6340 Charges4Line, Unwieldy
Disintegrator
Heavy Weapon
20765,0005d20 A40 ft.Corrode 4d6380 Charges8Line, Unwieldy
Disintegrator
Heavy Weapon
16220,0005d10 A40 ft.Corrode 3d6380 Charges8Line, Unwieldy
Disintegrator
Heavy Weapon
64,8001d20 A40 ft.Corrode 1d6340 Charges4Line, Unwieldy
Disintegrator
Small Arm
1128,0001d20 A20 ft.-L20 Charges2-
Disintegrator
Small Arm
20745,0003d20 A30 ft.Corrode 2d6L40 Charges4-
Disintegrator
Small Arm
16200,0002d20 A25 ft.Corrode 1d6L40 Charges4-
Disintegrator
Small Arm
64,5001d10 A15 ft.-L20 Charges2-
Disintegrator
Longarm
1129,0003d10 A30 ft.Corrode 2d6240 Charges4-
Disintegrator
Longarm
20745,0005d20 A30 ft.Corrode 4d6280 Charges8-
Disintegrator
Longarm
16210,0005d10 A30 ft.Corrode 3d6280 Charges8-
Disintegrator
Longarm
64,7401d20 A30 ft.Corrode 1d6240 Charges4-
Laser
Heavy Weapon
1241,2004d8 F80 ft.Burn 2d6240 Charges2Blast, Unwieldy
Laser
Heavy Weapon
53,4301d8 F60 ft.Burn 1d6240 Charges2Blast, Unwieldy
Laser
Heavy Weapon
18414,0007d8 F90 ft.Burn 3d6240 Charges2Blast, Unwieldy
Flame
Small Arm
1017,0003d4 F30 ft.Burn 2d4L20 Petrol1-
Flame
Small Arm
19489,0005d8 F40 ft.Burn 5d6L20 Petrol1-
Flame
Small Arm
52,6501d6 F30 ft.Burn 1d6L20 Petrol1-
Flame
Small Arm
1595,0004d6 F30 ft.Burn 3d6L20 Petrol1-
Flame
Longarm
913,4003d6 F60 ft.Burn 2d4120 Petrol1Automatic
Flame
Longarm
19559,00011d6 F100 ft.Burn 4d4120 Petrol1Automatic
Flame
Longarm
53,0201d8 F6 ft.Burn 1d4120 Petrol1Automatic
Flame
Longarm
1472,2006d6 F80 ft.Burn 3d5120 Petrol1Automatic
Disintegrator
Longarm
1019,2002d12 A20 ft.Severe Wound 120 Charges4Penetrating
Disintegrator
Longarm
53,3001d8 A20 ft.Wound 120 Charges2Penetrating
Disintegrator
Longarm
27201d6 A15 ft.-120 Charges1Penetrating
Two-Handed
Shock
Advanced Melee
912,8003d6 E-Arc 2d6120 1Disarm, Powered (capacity 20; usage 1)
Two-Handed
Shock
Advanced Melee
1469,9007d6 E-Arc 3d6120 1Disarm, Powered (capacity 20; usage 1)
Two-Handed
Shock
Advanced Melee
18360,00011d6 E-Arc 4d6120 1Disarm, Powered (capacity 20; usage 1)
Two-Handed
Shock
Advanced Melee
52,9101d6 E-Arc 1d6120 1Disarm, Powered (capacity 20; usage 1)
Solarian
1593,0004d4 E---- --
Solarian
31,4301d2 E---- --
Solarian
912,1001d6 E---- --
Solarian
63,8501d4 E---- --
Solarian
12801d1 E---- --
Solarian
1230,5003d4 E---- --
Solarian
18332,0006d4 E---- --
Cryo
Heavy Weapon
1020,9002d8 C90 ft.Staggered 320 Charges1Explode (15 ft.), Unwieldy
Cryo
Heavy Weapon
16198,0003d10 C100 ft.Staggered 320 Charges1Explode (20 ft.), Unwieldy
Cryo
Heavy Weapon
42,4001d6 C90 ft.Staggered 320 Charges1Explode (10 ft.), Unwieldy
Laser
Longarm
18380,0006d10 F60 ft.-280 Charges4Penetrating, Professional (mining)
Laser
Longarm
42,0501d10 F60 ft.-240 Charges2Penetrating, Professional (mining)
Laser
Longarm
1236,0003d10 F60 ft.-240 Charges2Penetrating, Professional (mining)
Flame
Heavy Weapon
53,2501d8 F60 ft.Burn 1d6220 Petrol2Explode (10 ft.), Unwieldy
Flame
Heavy Weapon
914,2002d8 F80 ft.Burn 2d6240 Petrol4Explode (10 ft.), Unwieldy
Flame
Heavy Weapon
1479,8005d8 F120 ft.Burn 3d6240 Petrol5Explode (10 ft.), Unwieldy
Two-Handed
Flame
Advanced Melee
12251d6 F-Burn 1d4120 1Analog, Free Hands hands (2), Fueled (capacity 20; usage 1), Unwieldy
Two-Handed
Flame
Advanced Melee
20802,0008d12 F-Burn 5d6120 1Analog, Free Hands hands (2), Fueled (capacity 20; usage 1), Unwieldy
Two-Handed
Flame
Advanced Melee
52,8601d8 F-Burn 1d6120 2Analog, Free Hands hands (2), Fueled (capacity 20; usage 2), Unwieldy
Two-Handed
Flame
Advanced Melee
1233,9003d10 F-Burn 2d6120 1Analog, Free Hands hands (2), Fueled (capacity 20; usage 1), Unwieldy
Two-Handed
Plasma
Advanced Melee
16148,0005d12 E & F-Burn 3d6120 1Powered (capacity 20; usage 1)
Two-Handed
Plasma
Advanced Melee
11201d4 E & F-Burn 1d4120 1Powered (capacity 20; usage 1)
Two-Handed
Plasma
Advanced Melee
1123,1003d10 E & F-Burn 1d10120 1Powered (capacity 20; usage 1)
Two-Handed
Plasma
Advanced Melee
52,7101d8 E & F-Burn 1d8120 1Powered (capacity 20; usage 1)
Flame
Longarm
1015,7005d4 F80 ft.Burn 2d6112 Flares2Analog, Bright, Harrying
Flame
Longarm
34452d4 F60 ft.Burn 1d618 Flares1Analog, Bright, Harrying
Flame
Longarm
17201,00012d4 F100 ft.Burn 4d6112 Flares4Analog, Bright, Harrying
Flame
Longarm
1343,8007d4 F80 ft.Burn 3d6112 Flares3Analog, Bright, Harrying
Flame
Longarm
63,6001d10 F80 ft.Burn 2d418 Flares1Analog, Bright, Harrying
Grenade
3410-20 ft.-L1 Drawn-Explode (10 ft.), Extinguish
Grenade
93,520-20 ft.-L1 Drawn-Explode (20 ft.), Extinguish
Grenade
1526,100-20 ft.-L1 Drawn-Explode (30 ft.), Extinguish
Laser
Sniper
18375,00013d4 F150 ft.Burn 4d4180 Charges8Penetrating, Sniper (1000 ft.), Unwieldy
Laser
Sniper
31,4002d4 F100 ft.Burn 1d4120 Charges4Penetrating, Sniper (500 ft.), Unwieldy
Laser
Sniper
1350,8007d4 F120 ft.Burn 3d4140 Charges8Penetrating, Sniper (800 ft.), Unwieldy
Laser
Sniper
76,4603d4 F120 ft.Burn 2d4140 Charges4Penetrating, Sniper (650 ft.), Unwieldy
Plasma
Small Arm
20801,0009d4 E & F30 ft.Burn 4d4L40 Charges4Boost 5d4
Plasma
Small Arm
27201d3 E & F30 ft.Burn 1d4L20 Charges1Boost 1
Plasma
Small Arm
64,1001d4 E & F30 ft.Burn 1d4L20 Charges1Boost 1d4
Plasma
Small Arm
1348,1004d4 E & F30 ft.Burn 3d4L40 Charges2Boost 2d4
Cryo
Longarm
76,3002d4 C30 ft.Staggered 220 Charges4Line, Unwieldy
Cryo
Longarm
1124,8005d4 C40 ft.Staggered 220 Charges4Line, Unwieldy
Cryo
Longarm
31,4201d4 C30 ft.Staggered 220 Charges4Line, Unwieldy
Cryo
Longarm
20818,0005d12 C50 ft.Staggered 220 Charges4Line, Unwieldy
Cryo
Longarm
16165,0005d8 C40 ft.Staggered 220 Charges4Line, Unwieldy
Two-Handed
Cryo
Advanced Melee
31,2401d8 B & C-Staggered 220 2Powered (capacity 20; usage 2), Sunder
Two-Handed
Cryo
Advanced Melee
1346,1006d8 B & C-Staggered 220 2Powered (capacity 20; usage 2), Sunder
Two-Handed
Cryo
Advanced Melee
17224,00010d8 B & C-Staggered 240 2Powered (capacity 40; usage 2), Sunder
Two-Handed
Cryo
Advanced Melee
88,7003d8 B & C-Staggered 220 2Powered (capacity 20; usage 2), Sunder
Cryo
Longarm
19680,0005d10 C30 ft.Staggered 140 Charges2Integrated (2 slots)
Cryo
Longarm
65,1001d10 C30 ft.Staggered 140 Charges2Integrated (2 slots)
Cryo
Longarm
1242,0002d10 C30 ft.Staggered 140 Charges2Integrated (2 slots)
One-Handed
Cryo
Advanced Melee
1124,5003d8 C-Staggered L80 4Deflect, Operative, Powered (capacity 80; usage 4)
One-Handed
Cryo
Advanced Melee
17245,0009d6 C-Staggered L80 4Deflect, Operative, Powered (capacity 80; usage 4)
One-Handed
Cryo
Advanced Melee
64,2401d6 C-Staggered L80 4Deflect, Operative, Powered (capacity 80; usage 4)
Flame
Sniper
1236,6003d10 F100 ft.Irradiate 140 Charges8Radioactive, Sniper (750 ft.), Unwieldy
Flame
Sniper
913,6002d10 F80 ft.Irradiate 140 Charges5Radioactive, Sniper (500 ft.), Unwieldy
Flame
Sniper
17272,0007d10 F100 ft.Irradiate 140 Charges10Radioactive, Sniper (1000 ft.), Unwieldy
Flame
Sniper
42,1201d10 F80 ft.Irradiate 140 Charges4Radioactive, Sniper (500 ft.), Unwieldy
Two-Handed
Basic Melee
1234,8004d4 S-Bleed 1d6L- -Analog, Conceal, Grapple, Operative, Throttle
Two-Handed
Basic Melee
17225,0005d8 S-Bleed 2d6L- -Analog, Conceal, Grapple, Operative, Throttle
Two-Handed
Basic Melee
76,7002d4 S--L- -Analog, Conceal, Grapple, Operative, Throttle
Two-Handed
Basic Melee
29001d2 S--L- -Analog, Conceal, Grapple, Operative, Throttle
One-Handed
Shock
Advanced Melee
1346,5006d6 E & P--L20 2Powered (capacity 20; usage 2)
One-Handed
Shock
Advanced Melee
75,4402d6 E & P--L20 2Powered (capacity 20; usage 2)
One-Handed
Shock
Advanced Melee
31,2301d6 E & P--L20 1Powered (capacity 20; usage 1)
One-Handed
Shock
Advanced Melee
18327,00013d6 E & P--L20 2Powered (capacity 20; usage 2)
Solarian
27701d1 -Wound -- --
Small Arm
1349,500-60 ft.Knockdown 240 Charges4Gravitation (25 ft.)
Small Arm
31,450--Knockdown 220 Charges4Gravitation (10 ft.)
Small Arm
89,800-60 ft.Knockdown 240 Charges4Gravitation (20 ft.)
Small Arm
53,050-60 ft.Knockdown 240 Charges4Gravitation (15 ft.)
Two-Handed
Basic Melee
1469,8004d12 S--1- -Analog
Two-Handed
Basic Melee
64,1503d6 S--1- -Analog
Two-Handed
Basic Melee
31,1001d12 S--1- -Analog
Two-Handed
Basic Melee
1018,1002d12 S--1- -Analog
Flame
Longarm
1901d8 F20 ft.Burn 1d614 Shells1Analog
Cryo
Small Arm
17218,0005d8 C & P40 ft.Bleed 1d10L20 Charges2-
Cryo
Small Arm
88,6002d6 C & P20 ft.Bleed 1d6L20 Charges1-
Cryo
Small Arm
11201d4 C & P20 ft.Bleed 1d4L20 Charges1-
Cryo
Small Arm
1463,2003d8 C & P40 ft.Bleed 1d8L20 Charges2-
Cryo
Heavy Weapon
1350,8006d8 C & P80 ft.Staggered 280 Charges5Automatic
Cryo
Heavy Weapon
19565,00014d8 C & P100 ft.Staggered 280 Charges8Automatic
Cryo
Heavy Weapon
64,3502d8 C & P60 ft.Staggered 240 Charges4Automatic
Cryo
Heavy Weapon
12751d8 C & P60 ft.Staggered 220 Charges2Automatic
Cryo
Heavy Weapon
914,3004d8 C & P80 ft.Staggered 240 Charges4Automatic
One-Handed
Basic Melee
1901d4 S--L- -Analog, Thrown (20 ft.)
One-Handed
Basic Melee
19502,00012d6 S--L- -Analog, Thrown (40 ft.)
One-Handed
Basic Melee
912,5002d6 S--L- -Analog, Thrown (30 ft.)
One-Handed
Basic Melee
41,8251d6 S--L- -Analog, Thrown (20 ft.)
One-Handed
Basic Melee
1466,8006d6 S--L- -Analog, Thrown (30 ft.)
Projectile
Small Arm
913,2002d10 P40 ft.Knockdown 18 Shells1Analog, Free Hands hands (1), Unwieldy
Projectile
Small Arm
1235,1003d8 P40 ft.Knockdown 19 Shells1Analog, Free Hands hands (1), Unwieldy
Projectile
Small Arm
27901d8 P20 ft.Knockdown 11 Shell1Analog, Free Hands hands (1), Unwieldy
Projectile
Small Arm
18364,0008d8 P40 ft.Knockdown 112 Shells1Analog, Free Hands hands (1), Unwieldy
Projectile
Small Arm
64,3501d12 P40 ft.Knockdown 16 Shells1Analog, Free Hands hands (1), Unwieldy
Shock
Small Arm
16150,0003d8 E80 ft.Arc 3d8L40 Charges4-
Shock
Small Arm
31,2001d6 E40 ft.Arc 1d6L20 Charges2-
Shock
Small Arm
75,6001d10 E40 ft.Arc 1d10L20 Charges2-
Shock
Small Arm
1124,0002d8 E60 ft.Arc 2d8L40 Charges4-
Grenade
150-20 ft.-L1 Drawn-Explode (10 ft.; see text)
Grenade
4300-20 ft.-L1 Drawn-Explode (15 ft.; see text)
Grenade
7900-20 ft.-L1 Drawn-Explode (20 ft.; see text)
Grenade
23752d6 B20 ft.-L1 Drawn-Explode (2d6 B; 20 ft.), Holy Water
Grenade
59404d6 B20 ft.-L1 Drawn-Explode (4d6 B; 20 ft.), Holy Water
Grenade
117,6804d12 B20 ft.-L1 Drawn-Explode (4d12 B; 20 ft.), Holy Water
Grenade
19175,0008d12 B20 ft.-L1 Drawn-Explode (8d12 B; 20 ft.), Holy Water
One-Handed
Basic Melee
76,3001d8 S-Bleed 1d6L- -Analog
One-Handed
Advanced Melee
31,4201d8 S-Bleed 1d4L- -Analog, Trip
Plasma
Heavy Weapon
1241,0004d6 E & F30 ft.-220 Charges2Blast, Shape 3, Unwieldy
Plasma
Heavy Weapon
19642,00010d6 E & F40 ft.-220 Charges2Blast, Shape 4, Unwieldy
Plasma
Heavy Weapon
21,0701d6 E & F20 ft.-220 Charges2Blast, Shape 1, Unwieldy
Plasma
Heavy Weapon
64,8002d6 E & F25 ft.-220 Charges2Blast, Shape 2, Unwieldy
Cryo
Longarm
17218,00011d6 C & P80 ft.-240 Charges2Automatic
Cryo
Longarm
912,4003d8 C & P60 ft.-240 Charges2Automatic
Cryo
Longarm
25101d8 C & P60 ft.-220 Charges2Automatic
Cryo
Longarm
1347,1006d6 C & P80 ft.-240 Charges2Automatic
Cryo
Heavy Weapon
27601d12 B & C60 ft.Knockdown 320 Charges4Unwieldy
Cryo
Heavy Weapon
89,4303d12 B & C60 ft.Knockdown 340 Charges8Unwieldy
Cryo
Heavy Weapon
15108,0008d12 B & C60 ft.Knockdown 380 Charges8Unwieldy
Cryo
Heavy Weapon
53,1002d8 B & C60 ft.Knockdown 340 Charges4Unwieldy
Cryo
Heavy Weapon
20892,00014d12 B & C60 ft.Knockdown 380 Charges8Unwieldy
One-Handed
Cryo
Advanced Melee
1018,4004d6 C & P-Injection DC +2L40 4Conceal, Injection, Powered (capacity 40; usage 4)
One-Handed
Cryo
Advanced Melee
1474,1007d6 C & P-Injection DC +2L40 4Conceal, Injection, Powered (capacity 40; usage 4)
One-Handed
Cryo
Advanced Melee
53,1401d6 C & P-Injection DC +2L40 4Conceal, Injection, Powered (capacity 40; usage 4)
One-Handed
Cryo
Advanced Melee
18384,00013d6 C & P-Injection DC +2L80 4Conceal, Injection, Powered (capacity 80; usage 4)
One-Handed
Cryo
Advanced Melee
13301d4 C & P-Injection DC +2L20 4Conceal, Injection, Powered (capacity 20; usage 4)
Two-Handed
Cryo
Advanced Melee
42,0801d6 C | F--140 2Block, Double (flame), Powered (capacity 40; usage 2)
Two-Handed
Cryo
Advanced Melee
1473,1006d6 C | F--140 2Block, Double (flame), Powered (capacity 40; usage 2)
Two-Handed
Cryo
Advanced Melee
17251,00010d6 C | F--140 2Block, Double (flame), Powered (capacity 40; usage 2)
Two-Handed
Cryo
Advanced Melee
76,3202d6 C | F--140 2Block, Double (flame), Powered (capacity 40; usage 2)
Two-Handed
Cryo
Advanced Melee
1125,2004d6 C | F--140 2Block, Double (flame), Powered (capacity 40; usage 2)
Flame
Longarm
1234,200-80 ft.Burn 3d6140 Charges4Ignite 3d6
Flame
Longarm
89,900-80 ft.Burn 2d6140 Charges4Ignite 2d6
Flame
Longarm
15108,000-80 ft.Burn 4d6140 Charges4Ignite 4d6
Flame
Longarm
18360,000-80 ft.Burn 5d6140 Charges4Ignite 5d6
Laser
Longarm
76,1002d4 F60 ft.-120 Charges1Boost 2d4
Laser
Longarm
1017,1002d6 F80 ft.-120 Charges1Boost 2d6
Laser
Longarm
16155,0004d6 F100 ft.-120 Charges1Boost 4d6
Laser
Longarm
31,3001d6 F40 ft.-120 Charges1Boost 1d6
Projectile
Small Arm
19532,0009d6 P80 ft.Injection DC +2L23 Darts1Injection
Projectile
Small Arm
31,2901d6 P40 ft.Injection DC +2L10 Darts1Injection
Projectile
Small Arm
89,0502d6 P60 ft.Injection DC +2L21 Darts1Injection
Projectile
Small Arm
1468,5005d6 P80 ft.Injection DC +2L22 Darts1Injection
Projectile
Small Arm
52,8901d8 P60 ft.Injection DC +2L20 Darts1Injection
Two-Handed
Sonic
Advanced Melee
1018,7003d10 So-Wound 140 8Powered (capacity 40; usage 8)
Two-Handed
Sonic
Advanced Melee
64,4201d10 So-Wound 140 4Powered (capacity 40; usage 4)
Two-Handed
Sonic
Advanced Melee
19597,0008d10 So-Wound 1100 20Powered (capacity 100; usage 20)
Two-Handed
Sonic
Advanced Melee
1476,7004d10 So-Wound 1100 10Powered (capacity 100; usage 10)
Shock
Small Arm
1480,0005d4 E30 ft.Arc 3d4L20 Charges1Integrated (2 slots), Unwieldy
Shock
Small Arm
64,6502d4 E30 ft.Arc 1d6L20 Charges1Integrated (2 slots), Unwieldy
Shock
Small Arm
1020,1004d4 E30 ft.Arc 2d4L20 Charges1Integrated (2 slots), Unwieldy
Shock
Small Arm
19611,0005d8 E30 ft.Arc 5d8L20 Charges1Integrated (2 slots), Unwieldy
One-Handed
Flame
Advanced Melee
11251d6 B & F-Burn 1d4L20 4Analog, Fueled (capacity 20; usage 4), Thrown (10 ft.)
Grenade
92,250-20 ft.-L1 Drawn-Explode (10 ft.; see text)
Two-Handed
Basic Melee
89,4002d6 P--1- -Analog, Reach
Two-Handed
Basic Melee
1350,8005d6 P--1- -Analog, Reach
Two-Handed
Basic Melee
18365,00011d6 P--1- -Analog, Reach
Two-Handed
Basic Melee
31,4501d6 P--1- -Analog, Reach
Laser
Small Arm
41,8501d8 F80 ft.Burn 1d4L20 Charges2Unwieldy
Laser
Small Arm
16146,0004d8 F100 ft.Burn 2d8L80 Charges5Unwieldy
Laser
Small Arm
1017,1002d8 F80 ft.Burn 1d8L40 Charges4Unwieldy
Laser
Small Arm
20728,0007d8 F120 ft.Burn 3d8L80 Charges8Unwieldy
Shock
Small Arm
89,7001d8 E30 ft.-L40 Charges5Line, Stun, Unwieldy
Shock
Small Arm
1237,0002d8 E30 ft.-L40 Charges8Line, Stun, Unwieldy
Shock
Small Arm
53,0001d6 E20 ft.-L40 Charges4Line, Stun, Unwieldy
Shock
Small Arm
17260,0003d10 E40 ft.-L40 Charges10Line, Stun, Unwieldy
One-Handed
Advanced Melee
64,1501d8 S-Bind L20 1Living, Powered (capacity 20; usage 1), Reach, Thought, Unwieldy
Two-Handed
Basic Melee
1239,5004d6 B-Bind 120 1Block, Living, Powered (capacity 20; usage 1), Reach
Two-Handed
Basic Melee
16181,00012d6 B-Bind 120 1Block, Living, Powered (capacity 20; usage 1), Reach
Two-Handed
Basic Melee
20919,00014d6 B-Bind 120 1Block, Living, Powered (capacity 20; usage 1), Reach
Two-Handed
Basic Melee
53,3001d6 B-Bind 120 1Block, Living, Powered (capacity 20; usage 1), Reach
One-Handed
Flame
Advanced Melee
810,9002d8 F & S-Wound 140 2Powered (capacity 40; usage 2)
One-Handed
Flame
Advanced Melee
1479,4007d8 F & S-Wound 140 2Powered (capacity 40; usage 2)
One-Handed
Flame
Advanced Melee
19610,00013d8 F & S-Wound 180 2Powered (capacity 80; usage 2)
One-Handed
Flame
Advanced Melee
42,3001d8 F & S-Wound 120 1Powered (capacity 20; usage 1)
Two-Handed
Basic Melee
1017,2003d8 B-Knockdown 1- -Analog, Unwieldy
Two-Handed
Basic Melee
1595,0003d8 B-Knockdown 1- -Analog, Unwieldy
Two-Handed
Basic Melee
20724,00015d8 B-Knockdown 1- -Analog, Unwieldy
Two-Handed
Basic Melee
52,7501d8 B-Knockdown 1- -Analog, Unwieldy
Two-Handed
Flame
Advanced Melee
1018,2003d8 F | S-Wound 240 4Fueled (capacity 40; usage 4), Reach
Two-Handed
Flame
Advanced Melee
15112,0005d10 F | S-Wound 240 4Fueled (capacity 40; usage 4), Reach
Two-Handed
Flame
Advanced Melee
18385,00010d10 F | S-Severe Wound 240 4Fueled (capacity 40; usage 4), Reach
Two-Handed
Flame
Advanced Melee
64,3901d12 F | S-Wound 240 4Fueled (capacity 40; usage 4), Reach
Grenade
61,400-20 ft.-L1 Drawn-Explode (5 ft.; see text)
Grenade
94,200-20 ft.-L1 Drawn-Explode (5 ft.; see text)
Grenade
1212,500-20 ft.-L1 Drawn-Explode (5 ft.; see text)
Grenade
1537,000-20 ft.-L1 Drawn-Explode (5 ft.; see text)
Grenade
18109,000-20 ft.-L1 Drawn-Explode (5 ft.; see text)
Plasma
Longarm
18410,0005d8 E & F40 ft.Irradiate 140 Charges4Blast, Radioactive, Unwieldy
Plasma
Longarm
42,3501d8 E & F15 ft.Irradiate 140 Charges4Blast, Radioactive, Unwieldy
Plasma
Longarm
1240,8003d8 E & F30 ft.Irradiate 140 Charges4Blast, Radioactive, Unwieldy
Heavy Weapon
17243,000---220 Grenades1Mine
Heavy Weapon
31,470---28 Grenades1Mine
Heavy Weapon
1351,400---216 Grenades1Mine
Heavy Weapon
76,930---212 Grenades1Mine
One-Handed
Flame
Advanced Melee
64,4501d4 F--L20 1Feint, Operative, Powered (capacity 20; usage 1)
One-Handed
Flame
Advanced Melee
1350,8004d4 F--L20 1Feint, Operative, Powered (capacity 20; usage 1)
One-Handed
Flame
Advanced Melee
20897,00010d4 F--L20 1Feint, Operative, Powered (capacity 20; usage 1)
Projectile
Sniper
42,3801d10 P50 ft.-22 Mini-rockets2Indirect, Sniper (500 ft.), Unwieldy
Projectile
Sniper
77,5002d8 P50 ft.-22 Mini-rockets2Indirect, Sniper (500 ft.), Unwieldy
Projectile
Sniper
18627,0009d8 P80 ft.-24 Mini-rockets4Indirect, Sniper (1000 ft.), Unwieldy
Projectile
Sniper
1127,9003d8 P60 ft.-23 Mini-rockets3Indirect, Sniper (750 ft.), Unwieldy
Projectile
Sniper
15124,0007d8 P70 ft.-23 Mini-rockets3Indirect, Sniper (750 ft.), Unwieldy
Solarian
20760,00010d4 ---- -Penetrating
Solarian
27601d1 ---- -Penetrating
Solarian
1018,1002d4 ---- -Penetrating
Solarian
42,2001d2 ---- -Penetrating
Solarian
16166,0006d4 ---- -Penetrating
Disintegrator
Heavy Weapon
915,0002d6 A60 ft.Corrode 1d6310 Nanites2Explode (10 ft.), Unwieldy
Disintegrator
Heavy Weapon
19650,0002d20 A80 ft.Corrode 3d6310 Nanites5Explode (20 ft.), Unwieldy
Sniper
15131,0003d12 A80 ft.Severe Wound 110 Nanites5Sniper (750 ft.), Unwieldy
Sniper
19648,0006d12 A100 ft.Severe Wound 110 Nanites2Sniper (1000 ft.), Unwieldy
Sniper
1020,1002d12 A60 ft.Wound 110 Nanites10Sniper (500 ft.), Unwieldy
Longarm
1235,400-60 ft.Wound 110 Nanites1Deconstruct 3d6
Longarm
15110,000-80 ft.Severe Wound 110 Nanites2Deconstruct 4d6
Longarm
20830,000-80 ft.Severe Wound 110 Nanites2Deconstruct 5d6
Longarm
913,300-60 ft.Wound 110 Nanites1Deconstruct 2d6
One-Handed
Shock
Advanced Melee
914,6003d4 E-Arc 2d4L20 1Living, Powered (capacity 20; usage 1), Reach, Stun, Thought, Unwieldy
One-Handed
Shock
Advanced Melee
42,2301d4 E-Arc 1d4L20 1Living, Powered (capacity 20; usage 1), Reach, Stun, Thought, Unwieldy
One-Handed
Shock
Advanced Melee
1479,4008d4 E-Arc 4d4L20 1Living, Powered (capacity 20; usage 1), Reach, Stun, Thought, Unwieldy
One-Handed
Shock
Advanced Melee
20909,0008d10 E-Arc 3d10L20 1Living, Powered (capacity 20; usage 1), Reach, Stun, Thought, Unwieldy
Two-Handed
Plasma
Advanced Melee
17279,0008d6 E & F-Severe Wound 240 4Powered (capacity 40; usage 4), Reach
Two-Handed
Plasma
Advanced Melee
29951d4 E & F-Wound 220 1Powered (capacity 20; usage 1), Reach
Two-Handed
Plasma
Advanced Melee
1239,5007d4 E & F-Severe Wound 240 2Powered (capacity 40; usage 2), Reach
Two-Handed
Plasma
Advanced Melee
76,8703d4 E & F-Wound 220 1Powered (capacity 20; usage 1), Reach
Plasma
Longarm
29401d6 E & F30 ft.Blind 120 Charges2Line, Unwieldy
Plasma
Longarm
1125,3003d6 E & F80 ft.Blind 140 Charges4Line, Unwieldy
Plasma
Longarm
76,8002d6 E & F60 ft.Blind 140 Charges4Line, Unwieldy
Cryo
Longarm
53,0501d8 C50 ft.Staggered 120 Charges1Nonlethal
Cryo
Longarm
1018,0003d6 C80 ft.Staggered 120 Charges1Nonlethal
Cryo
Longarm
15112,0006d6 C80 ft.Staggered 120 Charges1Nonlethal
Cryo
Longarm
13701d6 C50 ft.Staggered 120 Charges1Nonlethal
Sonic
Small Arm
25001d4 So20 ft.Bleed 1d4L20 Charges2Penetrating
Sonic
Small Arm
1346,0002d10 So20 ft.Bleed 2d6L40 Charges5Penetrating
Sonic
Small Arm
20732,0005d10 So40 ft.Bleed L40 Charges8Penetrating
Sonic
Small Arm
913,0002d6 So20 ft.Bleed 1d6L40 Charges4Penetrating
Plasma
Small Arm
913,5002d4 E & F30 ft.Wound L20 Charges2Boost 1d4
Flame
Longarm
1018,5003d6 F | A80 ft.-140 Petrol1Analog, Modal (disintegrator)
Flame
Longarm
1476,5005d6 F | A80 ft.-140 Petrol2Analog, Modal (disintegrator)
Flame
Longarm
42,1501d8 F | A40 ft.-140 Petrol2Analog, Modal (disintegrator)
Flame
Longarm
18385,0009d6 F | A80 ft.-140 Petrol2Analog, Modal (disintegrator)
Flame
Longarm
76,7502d6 F | A80 ft.-140 Petrol4Analog, Modal (disintegrator)
Solarian
11451d1 F-Burn 1d4-- --
Plasma
Heavy Weapon
15109,0005d10 E & F100 ft.Burn 4d4220 Charges1Automatic
Plasma
Heavy Weapon
31,3801d10 E & F80 ft.Burn 1d4220 Charges1Automatic
Plasma
Heavy Weapon
1126,4003d10 E & F100 ft.Burn 3d4220 Charges1Automatic
Plasma
Heavy Weapon
76,3002d10 E & F80 ft.Burn 2d4220 Charges2Automatic
Plasma
Longarm
53,0102d8 E & F60 ft.Wound 240 Charges8Unwieldy
Plasma
Longarm
914,0003d10 E & F60 ft.Wound 240 Charges4Unwieldy
Plasma
Longarm
16170,0009d8 E & F60 ft.Wound 280 Charges4Unwieldy
Plasma
Longarm
12601d10 E & F40 ft.-220 Charges4Unwieldy
Plasma
Small Arm
16189,0004d6 E & F30 ft.-L40 Charges8Living
Plasma
Small Arm
12801d4 E & F20 ft.-L20 Charges2Living
Plasma
Small Arm
1020,1002d6 E & F30 ft.-L40 Charges8Living
Plasma
Small Arm
53,3501d6 E & F30 ft.-L20 Charges4Living
Plasma
Longarm
31,2901d8 E & F60 ft.Knockdown 120 Charges1Boost 1d4
Plasma
Longarm
88,8501d10 E & F80 ft.Knockdown 120 Charges1Boost 1d10
Plasma
Longarm
1464,8003d10 E & F80 ft.Knockdown 140 Charges2Boost 2d10
Plasma
Longarm
19750,0006d10 E & F100 ft.Knockdown 140 Charges2Boost 3d10
Plasma
Sniper
21,0701d8 E & F60 ft.-220 Charges5Guided, Sniper (250 ft.), Unwieldy
Plasma
Sniper
64,9201d10 E & F60 ft.Wound 240 Charges5Guided, Sniper (250 ft.), Unwieldy
Plasma
Sniper
810,8002d8 E & F70 ft.Wound 240 Charges8Guided, Sniper (500 ft.), Unwieldy
Plasma
Sniper
1128,2003d8 E & F70 ft.Severe Wound 280 Charges8Guided, Sniper (500 ft.), Unwieldy
Plasma
Sniper
16193,0005d8 E & F80 ft.Severe Wound 280 Charges10Guided, Sniper (750 ft.), Unwieldy
Plasma
Sniper
20980,0009d8 E & F80 ft.Severe Wound 2100 Charges10Guided, Sniper (1000 ft.), Unwieldy
One-Handed
Plasma
Advanced Melee
19912,00015d4 E & F-Knockdown L20 1Powered (capacity 20, usage 1), Reach, Trip
One-Handed
Plasma
Advanced Melee
31,5501d4 E & F-Knockdown L20 1Powered (capacity 20; usage 1), Reach, Trip
One-Handed
Plasma
Advanced Melee
1480,5006d4 E & F-Knockdown L20 1Powered (capacity 20, usage 1), Reach, Trip
One-Handed
Plasma
Advanced Melee
811,0003d4 E & F-Knockdown L20 1Powered (capacity 20, usage 1), Reach, Trip
Two-Handed
Plasma
Advanced Melee
19578,0006d10 E & F--L20 1Operative, Professional (dancer), Powered (capacity 20; usage 1)
Two-Handed
Plasma
Advanced Melee
1474,1003d10 E & F--L20 1Operative, Professional (dancer), Powered (capacity 20; usage 1)
Two-Handed
Plasma
Advanced Melee
913,6002d10 E & F--L20 1Operative, Professional (dancer), Powered (capacity 20; usage 1)
Two-Handed
Plasma
Advanced Melee
42,1201d6 E & F--L20 1Operative, Professional (dancer), Powered (capacity 20; usage 1)
Plasma
Small Arm
1127,0002d8 E & F50 ft.Wound L40 Charges4-
Plasma
Small Arm
17280,0004d8 E & F60 ft.Wound L40 Charges4-
Plasma
Small Arm
42,3501d4 E & F40 ft.Wound L40 Charges4-
Two-Handed
Shock
Advanced Melee
810,6002d6 E--140 4Operative, Polarize 1d6, Powered (capacity 40; usage 4)
Two-Handed
Shock
Advanced Melee
1239,1003d6 E--180 4Operative, Polarize 2d6, Powered (capacity 80; usage 4)
Two-Handed
Shock
Advanced Melee
14101d3 E--120 2Operative, Polarize 1d3, Powered (capacity 20; usage 2)
Two-Handed
Shock
Advanced Melee
42,3501d6 E--140 2Operative, Polarize 1d4, Powered (capacity 40; usage 2)
Two-Handed
Shock
Advanced Melee
15122,0005d6 E--180 8Operative, Polarize 2d6, Powered (capacity 80; usage 8)
Two-Handed
Shock
Advanced Melee
19615,0009d6 E--1100 10Operative, Polarize 3d6, Powered (capacity 100; usage 10)
Shock
Longarm
1021,0002d8 E80 ft.-140 Charges2Polarize 1d10
Shock
Longarm
42,4001d8 E60 ft.-140 Charges2Polarize 1d4
Shock
Longarm
15137,0004d8 E80 ft.-140 Charges2Polarize 2d8
Shock
Longarm
201,000,0008d8 E80 ft.-180 Charges2Polarize 3d8
Solarian
31,3101d2 F-Irradiate -- --
Solarian
19528,0005d6 F-Irradiate -- --
Solarian
1347,0002d8 F-Irradiate -- --
Heavy Weapon
21,1001d6 30 ft.Demoralize 220 Charges4Blast, Living, Mind-Affecting, Unwieldy
Heavy Weapon
53,5201d12 40 ft.Demoralize 220 Charges4Blast, Living, Mind-Affecting, Unwieldy
Heavy Weapon
1128,2002d12 50 ft.Demoralize 220 Charges4Blast, Living, Mind-Affecting, Unwieldy
Heavy Weapon
16198,0004d12 50 ft.Demoralize 220 Charges4Blast, Living, Mind-Affecting, Unwieldy
Heavy Weapon
20990,0007d12 60 ft.Demoralize 220 Charges4Blast, Living, Mind-Affecting, Unwieldy
Grenade
59501d10 E20 ft.-L1 Drawn-Explode (1d10 E; 20 ft.), Entangle 1 round
Grenade
94,3503d10 E20 ft.-L1 Drawn-Explode (3d10 E; 20 ft.), Entangle 1d4 rounds
Grenade
1537,5006d10 E20 ft.-L1 Drawn-Explode (6d10 E; 20 ft.), Entangle 1d4 rounds
Grenade
1782,50014d6 E20 ft.-L1 Drawn-Explode (14d6 E; 20 ft.), Entangle 1d4 rounds
Two-Handed
Basic Melee
42,1001d6 S--1- -Breakdown
Two-Handed
Basic Melee
913,7003d6 S--1- -Breakdown
Two-Handed
Basic Melee
1477,4007d6 S--1- -Breakdown
Two-Handed
Basic Melee
19605,00014d6 S--1- -Breakdown
One-Handed
Flame
Advanced Melee
16164,0008d6 F-Jet 4d6L20 1Analog, Fueled (capacity 20; usage 1), Professional (dancer)
One-Handed
Flame
Advanced Melee
31,3001d6 F-Jet 1d4L20 1Analog, Fueled (capacity 20; usage 1), Professional (dancer)
One-Handed
Flame
Advanced Melee
1013,5003d6 F-Jet 2d6L20 1Analog, Fueled (capacity 20; usage 1), Professional (dancer)
Flame
Heavy Weapon
42,1501d8 F30 ft.Irradiate 240 Charges2Blast, Radioactive, Unwieldy
Flame
Heavy Weapon
1018,7003d6 F50 ft.Irradiate 240 Charges2Blast, Radioactive, Unwieldy
Flame
Heavy Weapon
17264,0007d8 F60 ft.Irradiate 240 Charges2Blast, Radioactive, Unwieldy
Flame
Small Arm
64,0102d4 F40 ft.Irradiate L40 Charges1Radioactive
Flame
Small Arm
1469,5005d4 F40 ft.Irradiate L80 Charges2Radioactive
Flame
Small Arm
20767,00011d4 F40 ft.Irradiate L80 Charges4Radioactive
Projectile
Heavy Weapon
1237,0003d10 P80 ft.Bleed 2d4240 Rounds8Line, Unwieldy
Projectile
Heavy Weapon
16176,0008d10 P80 ft.Bleed 3d6250 Rounds10Line, Unwieldy
Projectile
Heavy Weapon
19591,00012d10 P100 ft.Bleed 4d6260 Rounds10Line, Unwieldy
Projectile
Heavy Weapon
31,4101d10 P60 ft.Bleed 1d4220 Rounds5Line, Unwieldy
Projectile
Longarm
63,7701d10 P60 ft.-115 Rounds1Automatic
Projectile
Longarm
31,1501d8 P60 ft.-112 Rounds1Automatic
One-Handed
Flame
Advanced Melee
1594,20010d4 F-Burn 4d4L20 1Powered (capacity 20; usage 1)
One-Handed
Flame
Advanced Melee
1231,5006d4 F-Burn 3d4L20 1Powered (capacity 20; usage 1)
One-Handed
Flame
Advanced Melee
25101d4 F-Burn 1d4L20 1Powered (capacity 20; usage 1)
One-Handed
Flame
Advanced Melee
912,6004d4 F-Burn 2d4L20 1Powered (capacity 20; usage 1)
One-Handed
Sonic
Advanced Melee
15124,0008d4 So-Nauseate L20 1Boost 4d4, Powered (capacity 20; usage 1)
One-Handed
Sonic
Advanced Melee
53,2301d4 So-Nauseate L20 1Boost 1d4, Powered (capacity 20; usage 1)
One-Handed
Sonic
Advanced Melee
1019,9003d4 So-Nauseate L20 1Boost 3d4, Powered (capacity 20; usage 1)
One-Handed
Sonic
Advanced Melee
20901,0006d12 So-Nauseate L20 1Boost 3d12, Powered (capacity 20; usage 1)
Sonic
Small Arm
76,1001d6 So40 ft.Deafen L40 Charges2Boost 1d6
Sonic
Small Arm
18358,0005d6 So40 ft.Deafen L40 Charges2Boost 2d6
Two-Handed
Sonic
Advanced Melee
1349,9005d6 So-Knockdown 120 1Block, Boost 2d6, Powered (capacity 20; usage 1)
Two-Handed
Sonic
Advanced Melee
31,3801d4 So-Knockdown 120 1Block, Boost 1d4, Powered (capacity 20; usage 1)
Two-Handed
Sonic
Advanced Melee
18381,0008d6 So-Knockdown 120 1Block, Boost 5d6, Powered (capacity 20; usage 1)
Sonic
Heavy Weapon
42,0801d8 So60 ft.Deafen 240 Charges2Boost 1d8, Penetrating
Sonic
Heavy Weapon
1473,8004d8 So100 ft.Deafen 240 Charges2Boost 3d8, Penetrating
Sonic
Heavy Weapon
19565,0008d8 So110 ft.Deafen 240 Charges2Boost 5d8, Penetrating
Sonic
Heavy Weapon
1018,3002d8 So80 ft.Deafen 240 Charges2Boost 2d8, Penetrating
One-Handed
Basic Melee
1018,4003d4 P--L- -Conceal, Integrated (1 slot), Operative
One-Handed
Basic Melee
1511,9007d4 P--L- -Conceal, Integrated (1 slot), Operative
One-Handed
Basic Melee
20895,0006d10 P--L- -Conceal, Integrated (1 slot), Operative
One-Handed
Basic Melee
53,1501d4 P--L- -Conceal, Integrated (1 slot), Operative
Grenade
2185-20 ft.-L1 Drawn-Explode (staggered; 10 ft.)
Grenade
5810-20 ft.-L1 Drawn-Explode (staggered; 10 ft.)
Grenade
71,640-20 ft.-L1 Drawn-Explode (staggered; 15 ft.)
Grenade
116,9101d8 S20 ft.-L1 Drawn-Explode (1d8 S; staggered; 15 ft.), Nonlethal
Grenade
1528,2002d10 S20 ft.-L1 Drawn-Explode (2d10 S; staggered; 20 ft.), Nonlethal
Grenade
1767,0004d10 S20 ft.-L1 Drawn-Explode (4d10 S; staggered; 20 ft.), Nonlethal
Grenade
20222,0004d12 S20 ft.-L1 Drawn-Explode (4d12 S; staggered; 25 ft.), Nonlethal
Projectile
Longarm
53,0101d12 B80 ft.-15 Mini-rockets1Analog, Unwieldy
Projectile
Small Arm
1123,4004d4 P30 ft.-L8 Rounds1Analog, Conceal
Projectile
Small Arm
16153,0008d4 P40 ft.-L9 Rounds1Analog, Conceal
Projectile
Small Arm
41,9002d4 P20 ft.-L4 Rounds1Analog, Conceal
Laser
Heavy Weapon
76,0402d8 F120 ft.Burn 1d6220 Charges1Automatic
Laser
Heavy Weapon
27201d8 F100 ft.Burn 1d4220 Charges1Automatic
One-Handed
Basic Melee
1123,1002d8 B--L- -Analog, Nonlethal, Operative
One-Handed
Basic Melee
24501d4 B--L- -Analog, Nonlethal, Operative
One-Handed
Basic Melee
63,9001d6 B--L- -Analog, Nonlethal, Operative
Flame
Small Arm
1349,1002d10 F60 ft.-L20 Charges1Stun
Flame
Small Arm
16165,0003d10 F60 ft.-L20 Charges1Stun
Flame
Small Arm
42,0501d6 F60 ft.-L20 Charges1Stun
Flame
Small Arm
89,3501d10 F60 ft.-L20 Charges1Stun
Flame
Small Arm
18368,0003d10 F60 ft.-L20 Charges1Stun
Two-Handed
Basic Melee
1123,2004d6 S--1- -Analog, Trip
Two-Handed
Basic Melee
63,9001d8 S--1- -Analog, Trip
Two-Handed
Basic Melee
16160,0007d8 S--1- -Analog, Trip
One-Handed
Flame
Advanced Melee
1125,2003d8 F-Burn 2d6L20 2Grapple, Powered (capacity 20; usage 2)
One-Handed
Flame
Advanced Melee
53,0101d6 F-Burn 1d6L20 2Grapple, Powered (capacity 20; usage 2)
One-Handed
Flame
Advanced Melee
18364,00011d6 F-Burn 3d6L20 2Grapple, Powered (capacity 20; usage 2)
Two-Handed
Sonic
Advanced Melee
15101,0006d8 So-Deafen 120 1Penetrating, Powered (capacity 20; usage 1), Professional
Two-Handed
Sonic
Advanced Melee
912,6004d6 So-Deafen 120 1Penetrating, Powered (capacity 20; usage 1), Professional
Two-Handed
Sonic
Advanced Melee
52,7901d8 So-Deafen 120 1Penetrating, Powered (capacity 20; usage 1), Professional
Two-Handed
Sonic
Advanced Melee
11801d4 So-Deafen 120 1Penetrating, Powered (capacity 20; usage 1), Professional
Laser
Longarm
88,8002d8 F120 ft.Burn 3d4140 Charges20-
Laser
Longarm
25002d4 F100 ft.Burn 1d4120 Charges10-
Laser
Longarm
52,7002d6 F100 ft.Burn 2d4140 Charges20-
Laser
Longarm
1466,0003d12 F120 ft.Burn 4d4140 Charges20-
Two-Handed
Cryo
Advanced Melee
76,8003d4 C-Bind 2- -Analog, Disarm, Reach, Trip
Two-Handed
Cryo
Advanced Melee
18261,0009d8 C-Bind 2- -Analog, Disarm, Reach, Trip
Two-Handed
Cryo
Advanced Melee
1476,8009d4 C-Bind 2- -Analog, Disarm, Reach, Trip
Two-Handed
Cryo
Advanced Melee
13901d3 C-Bind 2- -Analog, Disarm, Reach, Trip
Two-Handed
Cryo
Advanced Melee
1018,8005d4 C-Bind 2- -Analog, Disarm, Reach, Trip
Cryo
Small Arm
42,1001d4 C60 ft.Blind L40 Charges4-
Cryo
Small Arm
76,7501d10 C60 ft.Blind L40 Charges4-
Cryo
Small Arm
1235,4002d10 C60 ft.Blind L40 Charges4-
Cryo
Small Arm
20855,0005d10 C60 ft.Blind L40 Charges4-
One-Handed
Basic Melee
1232,5004d8 B--L2 Shells2Analog, Shells (2; usage 2)
One-Handed
Basic Melee
16151,00010d8 B--L3 Shells3Analog, Shells (3; usage 3)
One-Handed
Basic Melee
20525,00014d8 B--L4 Shells4Analog, Shells (4; usage 4)
One-Handed
Basic Melee
64,0503d4 B--L1 Shell1Analog, Shells (1; usage 1)
Flame
Small Arm
911,5002d6 F20 ft.Burn 1d6L2 Shells2-
Flame
Small Arm
31,1501d6 F10 ft.Burn 1d4L1 Shell1-
Flame
Small Arm
1230,5003d6 F20 ft.Burn 2d6L8 Shells8-
Small Arm
913,800-40 ft.-280 Charges10Shield 2d6, Unwieldy
Small Arm
1475,200-40 ft.-280 Charges16Shield 2d12, Unwieldy
Small Arm
42,180-40 ft.-240 Charges4Shield 1d4, Unwieldy
Small Arm
19594,000-40 ft.-2100 Charges20Shield 4d12, Unwieldy
One-Handed
Shock
Advanced Melee
64,9002d4 E-Staggered L20 1Integrated (1 slot), Powered (capacity 20; usage 1), Stun
One-Handed
Shock
Advanced Melee
21,1001d4 E-Staggered L20 1Integrated (1 slot), Powered (capacity 20; usage 1), Stun
One-Handed
Shock
Advanced Melee
1237,5006d4 E-Staggered L20 1Integrated (1 slot), Powered (capacity 20; usage 1), Stun
One-Handed
Shock
Advanced Melee
17268,00013d4 E-Staggered L20 1Integrated (1 slot), Powered (capacity 20; usage 1), Stun
Laser
Small Arm
1351,5002d8 F40 ft.Burn 2d6L20 Charges1Integrated (1 slot)
Laser
Small Arm
28701d3 F40 ft.-L20 Charges1Integrated (1 slot)
Laser
Small Arm
89,7001d8 F40 ft.Burn 1d6L20 Charges1Integrated (1 slot)
Laser
Small Arm
18383,0003d8 F40 ft.Burn 3d6L20 Charges1Integrated (1 slot)
Sonic
Heavy Weapon
20918,0009d8 So80 ft.Demoralize 280 Charges8Explode (20 ft.), Integrated (2 slots), Nonlethal, Unwieldy
Sonic
Heavy Weapon
64,7502d6 So40 ft.Demoralize 220 Charges2Explode (10 ft.), Integrated (2 slots), Nonlethal, Unwieldy
Sonic
Heavy Weapon
14201d6 So30 ft.Demoralize 220 Charges2Explode (10 ft.), Integrated (2 slots), Nonlethal, Unwieldy
Sonic
Heavy Weapon
1122,8003d8 So60 ft.Demoralize 240 Charges4Explode (15 ft.), Integrated (2 slots), Nonlethal, Unwieldy
Sonic
Heavy Weapon
17304,0005d8 So60 ft.Demoralize 240 Charges4Explode (15 ft.), Integrated (2 slots), Nonlethal, Unwieldy
Sonic
Longarm
14501d4 So30 ft.Demoralize 120 Charges4Blast, Nonlethal, Unwieldy
One-Handed
Sonic
Advanced Melee
42,1801d4 So--L20 2Operative, Powered (capacity 20; usage 2)
One-Handed
Sonic
Advanced Melee
1477,4004d4 So--L20 4Operative, Powered (capacity 20; usage 4)
One-Handed
Sonic
Advanced Melee
913,7002d4 So--L20 2Operative, Powered (capacity 20; usage 2)
One-Handed
Sonic
Advanced Melee
17259,0007d4 So--L20 4Operative, Powered (capacity 20; usage 4)
Sonic
Small Arm
52,8001d8 So30 ft.Deafen L20 Charges4Living, Thought, Unwieldy
Special
1998,00012d6 E40 ft.-L1 Drawn-Quick Reload, Thrown
Special
103,1204d6 F20 ft.Blind L1 Drawn-Quick Reload, Thrown
Special
43701d8 P20 ft.Injection DC +2L1 Drawn-Injection, Quick Reload, Thrown
Special
71,1203d6 P20 ft.Bleed L1 Drawn-Quick Reload, Thrown
Special
138,5506d6 So20 ft.Confuse L1 Drawn-Quick Reload, Thrown
Special
1629,1007d10 P20 ft.Bleed L1 Drawn-Quick Reload, Thrown
One-Handed
Sonic
Advanced Melee
1123,6003d6 So-Confuse L- -Analog, Thrown (40 ft.)
One-Handed
Sonic
Advanced Melee
19482,00010d6 So-Confuse L- -Analog, Thrown (80 ft.)
One-Handed
Sonic
Advanced Melee
11151d4 So-Confuse L- -Analog, Thrown (20 ft.)
One-Handed
Sonic
Advanced Melee
63,9001d6 So-Confuse L- -Analog, Thrown (30 ft.)
One-Handed
Sonic
Advanced Melee
16146,0007d6 So-Confuse L- -Analog, Thrown (60 ft.)
Two-Handed
Sonic
Advanced Melee
1245,2004d8 P & So-Confuse 1- -Analog, Thrown (20 ft.)
Two-Handed
Sonic
Advanced Melee
42,2001d8 P & So-Confuse 1- -Analog, Thrown (20 ft.)
Two-Handed
Sonic
Advanced Melee
89,5002d8 P & So-Confuse 1- -Analog, Thrown (20 ft.)
Two-Handed
Sonic
Advanced Melee
17247,00011d8 P & So-Confuse 1- -Analog, Thrown (20 ft.)
One-Handed
Basic Melee
31,0501d8 B--1- -Analog, Unwieldy
One-Handed
Plasma
Advanced Melee
17245,0007d8 E & F-Severe Wound L80 4Powered (capacity 80; usage 4)
One-Handed
Plasma
Advanced Melee
27901d6 E & F--L20 2Powered (capacity 20; usage 2)
One-Handed
Plasma
Advanced Melee
1235,2003d8 E & F-Wound L80 4Powered (capacity 80; usage 4)
One-Handed
Plasma
Advanced Melee
64,2501d8 E & F-Wound L40 4Powered (capacity 40; usage 4)
Sonic
Heavy Weapon
1238,0003d12 So80 ft.Sicken 220 Charges2Antibiological, Line, Unwieldy
Sonic
Heavy Weapon
18398,0003d12 So90 ft.Sicken 220 Charges2Antibiological, Line, Unwieldy
Sonic
Heavy Weapon
810,1002d10 So80 ft.Sicken 220 Charges2Antibiological, Line, Unwieldy
Sonic
Heavy Weapon
31,4801d10 So60 ft.Sicken 220 Charges2Antibiological, Line, Unwieldy
Sonic
Small Arm
1236,5002d8 So40 ft.Stifle L40 Charges2-
Sonic
Small Arm
31,4301d4 So40 ft.Stifle L20 Charges2-
Sonic
Small Arm
17257,0004d8 So40 ft.Stifle L40 Charges2-
Sonic
Small Arm
89,7002d4 So40 ft.Stifle L40 Charges2-
One-Handed
Shock
Advanced Melee
15112,0005d6 E & S-Arc 3d6L20 1Drain Charge, Operative, Powered (capacity 20; usage 1)
One-Handed
Shock
Advanced Melee
1018,2002d6 E & S-Arc 2d6L20 1Drain Charge, Operative, Powered (capacity 20; usage 1)
One-Handed
Shock
Advanced Melee
53,0701d6 E & S-Arc 1d6L20 1Drain Charge, Operative, Powered (capacity 20; usage 1)
One-Handed
Shock
Advanced Melee
13901d4 E & S-Arc 1d4L20 1Drain Charge, Operative, Powered (capacity 20; usage 1)
One-Handed
Basic Melee
52,6001d6 P-Injection DC +2L- -Analog
One-Handed
Basic Melee
89,4001d10 P-Injection DC +2L20 1Powered (capacity 20; usage 1)
One-Handed
Basic Melee
1462,4004d10 P-Injection DC +2L40 2Powered (capacity 40; usage 2)
One-Handed
Basic Melee
1124,5002d10 P-Injection DC +2L20 1Powered (capacity 20; usage 1)
One-Handed
Basic Melee
18325,0008d10 P-Injection DC +2L40 2Powered (capacity 40; usage 2)
Two-Handed
Cryo
Advanced Melee
19570,00010d6 C-Staggered 120 1Powered (capacity 20; usage 1)
Two-Handed
Cryo
Advanced Melee
16170,0007d6 C-Staggered 120 1Powered (capacity 20; usage 1)
Two-Handed
Cryo
Advanced Melee
42,1501d6 C-Staggered 120 1Powered (capacity 20; usage 1)
Two-Handed
Cryo
Advanced Melee
913,7003d6 C-Staggered 120 1Powered (capacity 20; usage 1)
Sonic
Longarm
15107,0004d10 So60 ft.Deafen 240 Charges2Automatic
Sonic
Longarm
20810,0008d10 So80 ft.Deafen 280 Charges4Automatic
Sonic
Longarm
42,0001d10 So40 ft.Deafen 240 Charges1Automatic
Sonic
Longarm
913,0002d10 So60 ft.Deafen 240 Charges2Automatic
Small Arm
42,1501d8 A & B20 ft.Corrode 1d6L20 Charges5Living
Small Arm
18381,0006d8 A & B80 ft.Corrode 4d6L40 Charges2Living
Small Arm
15113,0005d8 A & B60 ft.Corrode 3d6L40 Charges4Living
Small Arm
1018,5002d8 A & B40 ft.Corrode 2d6L20 Charges4Living
Shock
Longarm
1235,2004d6 E80 ft.-280 Charges10Line, Unwieldy
Shock
Longarm
76,9002d6 E60 ft.-240 Charges8Line, Unwieldy
Shock
Longarm
31,4801d6 E40 ft.-220 Charges5Line, Unwieldy
Shock
Longarm
17261,0007d6 E120 ft.-2100 Charges10Line, Unwieldy
Two-Handed
Shock
Advanced Melee
16145,00012d6 B & E-Knockdown 120 2Powered (capacity 20; usage 2)
Two-Handed
Shock
Advanced Melee
31,3001d8 B & E-Knockdown 120 2Powered (capacity 20; usage 2)
Two-Handed
Shock
Advanced Melee
1122,9006d6 B & E-Knockdown 120 2Powered (capacity 20; usage 2)
Two-Handed
Shock
Advanced Melee
20728,00020d6 B & E-Knockdown 120 2Powered (capacity 20; usage 2)
Two-Handed
Shock
Advanced Melee
75,5203d6 B & E-Knockdown 120 2Powered (capacity 20; usage 2)
Shock
Heavy Weapon
77,7002d8 E40 ft.-240 Charges5Flexible Line line, Living, Unwieldy
Shock
Heavy Weapon
1357,0004d8 E60 ft.-240 Charges5Flexible Line line, Living, Unwieldy
Shock
Heavy Weapon
21,1001d8 E30 ft.-220 Charges5Flexible Line line, Living, Unwieldy
Shock
Heavy Weapon
18440,0008d8 E60 ft.-240 Charges5Flexible Line line, Living, Unwieldy
Two-Handed
Shock
Advanced Melee
1018,1003d8 E-Staggered 120 1Block, Powered (capacity 20; usage 1), Stun
Two-Handed
Shock
Advanced Melee
64,2101d10 E-Staggered 120 1Block, Powered (capacity 20; usage 1), Stun
Two-Handed
Shock
Advanced Melee
1350,2004d10 E-Staggered 120 1Block, Powered (capacity 20; usage 1), Stun
Two-Handed
Shock
Advanced Melee
27501d4 E-Staggered 120 1Block, Powered (capacity 20; usage 1), Stun
Two-Handed
Shock
Advanced Melee
17244,0006d10 E-Staggered 120 1Block, Powered (capacity 20; usage 1), Stun
Cryo
Small Arm
27901d3 C40 ft.Staggered L20 Charges1Nonlethal
Cryo
Small Arm
16169,0003d10 C60 ft.Staggered L20 Charges1Nonlethal
Cryo
Small Arm
913,2001d12 C60 ft.Staggered L20 Charges1Nonlethal
Cryo
Small Arm
1350,5003d6 C60 ft.Staggered L20 Charges1Nonlethal
Grenade
3250-20 ft.-L1 Drawn-Explode (10 ft.; see text)
Grenade
6650-20 ft.-L1 Drawn-Explode (10 ft.; see text)
Grenade
92,000-20 ft.-L1 Drawn-Explode (15 ft.; see text)
Grenade
125,000-20 ft.-L1 Drawn-Explode (20 ft.; see text)
Grenade
1516,000-20 ft.-L1 Drawn-Explode (25 ft.; see text)
Grenade
1849,000-20 ft.-L1 Drawn-Explode (30 ft.; see text)
Shock
Longarm
1483,0003d10 E60 ft.Arc 2d10140 Charges2Boost 1d10, Living
Shock
Longarm
53,3001d10 E40 ft.Arc 1d10120 Charges2Boost 1d6, Living
One-Handed
Basic Melee
18354,00011d4 S--L- -Analog, Conceal, Operative
One-Handed
Basic Melee
31,3001d4 S--L- -Analog, Conceal, Operative
One-Handed
Basic Melee
89,1002d4 S--L- -Analog, Conceal, Operative
One-Handed
Basic Melee
1348,6005d4 S--L- -Analog, Conceal, Operative
Solarian
16175,0003d6 ---- -Variant Boost (3d6, 5/day)
Solarian
27501d1 ---- -Variant Boost (1d3, 2/day)
Solarian
76,9501d4 ---- -Variant Boost (2d4, 3/day)
Solarian
53,0001d3 ---- -Variant Boost (1d4, 3/day)
Solarian
1345,0001d12 ---- -Variant Boost (2d6, 4/day)
Solarian
20750,0006d6 ---- -Variant Boost (6d6, 5/day)
One-Handed
Basic Melee
42,3001d4 S--L- -Analog, Operative, Tail
One-Handed
Advanced Melee
42,4001d6 A | S-Corrode 1d6L20 1Modal, Powered (capacity 20; usage 1)
One-Handed
Advanced Melee
20925,0008d12 A | S-Corrode 4d6L40 2Modal, Powered (capacity 40; usage 2)
One-Handed
Advanced Melee
1239,1004d6 A | S-Corrode 2d6L20 1Modal, Powered (capacity 20; usage 1)
One-Handed
Advanced Melee
16195,0008d6 A | S-Corrode 3d6L40 2Modal, Powered (capacity 40; usage 2)
One-Handed
Advanced Melee
810,5002d6 A | S-Corrode 1d6L20 2Modal, Powered (capacity 20; usage 1)
Small Arm
1239,0002d6 B60 ft.Push (5 ft.)L20 Charges2Force
Small Arm
19620,0005d6 B60 ft.Push (10 ft.)L20 Charges2Force
Small Arm
76,9001d6 B40 ft.Push (5 ft.)L20 Charges2Force
Two-Handed
Sonic
Advanced Melee
24101d3 So-Deafen L20 1Conceal, Grapple, Operative, Powered (capacity 20; usage 1), Throttle
Two-Handed
Sonic
Advanced Melee
77,2002d4 So-Deafen L20 1Conceal, Grapple, Operative, Powered (capacity 20; usage 1), Throttle
Two-Handed
Sonic
Advanced Melee
16189,0006d6 So-Deafen L20 1Conceal, Grapple, Operative, Powered (capacity 20; usage 1), Throttle
Two-Handed
Sonic
Advanced Melee
1127,1003d6 So-Deafen L20 1Conceal, Grapple, Operative, Powered (capacity 20; usage 1), Throttle
Two-Handed
Sonic
Advanced Melee
20927,00010d6 So-Deafen L20 1Conceal, Grapple, Operative, Powered (capacity 20; usage 1), Throttle
Cryo
Longarm
19606,0006d10 C100 ft.Suffocate 180 Charges2Antibiological
Cryo
Longarm
64,4001d8 C60 ft.Suffocate 120 Charges1Antibiological
Cryo
Longarm
21,0201d6 C60 ft.Suffocate 120 Charges1Antibiological
Cryo
Longarm
16182,0004d10 C100 ft.Suffocate 140 Charges1Antibiological
Cryo
Longarm
1126,3002d10 C80 ft.Suffocate 140 Charges2Antibiological
Two-Handed
Cryo
Advanced Melee
20904,0009d10 C-Suffocate 1- -Analog, Block
Two-Handed
Cryo
Advanced Melee
64,6001d10 C-Suffocate 1- -Analog, Block
Two-Handed
Cryo
Advanced Melee
21,0801d4 C-Suffocate 1- -Analog, Block
Two-Handed
Cryo
Advanced Melee
15123,0005d10 C-Suffocate 1- -Analog, Block
Two-Handed
Cryo
Advanced Melee
1127,1003d10 C-Suffocate 1- -Analog, Block
Solarian
12151d1 -Burn 1d4-- --
One-Handed
Sonic
Advanced Melee
89,0802d8 S & So-Deafen L40 2Powered (capacity 40; usage 2)
One-Handed
Sonic
Advanced Melee
1347,1006d6 S & So-Deafen L40 4Powered (capacity 40; usage 4)
One-Handed
Sonic
Advanced Melee
31,2701d6 S & So-Deafen L20 2Powered (capacity 20; usage 2)
One-Handed
Sonic
Advanced Melee
18363,00015d6 S & So-Deafen L80 4Powered (capacity 80; usage 4)
Two-Handed
Basic Melee
24501d10 B--1- -Analog
One-Handed
Advanced Melee
53,0701d8 S--L- -Analog, Block
Flame
Small Arm
21,0801d4 F | So30 ft.-L20 Charges4Modal (sonic)
Flame
Small Arm
53,4001d6 F | So30 ft.-L20 Charges4Modal (sonic)
Flame
Small Arm
811,0002d4 F | So30 ft.-L20 Charges4Modal (sonic)
Flame
Small Arm
1128,6002d8 F | So30 ft.-L20 Charges4Modal (sonic)
Flame
Small Arm
1481,0002d10 F | So60 ft.-L20 Charges4Modal (sonic)
Flame
Small Arm
16195,0003d10 F | So60 ft.-L40 Charges4Modal (sonic)
Flame
Small Arm
20919,0004d10 F | So80 ft.-L40 Charges4Modal (sonic)
Grenade
1490-20 ft.-L1 Drawn-Explode (10 ft.), Mire 1d4 rounds
Grenade
93,950-20 ft.-L1 Drawn-Explode (10 ft.), Mire 2d4 rounds
Grenade
1314,700-20 ft.-L1 Drawn-Explode (15 ft.), Mire 1 minute
Grenade
19163,000-20 ft.-L1 Drawn-Explode (25 ft.), Mire 1 minute
One-Handed
Plasma
Advanced Melee
53,1002d4 E & F--L20 1Powered (capacity 20; usage 1), Professional (contractor)
One-Handed
Plasma
Advanced Melee
16164,00011d4 E & F--L40 4Powered (capacity 40; usage 4), Professional (contractor)
One-Handed
Plasma
Advanced Melee
1125,8005d4 E & F--L40 2Powered (capacity 40; usage 2), Professional (contractor)
One-Handed
Plasma
Advanced Melee
13001d4 E & F--L20 1Powered (capacity 20; usage 1), Professional (contractor)
Grenade
102,500-20 ft.-L1 Drawn-Explode (10 ft.; see text)
Sniper
1471,200-80 ft.Injection DC +411 Dart1Injection, Sniper (750 ft.), Subtle, Unwieldy
Sniper
52,980-60 ft.Injection DC +311 Dart1Injection, Sniper (500 ft.), Subtle, Unwieldy
Sniper
1375-40 ft.Injection DC +211 Dart1Injection, Sniper (250 ft.), Subtle, Unwieldy
Solarian
16177,5003d8 -Push (25 ft.)-- --
Solarian
41,9501d2 -Push (5 ft.)-- --
Solarian
1017,5001d8 -Push (10 ft.)-- --
Solarian
77,0001d4 -Push (10 ft.)-- --
Solarian
11151d1 -Push (5 ft.)-- --
Solarian
1347,5002d8 -Push (20 ft.)-- --
Solarian
19561,0004d8 -Push (30 ft.)-- --
One-Handed
Cryo
Advanced Melee
16145,0005d6 C-Staggered L40 1Conceal, Operative, Powered (capacity 40; usage 1)
One-Handed
Cryo
Advanced Melee
1232,4002d6 C-Staggered L40 1Conceal, Operative, Powered (capacity 40; usage 1)
One-Handed
Cryo
Advanced Melee
42,8101d4 C-Staggered L40 1Conceal, Operative, Powered (capacity 40; usage 1)
One-Handed
Cryo
Advanced Melee
75,5401d6 C-Staggered L40 1Conceal, Operative, Powered (capacity 40; usage 1)
One-Handed
Cryo
Advanced Melee
20729,0007d6 C-Staggered L40 1Conceal, Operative, Powered (capacity 40; usage 1)
Ammunition
NameLevelPriceCapacitySpecialBulk
125,20020 3d6 PL
1853,70020 10d6 PL
17520FieryL
25025FieryL
545010FieryL
318020FieryL
215025FieryL
26030FieryL
211025FieryL
92,15010-L
782025-L
149,42025-L
19175,0001 17d12 E & F1
116,7001 8d8 E & F1
1653,2001 12d10 E & F1
Weapon Accessories
NameLevelPriceCapacityUsageWeapon TypeBulk
1300--Longarm, Heavy Weapon, SniperL
1150--Longarm, Heavy Weapon, Sniper, Small ArmL
2700--Longarm, Heavy Weapon, Sniper-
1350--Longarm, SniperL
31,250--Basic Melee, Advanced MeleeL
31,200--ProjectileL
1400--Longarm, Heavy Weapon, Sniper-
75,400--Basic Melee, Advanced Melee, Small ArmL
2600--Small ArmL
2750--Basic Melee, Advanced Melee, Longarm, Heavy Weapon, Sniper, Small ArmL
64,250--Basic Melee, Advanced Melee, Small ArmL
75,600--Heavy Weapon2
31,400--Heavy Weapon1
915,000--Heavy Weapon2
64,000201/minuteBasic Melee, Advanced Melee, Longarm, Heavy Weapon, Sniper, Small ArmL
1325201/hourLongarm, Heavy Weapon, Sniper, Small ArmL
1237,500201/hourLongarm, Heavy Weapon, Sniper, Small Arm-
64,300201/hourLongarm, Heavy Weapon, Sniper, Small Arm-
42,350201/hourLongarm, Heavy Weapon, Sniper, Small Arm-
912,500201/hourLongarm, Heavy Weapon, Sniper, Small Arm-
31,350--Longarm, Heavy Weapon, Sniper, Small Arm-
53,000201/hourLongarm, Heavy Weapon, Sniper, Small ArmL
21,000--Longarm, Heavy Weapon, Sniper, Small ArmL
41,850--Longarm, Heavy Weapon, SniperL
2850--Longarm, Heavy Weapon, SniperL
75,950--Longarm, Heavy Weapon, SniperL
1150--Longarm, Heavy Weapon, SniperL
Weapon Fusions
NameLevelDescription
5The accurate fusion bestows exceptional balance and handling on a weapon. When you take a move action to aim a weapon with this fusion at a specific target, you gain a +1 bonus to your next attack roll with that weapon provided neither you nor your target has moved since you aimed. You also gain this bonus if you take a move action to aim for other purposes, such as aiming a weapon with the sniper special property. Only ranged weapons can benefit from this fusion.
6When you defeat a foe, a weapon with the advancing fusion draws you further into the fray. The first time each round that you make a successful melee attack with an advancing weapon that drops a foe (by killing it or rendering it unconscious), you can take a guarded step as a reaction. This movement must move you closer to at least one foe.
9When you score a critical hit against a significant enemy with a weapon that has the beneficent fusion, you gain one charge of beneficence. As long as you are wielding the same weapon, you can expend a charge of beneficence to cast either remove affliction or lesser remove condition as a spell-like ability, using the weapon’s item level as your caster level. You cannot have more than one charge of beneficence at a time, and you lose all charges of beneficence if you take a 10 minute rest and spend a Resolve Point to regain your Stamina Points or if you take an 8-hour rest and regain your daily-use abilities and spells. If the weapon with the beneficent fusion has an item level of 14 or higher, you can instead use a charge of beneficence to cast remove condition. If the weapon has an item level of 19 or higher, you can instead use a charge of beneficence to cast greater remove condition. A weapon cannot have the beneficent weapon fusion if it also has the unholy or wounding weapon fusions.
5The bombarding fusion allows a weapon to duplicate the effect of a single grenade that is loaded into an extradimensional space within the weapon. Loading a grenade into a weapon with the bombarding fusion takes a full round, as does removing a previously loaded grenade. A grenade loaded into a weapon with the bombarding fusion cannot have an item level greater than the weapon’s item level. The grenade cannot be detonated, sundered, or otherwise affected while it is within this extradimensional space, and if the weapon is destroyed or gains the broken condition, the grenade is permanently destroyed. Once per day, a weapon with the bombarding fusion can launch a mystic version of the loaded grenade. This acts as throwing the grenade, and uses the same proficiency and range increment as throwing a grenade, but does not require a free hand. As long as you are wielding a weapon with the bombarding fusion and it has not yet used this ability, you can launch the grenade as a ranged attack. Once this ability has been used, the loaded grenade can be removed from the extradimensional space, but a new grenade cannot be loaded into it until 24 hours have passed.
7A weapon with the charge disrupting fusion disrupts power sources. When you score a critical hit using a weapon with the charge disrupting fusion, either the target or a single visible object carried by the target is subject to discharge, as the spell. The target creature (or its bearer, in the case of an object) can attempt a Fortitude save to negate the effect, as normal. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the charge disrupting effect.
3Weapons with the conserving fusion preserve their ammunition and charges after a miss. When you miss with a ranged attack roll, your charge or ammunition is not consumed, as though the weapon had never been fired. This fusion does not prevent your weapon from malfunctioning or breaking as a consequence of your attack. Only weapons that use arrows, batteries, darts, flares, grenade arrows, mini-rockets, rounds, or scattergun shells as ammunition can benefit from a conserving fusion.
8The continuous fusion lets a weapon with the line special property sustain fire continuously by expending additional charges. When you make a line attack with a weapon with this fusion, you can expend additional ammunition or charges equal to the weapon’s usage value to sustain your attack until the start of your next turn. This has no additional effect on targets already within the line, but anything that moves across your weapon’s line is attacked using your original attack roll and damage. If you hit but fail to damage this new target, it blocks your line as normal. If an existing blockage is removed, your line extends out to its maximum range unless blocked anew, and it can damage creatures and objects that it failed to reach previously. You can’t damage a single target more than once in a round with the continuous fusion, even if it moves in and out of the path of your attack. If you move from where you initiated the attack for any reason, your line automatically ends. Only weapons that can make a line attack benefit from this fusion. You can use the continuous fusion with unwieldy weapons.
6The cruel fusion feeds on fear and despair. When you strike a target that is frightened, panicked, or shaken with a weapon with this fusion, the target is sickened for 1 round. When you make a successful attack that drops a foe (either by killing it or knocking it unconscious), you gain 5 temporary Hit Points that last for 10 minutes. Weapons with the nonlethal special property cannot benefit from the cruel fusion.
3Weapons with the defending fusion aid their wielder when blocking or fighting defensively. When you fight defensively while attacking with a weapon with this fusion, you gain a +1 bonus to attack rolls with the weapon (effectively reducing the penalty from fighting defensively to –3) and an additional +1 bonus to AC until the start of your next turn. Additionally, if your weapon has the block weapon special property, increase the enhancement bonus to your AC against melee attacks from that target to +2. Only melee weapons can benefit from this fusion.
5A projectile weapon with the energetic fusion relies on energy rather than physical ammunition to generate kinetic attacks. Instead of being loaded with darts, rounds, or scattergun shells, the weapon is loaded with a battery. The type of battery the projectile weapon uses depends on its original capacity as follows: 1–20 use batteries, 21–40 use high-capacity batteries, 41–80 use super-capacity batteries, and 81 or more use ultracapacity batteries. The weapon’s usage does not change, but it takes charges from the installed battery, rather than expending physical ammunition. The fusion converts the energy into physical bullets which target KAC and deal damage normally for the weapon. Only weapons in the projectile category that would normally use darts, rounds, or scattergun shells can benefit from the energetic fusion.
6The ensnaring fusion binds the target on a critical hit. On a critical hit with this weapon, you can apply the entangle weapon special property. The entangle effect ends after 1 minute if the target has not already escaped it. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the entangle effect. If you successfully affect a target with both the entangling and ensnaring fusions on the same attack roll, only the ensnaring fusion applies, and your use of the entangling fusion is not consumed. Only weapons that deal bludgeoning, cold, piercing, or slashing damage can benefit from this fusion.
8The guarded fusion guides timing so that ranged attacks don’t leave the wielder vulnerable. When you make a ranged attack using a weapon with this fusion, your attack does not provoke an attack of opportunity. The guarded fusion does not prevent attacks of opportunity provoked for any reason other than making a ranged attack. Only ranged and thrown weapons can benefit from this fusion.
2The inspiring fusion imbues a weapon with hope. When you score a critical hit using a weapon with the inspiring fusion, you and all allies within 60 feet gain a +2 morale bonus to saving throws against attacks, effects, and spells from the target of your attack for 1 minute. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the inspiring effect.
1The invigorating fusion fills its wielder with vigor when defeating foes. After making a successful attack with this weapon that drops a foe (by killing it or rendering it unconscious), you feel a rush of energy that eliminates the fatigued condition and reduces exhaustion to fatigue. If you were neither exhausted nor fatigued, you instead gain a +3 morale bonus to Strength-, Dexterity- and Constitution-based ability checks and skill checks, and you gain a +10 enhancement bonus to your speed for all of your modes of movement until the end of your next turn.
5Successful attacks with a weapon with the limning fusion surround the target with a glowing aura. For 1 round after you successfully attack a single creature with your weapon, it is surrounded by a pale glow that reveals its location. While so illuminated, the creature takes a –20 penalty to Stealth checks and does not benefit from concealment provided by darkness, invisibility, smoke, and similar effects. However, displacement and other effects that shift location entirely are not negated. The light is too dim to harm creatures vulnerable to light and does not serve to illuminate anything but the creature affected by limning. Limning weapons create glows in a variety of hues, and some even bestow a variety of colors. The limning fusion has no effect on attacks that affect multiple foes.
9Once per day when you successfully attack a foe with a weapon with the malediction fusion, as a reaction you can cast bestow curse on the target as a spell-like ability (using the weapon’s item level as the caster level). This does not provoke an attack of opportunity. If the weapon with this fusion has an item level of 14 or higher you may use this ability twice per day, and if it has an item level of 19 or higher you may use this ability three times per day. A weapon cannot have the malediction fusion if it also has either the holy or merciful weapon fusions.
6A weapon with the menacing fusion aggressively pushes against your foe’s guard, making way for other attackers. When you hit an enemy with a melee attack using a menacing weapon, that enemy is considered flanked for all other melee attackers until the start of your next turn. This weapon fusion does not provide any benefit to your own attacks. Only melee weapons can benefit from the menacing fusion.
7Scoring a critical hit with a weapon with the mind rending fusion damages the psyche of the creature struck. The target can negate this effect with a successful Will save; otherwise, roll on the Psychic Trauma table to determine how the target creature is affected. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or a psychic trauma. Psychic trauma is a mind-affecting effect. While each psychic trauma exploits a potential neurosis, the trauma does not cause actual insanity. The effects of psychic trauma can be removed with the remove affliction spell (DC = 15 + half the item level of the mind rending weapon)| 1-5 | Anxiety | Shaken 1d4 rounds || 6-9 | Indecision | Staggered 1d4 rounds || 10-12 | Dementia | Confused 1 round || 13-14 | Amnesia | -5 penalty to all skill checks to recall knowledge for 24 hours || 15-16 | Paranoia | Not treated as an ally and can't treat any other character as an ally for 24 hours || 17-18 | Despair | -2 penalty to attack rolls and saving throws for 24 hours || 19-20 | Phobia | Panicked 1 round |
10Damage from a weapon with the nullifying fusion temporarily reduces spell resistance. When you damage a creature with spell resistance using a weapon with this fusion, its spell resistance is reduced by 2 until the end of your next turn. Multiple hits from weapons with this fusion stack.
5A weapon with the obscuring fusion emits mist, smoke, or a similar obscuring vapor when wielded. After attacking with the weapon, as a move action you can cause the weapon to emit enough vapor to conceal you until the start of your next turn. This effect ends immediately if you move for any reason from where you made your attack. This concealment does not interfere with your attacks or benefit others, even if they move into the space you attacked from, and you can’t use it to hide. Conditions such as strong wind or vacuum that quickly disperse vapors negate this concealment. Only projectile weapons or those that deal cold or fire damage can benefit from this fusion.
2The opportunistic fusion guides your accuracy when making attacks of opportunity and leaves your foes vulnerable to your attack. You gain a +2 bonus to attacks of opportunity made with this weapon. If your attack of opportunity hits, you gain a +2 bonus to the damage roll for that attack of opportunity. This damage increases by 1 if the weapon is item level 5, and by an additional 1 for every 5 item levels thereafter. Only melee weapons can benefit from this fusion.
3The potent fusion boosts the DC of saving throws associated with the weapon. When you attack using a weapon with this fusion, increase the DC for saving throws against the weapon’s critical hit effects, other weapon fusions, weapon special properties, and any effect delivered by the weapon (such as an injected poison) by 1.
5Subsequent wounds from a weapon with the punishing fusion have greater effect. When you damage a creature with the weapon, you receive a +1 bonus to damage against that target with this weapon until the end of your turn. If you successfully damage the same creature with this weapon multiple times in the same round, the bonus increases by 1 on each additional attack. If you damage a creature with this weapon when it isn’t your turn, such as with an attack of opportunity, the bonus lasts until the end of your next turn after the attack.
8The rebounding fusion lets you bounce your attacks off a wall to reach your target. When making a ranged attack, you can ricochet your attack off a single solid barrier into your target. You take a –4 penalty to your attack roll. You must have line of sight to your target, and your target still benefits from any applicable concealment. Calculate cover based on the point you ricochet from. The fusion prevents any damage to the barrier and allows you to carom shots at apparently impossible angles. You can’t ricochet off a barrier your weapon would automatically pass through, such as rebounding a laser off a transparent surface, but you can ricochet off a barrier that your weapon would normally destroy. A thrown weapon with both the rebounding and returning fusions returns as normal, rebounding off the barrier again on its way back to you. Only thrown and ranged weapons can benefit from this fusion.
1The secured fusion ties the weapon to a single owner. When you use your weapon, it functions normally, but when wielded by any other, it remains inert and useless. Any analog, nonmagical properties of the weapon that do not require ammunition or charges still function, so a club would still be a club, but a pistol becomes merely an improvised weapon. Only the person who places a secured fusion seal on a weapon can remove it from that weapon. Once removed, the fusion seal can be affixed to a new weapon by a new owner. Even if not the owner, a character trained in Mysticism can remove an installed secured fusion or fusion seal using a process similar to transferring a fusion. For a fusion, this costs half as much as purchasing the fusion for the weapon on which it is currently installed; for a seal, this is half the cost of the seal itself. The process takes 8 hours. Afterward, a fusion can be installed on a new weapon and assigned a new owner for the installation cost, and a fusion seal can be used normally.
5With the selective weapon fusion, you can exclude a single target from a weapon’s area of effect. When using a selective weapon to make an automatic, blast, explode, line, or other form of area attack that affects multiple targets, you can choose a single target to leave out of the area of effect.
1The soulfire fusion (and soulfire fusion seals) can only be applied to solarian weapon crystals. When you hit a target with a solar weapon augmented by a solarian weapon crystal with the soulfire fusion, you add your Charisma bonus to the damage done, in addition to your Strength bonus.
1The stabilizing fusion helps you keep your orientation in zero gravity. While wielding such a weapon, you can steady yourself even if you don’t have a surface to grab onto or a means of propulsion. If you do have such means, you can steady yourself as either a move action or a swift action. You gain a +4 bonus to checks to avoid gaining the off-kilter condition. Only melee weapons, small arms, and long arms can benefit from the stabilizing fusion.
2The throwing fusion makes even the most cumbersome melee weapon usable as a thrown weapon. A melee weapon with this fusion gains the thrown special property with a range increment of 10 feet. If the weapon has an item level of 10 or higher, the range increment is 20 feet. This fusion allows you to add additional fusions that benefit thrown weapons. You must be proficient with a melee weapon with the throwing fusion in order to benefit from the thrown special property granted by it. Only melee weapons can benefit from the throwing fusion.
10The tracking fusion lets you locate a creature recently damaged by the weapon. Activating the fusion is a move action that binds the tracking fusion to the first creature you damage with the weapon before the start of your next turn. Once you track a target with this fusion, you are aware of the target’s location as long as it is within 1,000 feet and you keep the weapon with this fusion in hand. If the target is further away, you can attempt a Perception check (opposed by the target creature’s Stealth check) to know approximately what direction the creature is in, though not accurately enough to triangulate its exact location. This is considered a magic divination. The tracking effect is removed if the target travels more than 10 miles away from you, the target changes planes, the effect is dispelled, you fail a Perception check to know its general distance by 10 or more, or 24 hours have passed since you last damaged the target with this weapon. For the purposes of dispelling the tracking effect, treat the effect as a spell with a caster level equal to the weapon’s item level. You can track only one creature at a time. Activating the tracking weapon fusion again automatically ends any previous binding. Only attacks made by the weapon against a single target can benefit from this fusion.
4The vanishing fusion can hide its wielder from the sight of one foe. Once per day after making an attack with your weapon, regardless of whether you hit your target, you can become invisible to that target per invisibility for a number of rounds equal to the weapon’s item level. Any attacks you make (even against other targets) end your invisibility as normal. All creatures other than the target continue to be able to see you normally. Only small arms and weapons with the operative special property can benefit from this fusion.
Augmentations
NameLevelPriceSystems
15109,400Skin
16170,800Skin
17263,000Skin
18388,000Skin
19587,000Skin
20891,000Skin
1125,900Eyes
1123,400Brain
1200Heart, or Lungs
64,000Heart, or Lungs
1230,000Heart, or Lungs
18350,000Heart, or Lungs
20775,000Heart, or Lungs
1200Arm
64,000Arm
1230,000Arm
18350,000Arm
20775,000Arm
Magitech
53,075Skin
18342,000Lungs
31,350All Hands
17270,000Skin
1018,000Skin
18365,000Brain
1200Skin
64,000Skin
1230,000Skin
18350,000Skin
20775,000Skin
1200All Legs
64,000All Legs
1230,000All Legs
18350,000All Legs
20775,000All Legs
1238,000All Legs
914,300Hand
1236,400Brain
Biotech
64,000Eyes
913,700Ears
1350,900Ears
64,450Ears
1466,500Throat
1125,400Throat
17225,000Throat
1200Hand
64,000Hand
1230,000Hand
18350,000Hand
20775,000Hand
88,220Heart
913,260Eyes
53,300Hand
1126,750Hand
17278,100Hand
Magitech
1469,500All Hands
42,260All Feet
810,700All Feet
Cybernetic
41,850All Feet
1200Skin
64,000Skin
1230,000Skin
18350,000Skin
20775,000Skin
1200Lungs
64,000Lungs
1230,000Lungs
18350,000Lungs
20775,000Lungs
2515Spinal Column
912,700Spinal Column
15118,500Spinal Column
1018,300Brain and Eyes
1349,700Brain and Eyes
17266,000Brain and Eyes
20820,000Brain and Eyes
31,225Ears
913,600Ears
1200Throat
64,000Throat
1230,000Throat
18350,000Throat
20775,000Throat
31,275Throat
1200Spinal Column
64,000Spinal Column
1230,000Spinal Column
18350,000Spinal Column
20775,000Spinal Column
42,030Skin
1370Skin
64,400Skin
1200Brain
64,000Brain
1230,000Brain
18350,000Brain
20775,000Brain
1126,520Eye
31,530Eye
77,140Eye
15122,400Eye
19612,000Eye
1200Brain
64,000Brain
1230,000Brain
18350,000Brain
20775,000Brain
1017,900Spinal Column
1130Lungs
64,250Eyes
2965Eyes
1475,000Arm and Hand
88,550Arm and Hand
53,250Heart
810,100Heart
1238,500Heart
15122,000Heart
19605,000Heart
2700Skin
41,900Skin
75,890Skin
1017,000Skin
1346,350Skin
17230,850Skin
75,500Endocrine
1330Hand
52,830Ears
1200Spinal Column
64,000Spinal Column
1230,000Spinal Column
18350,000Spinal Column
20775,000Spinal Column
1241,400Hand
915,600Hand
17297,000Hand
201,075,000Hand
31,260Spinal Column
1017,640Spinal Column
64,030Spinal Column
1200Throat
64,000Throat
1230,000Throat
18350,000Throat
20775,000Throat
1200Skin
64,000Skin
1230,000Skin
18350,000Skin
20775,000Skin
2850All Feet
76,300Heart
1220Throat
42,080Heart
913,500Heart
15110,000Heart
1128,600All Arms
1480,300All Arms
76,400All Arms
1200Endocrine
64,000Endocrine
1230,000Endocrine
18350,000Endocrine
20775,000Endocrine
1200Throat
64,000Throat
1230,000Throat
18350,000Throat
20775,000Throat
42,120Arm and Hand
89,250Arm and Hand
1200Brain
64,000Brain
1230,000Brain
18350,000Brain
20775,000Brain
1200Eyes
64,000Eyes
1230,000Eyes
18350,000Eyes
20775,000Eyes
Cybernetic
64,295All Legs and All Feet
1235,600All Legs and All Feet
Items
NameLevelPriceBulkHandsCapacityUsage
Trade
11,1251---
16251---
1130,000----
42,200----
1235,000----
1355,000----
53,200----
1465,000----
64,200----
180L-101/use
31,450--201/hour
12502---
31,350L---
75,500L---
1122,000L---
Medicinal
Consumable
175----
Medicinal
Consumable
5450----
Medicinal
Consumable
102,700----
Medicinal
Consumable
1516,200----
Poison
Consumable
71,400----
200L---
913,5001110010/hour
Personal
1151---
Personal
13L---
200L---
12L---
15L---
Drug
Consumable
74,000----
21,000----
Personal
Worn
1123,000----
89,5002---
Personal
11L---
1354,000L---
17270,000L---
914,500L---
1465,000L1808/round
Personal
1150L1202/use
Poison
Consumable
128,000----
Personal
Worn
52,750----
52,750L---
Personal
Worn
15L---
15L---
Personal
Worn
15L---
2100L---
Personal
Worn
15L---
Medicinal
Consumable
175----
Medicinal
Consumable
5450----
Medicinal
Consumable
102,700----
Medicinal
Consumable
1516,200----
11151---
41,850L---
88,500L---
1234,000L---
76,500----
19500,0001---
Drug
Consumable
1580,000----
Personal
1251---
Magic
Consumable
2200----
42,000L---
89,000L---
1238,000L---
14001---
31,2001---
52,5002---
Poison
Consumable
6600----
42,100----
Computer
255L1201/hour
42,0006-201/hour
1018,0006-1001/hour
Magic
Worn
53,0001---
31,200L1201/use
Personal
Worn
2175--201/hour
53,2001---
912,5001---
1351,0001---
Food
Consumable
010----
020----
Food
Consumable
025----
050----
Food
Consumable
02----
20750,0001-10010/round
Trade
15001---
Poison
Consumable
1520,250----
1017,000L---
64,000L-401/round
3250----
6650----
92,000----
125,000----
1516,000----
1849,000----
1100L-20Varies
13503-201/use
1017,8004-40Varies
1237,000L-1001/10 minutes
2800L-201/10 minutes
19600,0004---
64,250----
31,50012201/hour
Hybrid
Worn
913,000L---
Personal
Worn
89,000L-202/hour
2550L-202/hour
Medicinal
Consumable
175----
Medicinal
Consumable
5450----
Medicinal
Consumable
102,700----
Medicinal
Consumable
1516,200----
64,0001---
53,5003---
914,0003---
1356,0003---
1348,000----
89,000----
53,000----
15100,000----
1232,0001110010/use
75,500----
15L---
1100L---
1400L---
12501-205/round
42,1001-405/round
89,3001-405/round
1235,0001-405/round
16165,0001-1005/round
20815,0001-1005/round
Personal
Worn
15105,000L-1001/minute
Personal
13754-201/day
Personal
120L---
63,850----
64,250L---
1235,000L---
1300L-201/hour
Personal
31,3002-201/hour
18751---
Personal
Worn
88,5001-201/10 minutes
41,800----
88,400----
1233,500----
1019,000L-404/round
42,200L-20Varies
1128,000L---
1123,5001---
Trade
16251---
Personal
3275L---
810,500L---
1242,000L---
16172,000L---
1751---
11501---
13002---
Personal
Worn
1200L1201/minute
Personal
11----
Personal
Worn
41,9501220Varies
14502---
1237,0001---
180----
Personal
120----
Hybrid
Worn
89,500----
Personal
12L---
Hybrid
Consumable
6675----
Hybrid
Consumable
102,700----
Hybrid
Consumable
2175----
Hybrid
Consumable
1410,800----
Personal
Worn
2900--201/hour
64,150L-404/round
1124,500L-404/round
Poison
Consumable
71,000----
42,00018-201/hour
1018,00018-1001/hour
1100--201/10 minutes
64,500--801/10 minutes
Personal
Consumable
6650L1--
Personal
Consumable
2160L1--
Personal
Consumable
113,500L1--
Personal
Consumable
125,600L1--
Personal
Consumable
5450L1--
Personal
Consumable
1411,500L1--
Personal
Consumable
92,300L1--
Trade
15001---
31,2501---
77,0002---
Drug
Consumable
86,000----
5500--101/use
150--101/use
18380,0001-10010/round
Hybrid
Worn
64,000L---
53,000--405/round
1349,000--405/round
913,000--405/round
42,0006-201/hour
1018,0006-1001/hour
42,000----
88,500----
1234,000----
64,200----
912,500----
1237,500----
52,7004-401/use
42,00020-201/hour
1018,00020-1001/hour
11001---
Personal
Worn
42,050L-202/hour
17250,0002-100See text
250011201/minute
Poison
Consumable
1429,800----
Drug
Consumable
2200----
31,350----
12----
76,7501---
76,500L---
1126,000L---
15105,000L---
19480,000L---
1124,000----
11L---
31,375L1201/hour
52,725L2101/minute
76,000L1101/hour
2625L1201/hour
912,250L11002/hour
1275L1202/hour
915,000L-401/round
64,500L---
1018,000L---
1473,000L---
Personal
Worn
1251---
Magic
Consumable
7950----
Magic
Consumable
3200----
Magic
Consumable
2100----
Magic
Consumable
4325----
Magic
Consumable
5450----
Magic
Consumable
4350----
16251---
Trade
1751---
52,6501---
Personal
110L---
64,000L---
1400----
19550,000----
31,400----
52,800----
76,000----
912,500----
1125,000----
1350,000----
15100,000----
17225,000----
42,0002---
37501---
Medicinal
Consumable
175----
Medicinal
Consumable
5450----
Medicinal
Consumable
102,700----
Medicinal
Consumable
1516,200----
5500----
1150L--1/hour
1150L---
52,8502-201/hour
Poison
Consumable
18188,000----
63,85011201/use
2450-120See text
76,500--401/minute
2900--201/minute
1475,000L-1005/round
Magic
Consumable
4675----
810,0001---
913,500L---
Magic
Consumable
81,500----
1200L---
1200L---
1200L---
1200L---
1200L---
1200L---
1200L---
Technological
Worn
1200L---
1200L---
Personal
1251---
Personal
Worn
76,000L-8010/minute
200L---
52,750----
912,000----
1346,500----
Drug
Consumable
3550----
1450L---
Personal
Worn
12L---
Hybrid
Consumable
5500----
92,000----
Hybrid
Consumable
137,500----
Hybrid
Consumable
1736,000----
42,0006-201/hour
1018,0006-1001/hour
810,000L---
Hybrid
Consumable
4650----
Hybrid
Consumable
1740,000----
Hybrid
Consumable
105,000----
Hybrid
Consumable
102,550----
42,000L-401/hour
88,800L-401/hour
1232,900L-401/hour
18340,0002-1001/hour
Personal
Worn
53,000--201/hour
31,3501-201/10 minutes
Drug
Consumable
3500----
Personal
110-1201/use
Manufacturers
Drone Mods
Your drone gains the Barricade feat. Your drone must have Engineering as a class skill and manipulator arms for you to select this mod.
Your drone can be improved with one cybernetic or magitech augmentation, selected from only one of the following systems: arm, brain, ears, eyes, hand, legs, or throat. If the augmentation has an item level that is 4 or more levels lower than your ranks in Engineering (for cybernetics augmentations) or Mysticism (for magitech augmentations), you can create and install the augmentation yourself at no cost. You can change such self-built augmentations once per day with 1 hour of work. If the augmentation is not 4 or more levels lower than your appropriate skill ranks, you must acquire and pay for the augmentation (including changing or replacing the augmentation) normally.
Basic
Your drone can dispense grease on itself or an adjacent object or area as a standard action. This functions as the spell *grease* (DC = 11 + your drone’s Dexterity modifier) but is not a magic effect. Once your drone has used this ability, it cannot do so again until you take a 10-minute rest and spend 1 Resolve to regain Stamina Points while you have access to your drone.
Your drone can learn from its mistakes. When it fails a skill check, and attempts the same skill check for the same task the next round, on its second attempt it may roll the check twice and take the better of the two results. Once your drone has used this ability, it cannot use it again until you take ten minutes to review its programming. You may do this at the same time you take ten minutes and spend 1 Resolve Point to regain all your Stamina Points.

Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.
Starfinder Armory © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Eleanor Ferron, Thurston Hillman, Mikko Kallio, Lyz Liddell, Ron Lundeen, Matt Morris, David N. Ross, and Russ Taylor.

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