Armory
Spells
Briefly control a suit of armor | |
Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. | |
Give kinetic weapons the ability to bypass material-based damage reduction | |
Targeted creatures lose proficiency with one type of weapons | |
Targeted creature is sickened and can't use any augmentations for the duration |
Archetypes
Armor
Name | Level | Price | EAC | KAC | Max Dex Bonus | Armor Check Penalty | Speed Adjustment | Upgrade Slots | Bulk | |
---|---|---|---|---|---|---|---|---|---|---|
3 | 1,350 | +3 | +3 | 5 | - | - | 0 | L | ||
9 | 13,150 | +12 | +12 | 5 | - | - | 2 | L | ||
4 | 2,100 | +5 | +8 | 3 | -2 | -5 ft. | 0 | 2 | ||
10 | 18,450 | +14 | +17 | 3 | -2 | -5 ft. | 2 | 2 | ||
17 | 256,500 | +23 | +25 | 4 | -2 | -5 ft. | 5 | 2 | ||
7 | 6,600 | +10 | +13 | 3 | -2 | -5 ft. | 1 | 2 | ||
5 | 3,100 | +9 | +10 | 2 | -4 | -10 ft. | 2 | 3 | ||
11 | 23,725 | +17 | +19 | 2 | -4 | -10 ft. | 4 | 3 | ||
15 | 101,150 | +21 | +23 | 3 | -3 | -10 ft. | 5 | 3 | ||
4 | 2,100 | +4 | +5 | 4 | - | - | 0 | L | ||
17 | 256,500 | +20 | +22 | 5 | - | - | 3 | L | ||
10 | 17,950 | +13 | +15 | 4 | - | - | 2 | L | ||
6 | 4,450 | +9 | +10 | 3 | -2 | -5 ft. | 2 | 2 | ||
14 | 67,400 | +20 | +21 | 3 | -2 | -5 ft. | 4 | 2 | ||
19 | 591,000 | +25 | +27 | 4 | -2 | -5 ft. | 7 | 2 | ||
4 | 1,980 | +7 | +8 | 2 | -3 | -10 ft. | 1 | 3 | ||
9 | 12,900 | +15 | +16 | 2 | -3 | -10 ft. | 3 | 3 | ||
13 | 48,500 | +20 | +21 | 3 | -3 | -10 ft. | 4 | 3 | ||
18 | 360,000 | +25 | +26 | 4 | -3 | -10 ft. | 6 | 3 | ||
6 | 4,250 | +6 | +6 | 6 | - | - | 2 | L | ||
11 | 24,500 | +13 | +14 | 6 | - | - | 2 | L | ||
16 | 166,500 | +20 | +20 | 7 | - | - | 3 | L | ||
19 | 556,000 | +22 | +22 | 7 | - | - | 5 | L | ||
2 | 825 | +4 | +6 | 1 | -3 | -10 ft. | 1 | 3 | ||
5 | 2,750 | +8 | +11 | 1 | -3 | -10 ft. | 2 | 3 | ||
10 | 17,150 | +15 | +19 | 1 | -3 | -10 ft. | 3 | 3 | ||
8 | 9,400 | +11 | +13 | 4 | -2 | -5 ft. | 2 | 2 | ||
12 | 37,500 | +15 | +17 | 5 | -2 | -5 ft. | 4 | 2 | ||
16 | 177,300 | +21 | +24 | 5 | -1 | -5 ft. | 4 | 2 | ||
20 | 886,500 | +25 | +26 | 6 | - | - | 6 | 2 | ||
2 | 520 | +1 | +2 | 6 | - | - | 0 | L | ||
7 | 6,400 | +6 | +9 | 6 | - | - | 1 | L | ||
12 | 35,400 | +12 | +15 | 7 | - | - | 3 | L | ||
3 | 1,450 | +2 | +3 | 5 | - | - | 1 | L | ||
10 | 18,600 | +13 | +13 | 5 | - | - | 2 | L | ||
18 | 387,000 | +22 | +22 | 6 | - | - | 4 | L | ||
1 | 200 | +1 | +4 | 1 | -3 | -5 ft. | 1 | 2 | ||
3 | 1,300 | +4 | +8 | 1 | -3 | -5 ft. | 1 | 3 | ||
6 | 4,060 | +8 | +12 | 2 | -3 | -5 ft. | 2 | 3 | ||
9 | 13,850 | +10 | +11 | 7 | -1 | - | 2 | 1 | ||
14 | 76,830 | +16 | +17 | 7 | -1 | - | 3 | 1 | ||
20 | 886,500 | +22 | +24 | 7 | -1 | - | 5 | 1 | ||
13 | 46,900 | +15 | +17 | 5 | -1 | - | 3 | 1 | ||
1 | 150 | +0 | +2 | 4 | -1 | - | 0 | 1 | ||
4 | 1,850 | +3 | +5 | 5 | -1 | - | 1 | 1 | ||
8 | 8,600 | +9 | +11 | 5 | -1 | - | 2 | 1 | ||
2 | 950 | +2 | +2 | 5 | - | - | 1 | L | ||
5 | 2,650 | +5 | +5 | 5 | - | - | 2 | L | ||
8 | 8,800 | +10 | +10 | 5 | - | - | 2 | L | ||
11 | 23,500 | +14 | +14 | 5 | - | - | 3 | L | ||
15 | 99,900 | +19 | +20 | 5 | - | - | 4 | L |
Powered Armor
Name | Level | Price | EAC | KAC | Max Dex Bonus | Armor Check Penalty | Size | Upgrade Slots | Bulk | |
---|---|---|---|---|---|---|---|---|---|---|
5 | 3,375 | +7 | +12 | 3 | -3 | Medium | 1 | 18 | ||
9 | 14,500 | +12 | +18 | 3 | -3 | Large | 2 | 38 | ||
12 | 38,500 | +16 | +20 | 5 | -2 | Medium | 2 | 4 | ||
15 | 122,500 | +19 | +24 | 3 | -3 | Large | 2 | 40 | ||
14 | 79,000 | +17 | +23 | 3 | -3 | Large | 2 | 35 | ||
17 | 278,200 | +22 | +28 | 3 | -3 | Medium | 3 | 20 | ||
10 | 19,250 | +16 | +19 | 2 | -6 | Large | 3 | 32 | ||
16 | 187,750 | +20 | +25 | 4 | -2 | Large | 3 | 30 | ||
7 | 7,200 | +10 | +14 | 2 | -4 | Large | 2 | 32 | ||
17 | 271,000 | +24 | +27 | 4 | -4 | Large | 4 | 35 | ||
4 | 2,150 | +5 | +9 | 2 | -6 | Medium | 1 | 22 | ||
6 | 4,650 | +8 | +13 | 2 | -3 | Medium | 2 | 20 | ||
8 | 10,250 | +12 | +16 | 3 | -3 | Large | 2 | 35 | ||
11 | 26,400 | +16 | +18 | 4 | -3 | Large | 3 | 30 | ||
20 | 904,500 | +27 | +29 | 4 | -3 | Medium | 5 | 10 | ||
18 | 405,000 | +23 | +27 | 3 | -4 | Large | 3 | 35 | ||
19 | 610,000 | +24 | +28 | 3 | -5 | Gargantuan | 4 | 110 | ||
13 | 52,100 | +16 | +22 | 4 | -4 | Large | 3 | 34 |
Armor Upgrades
Name | Level | Price | Slots | Armor Type | Capacity | Usage | Bulk | |
---|---|---|---|---|---|---|---|---|
7 | 6,500 | 1 | Heavy, Powered | 40 | 10 | 1 | ||
10 | 17,500 | 1 | Heavy, Light, Powered, Shield | - | - | - | ||
1 | 375 | 1 | Heavy, Light | - | - | - | ||
5 | 3,000 | 1 | Heavy, Light | - | - | - | ||
9 | 13,000 | 1 | Heavy, Light | - | - | - | ||
13 | 46,000 | 1 | Heavy, Light | - | - | - | ||
17 | 216,000 | 1 | Heavy, Light | - | - | - | ||
11 | 24,000 | 1 | Heavy, Light, Powered | 5 | 1 | - | ||
2 | 850 | 1 | Heavy, Light, Powered | - | - | - | ||
7 | 7,000 | 1 | Heavy, Light, Powered | - | - | L | ||
9 | 12,000 | 1 | Heavy, Light, Powered | - | - | - | ||
11 | 24,400 | 1 | Heavy, Powered | - | - | - | ||
6 | 3,000 | 1 | Heavy, Light, Powered, Shield | 20 | 1/hour | - | ||
7 | 6,000 | 1 | Heavy, Light, Powered | - | - | L | ||
1 | 175 | 1 | Heavy, Light, Powered | - | - | - | ||
10 | 18,300 | 1 | Heavy, Light, Powered | 1 | 1 | - | ||
15 | 120,000 | 2 | Heavy, Light, Powered | 10 | 1/round | 1 | ||
1 | 125 | 1 | Heavy, Light, Powered | - | - | L | ||
6 | 4,500 | 1 | Heavy, Light, Powered | 1 | 1 | - | ||
8 | 9,000 | 1 | Heavy, Light, Powered | - | - | - | ||
14 | 65,500 | 1 | Heavy, Powered, Shield | - | - | 2 | ||
15 | 104,000 | 1 | Heavy, Powered, Shield | - | - | 2 | ||
16 | 151,000 | 1 | Heavy, Powered, Shield | - | - | 2 | ||
17 | 262,000 | 1 | Heavy, Powered, Shield | - | - | 2 | ||
19 | 550,000 | 1 | Heavy, Powered, Shield | - | - | 2 | ||
5 | 2,900 | 1 | Heavy, Light, Powered | - | - | L | ||
3 | 1,350 | 1 | Heavy, Light | - | - | L | ||
10 | 18,000 | 1 | Heavy, Light | 10 | 1/round | - | ||
4 | 1,800 | 1 | Light | - | - | L | ||
3 | 1,400 | 1 | Heavy, Light | 20 | 2/hour | - | ||
13 | 50,000 | 1 | Heavy, Light, Powered | 1 | 1 | - | ||
10 | 17,000 | 1 | Heavy, Light, Powered | 5 | 1/minute | - | ||
3 | 1,200 | 1 | Heavy, Powered | - | - | 1 | ||
1 | 205 | 1 | Light | 20 | 1 | - | ||
14 | 64,000 | 1 | Heavy, Light, Powered | 10 | 1/minute | - | ||
1 | 150 | 1 | Heavy, Light, Powered, Shield | 20 | 1/hour | 1 | ||
12 | 32,800 | 1 | Heavy, Light, Powered | - | - | L | ||
4 | 2,200 | 1 | Light | - | - | - | ||
11 | 23,500 | 1 | Heavy, Light, Powered | - | - | 1 | ||
14 | 70,000 | 2 | Heavy, Light, Powered | - | - | 2 | ||
17 | 240,000 | 2 | Heavy, Powered | - | - | 2 | ||
20 | 800,000 | 2 | Heavy, Powered | - | - | 2 | ||
9 | 14,000 | 1 | Heavy, Light, Powered | - | - | - | ||
15 | 100,000 | 1 | Heavy, Light, Powered | - | - | - | ||
19 | 600,000 | 1 | Heavy, Light, Powered | - | - | - | ||
3 | 1,500 | 1 | Heavy | - | - | - | ||
8 | 9,500 | 1 | Heavy | - | - | - | ||
12 | 35,500 | 1 | Heavy, Light, Powered | - | - | L | ||
3 | 1,300 | 1 | Heavy, Light | - | - | - | ||
5 | 2,850 | 1 | Heavy | - | - | 1 | ||
9 | 13,500 | 1 | Heavy, Light, Powered | - | - | - | ||
1 | 300 | 1 | Light | - | - | L | ||
1 | 400 | 1 | Heavy, Light | - | - | - | ||
6 | 4,450 | 2 | Heavy | - | - | 2 | ||
13 | 52,000 | 1 | Heavy, Light, Powered | 2 | 1 | 1 | ||
2 | 1,000 | 1 | Heavy, Light, Powered | - | - | - | ||
18 | 360,000 | 1 | Heavy, Light, Powered | - | - | L |
Weapons
Name | Level | Price | Damage | Range | Critical | Bulk | Capacity | Usage | Special | |
---|---|---|---|---|---|---|---|---|---|---|
6 | 4,300 | 2d6 F | 80 ft. | Burn 2d4 | 2 | 40 Charges | 1 | Boost 1d6 | ||
1 | 330 | 1d8 F | 60 ft. | Burn 1d4 | 2 | 20 Charges | 1 | Boost 1d4 | ||
13 | 50,800 | 6d6 F | 80 ft. | Burn 3d4 | 2 | 40 Charges | 2 | Boost 2d6 | ||
19 | 580,000 | 12d6 F | 100 ft. | Burn 4d4 | 2 | 40 Charges | 2 | Boost 5d6 | ||
9 | 13,200 | 2d6 E | 40 ft. | Bind | L | 40 Charges | 4 | Nonlethal | ||
20 | 814,000 | 8d6 E | 60 ft. | Bind | L | 80 Charges | 5 | Nonlethal | ||
15 | 108,000 | 4d6 E | 40 ft. | Bind | L | 80 Charges | 4 | Nonlethal | ||
4 | 2,100 | 1d6 E | 40 ft. | Bind | L | 40 Charges | 2 | Nonlethal | ||
10 | 17,100 | 4d6 E & F | - | Burn 2d6 | L | 20 | 2 | Powered (capacity 20; usage 2), Unwieldy | ||
7 | 5,500 | 2d6 E & F | - | Burn 2d6 | L | 20 | 2 | Powered (capacity 20; usage 2), Unwieldy | ||
4 | 1,890 | 1d6 E & F | - | Burn 1d6 | L | 20 | 2 | Powered (capacity 20; usage 2), Unwieldy | ||
5 | 3,160 | 2d6 E | 60 ft. | Second Arc 1d6 | 2 | 40 Charges | 2 | First Arc 1d6, Unwieldy | ||
1 | 375 | 1d8 E | 60 ft. | Second Arc 1d6 | 2 | 20 Charges | 2 | First Arc 1d6, Unwieldy | ||
11 | 25,600 | 5d6 E | 80 ft. | Second Arc 2d6 | 2 | 40 Charges | 4 | First Arc 2d6, Unwieldy | ||
17 | 262,000 | 10d6 E | 80 ft. | Second Arc 4d6 | 2 | 40 Charges | 5 | First Arc 4d6, Unwieldy | ||
9 | 14,900 | 3d6 P | 60 ft. | - | 1 | 1 Round | 1 | Breakdown, Sniper (600 ft.), Unwieldy | ||
6 | 4,550 | 2d6 P | 60 ft. | - | 1 | 1 Round | 1 | Breakdown, Sniper (500 ft.), Unwieldy | ||
12 | 29,500 | 5d6 P | 70 ft. | - | 1 | 1 Round | 1 | Breakdown, Sniper (750 ft.), Unwieldy | ||
3 | 1,510 | 1d10 P | 60 ft. | - | 1 | 1 Round | 1 | Breakdown, Sniper (250 ft.), Unwieldy | ||
17 | 278,000 | 11d6 P | 70 ft. | - | 1 | 1 Round | 1 | Breakdown, Sniper (1000 ft.), Unwieldy | ||
10 | 18,200 | 6d4 E & F | 120 ft. | Blind | 2 | 40 Charges | 2 | Aurora | ||
5 | 3,100 | 2d4 E & F | 100 ft. | Blind | 2 | 40 Charges | 2 | Aurora | ||
17 | 258,000 | 15d4 E & F | 120 ft. | Blind | 2 | 40 Charges | 2 | Aurora | ||
8 | 9,400 | 3d8 S | - | Wound | 1 | - | - | Analog, Operative, Professional (dancer) | ||
3 | 270 | 1d8 S | - | - | 1 | - | - | Analog, Operative, Professional (dancer) | ||
12 | 35,200 | 5d8 S | - | Severe Wound | 1 | - | - | Analog, Operative, Professional (dancer) | ||
16 | 153,000 | 5d10 F | 60 ft. | Burn 4d6 | 1 | 40 Petrol | 2 | Analog, Unwieldy | ||
11 | 23,200 | 3d10 F | 60 ft. | Burn 3d6 | 1 | 40 Petrol | 2 | Analog, Unwieldy | ||
4 | 1,900 | 1d10 F | 40 ft. | Burn 1d6 | 1 | 40 Petrol | 2 | Analog, Unwieldy | ||
20 | 765,000 | 9d10 F | 80 ft. | Burn 5d6 | 1 | 40 Petrol | 2 | Analog, Unwieldy | ||
7 | 5,800 | 2d8 F | 60 ft. | Burn 2d6 | 1 | 40 Petrol | 2 | Analog, Unwieldy | ||
19 | 585,000 | 8d8 So | 120 ft. | Sicken | 1 | 80 Charges | 10 | Echo, Stun | ||
13 | 51,000 | 4d8 So | 100 ft. | Sicken | 1 | 40 Charges | 8 | Echo, Stun | ||
8 | 9,800 | 2d8 So | 80 ft. | - | 1 | 40 Charges | 5 | Echo, Stun | ||
3 | 1,400 | 2d4 So | 60 ft. | - | 1 | 20 Charges | 2 | Echo, Stun | ||
6 | 4,350 | 1d6 C | 40 ft. | - | L | 20 Charges | 4 | Antibiological | ||
3 | 900 | 1d4 C | 40 ft. | - | L | 20 Charges | 4 | Antibiological | ||
11 | 25,500 | 2d8 C | 40 ft. | - | L | 20 Charges | 4 | Antibiological | ||
18 | 591,000 | 5d8 C | 40 ft. | - | L | 40 Charges | 4 | Antibiological | ||
19 | 598,000 | 12d6 C | - | Leech | L | - | - | Analog, Antibiological | ||
3 | 1,490 | 1d6 C | - | Leech | L | - | - | Analog, Antibiological | ||
13 | 51,800 | 5d6 C | - | Leech | L | - | - | Analog, Antibiological | ||
8 | 9,850 | 2d6 C | - | Leech | L | - | - | Analog, Antibiological | ||
11 | 24,000 | 4d6 So | 40 ft. | Knockdown | 1 | 15 Shells | 5 | Analog | ||
6 | 4,100 | 2d6 So | 40 ft. | Deafen | 1 | 12 Shells | 4 | Analog | ||
17 | 230,000 | 8d6 So | 40 ft. | Knockdown | 1 | 20 Shells | 5 | Analog | ||
2 | 520 | 1d8 So | 40 ft. | Deafen | 1 | 12 Shells | 3 | Analog | ||
19 | 509,000 | 10d10 P | 30 ft. | Knockdown | 1 | 20 Shells | 2 | Analog, Breach, Penetrating | ||
11 | 25,300 | 3d10 P | 30 ft. | Knockdown | 1 | 12 Shells | 2 | Analog, Breach, Penetrating | ||
7 | 6,800 | 2d10 P | 20 ft. | Knockdown | 1 | 8 Shells | 2 | Analog, Breach, Penetrating | ||
4 | 2,350 | 1d10 P | 20 ft. | Knockdown | 1 | 4 Shells | 1 | Analog, Breach, Penetrating | ||
15 | 119,000 | 6d10 P | 30 ft. | Knockdown | 1 | 16 Shells | 2 | Analog, Breach, Penetrating | ||
16 | 158,000 | 6d10 F | 60 ft. | Burn 4d6 | 2 | 40 Petrol | 4 | Line, Unwieldy | ||
11 | 23,800 | 3d10 F | 50 ft. | Burn 3d6 | 2 | 40 Petrol | 4 | Line, Unwieldy | ||
3 | 1,300 | 1d10 F | 30 ft. | Burn 1d6 | 2 | 40 Petrol | 4 | Line, Unwieldy | ||
20 | 795,000 | 10d10 F | 75 ft. | Burn 5d6 | 2 | 40 Petrol | 4 | Line, Unwieldy | ||
7 | 6,050 | 2d10 F | 40 ft. | Burn 2d6 | 2 | 40 Petrol | 4 | Line, Unwieldy | ||
16 | 178,000 | 5d12 F | - | Fatigue | 2 | 20 | 1 | Analog, Disarm, Fueled (capacity 20; usage 1), Reach, Trip | ||
3 | 1,450 | 1d8 F | - | Fatigue | 2 | 20 | 1 | Analog, Disarm, Fueled (capacity 20; usage 1), Reach, Trip | ||
9 | 13,900 | 2d8 F | - | Fatigue | 2 | 20 | 1 | Analog, Disarm, Fueled (capacity 20; usage 1), Reach, Trip | ||
8 | 9,300 | 2d12 E | 60 ft. | - | 2 | 40 Charges | 4 | Unwieldy, Wide Line line | ||
12 | 35,300 | 3d12 E | 60 ft. | - | 2 | 40 Charges | 4 | Unwieldy, Wide Line line | ||
15 | 109,000 | 6d12 E | 100 ft. | - | 2 | 40 Charges | 4 | Unwieldy, Wide Line line | ||
18 | 647,000 | 7d12 E | 120 ft. | - | 2 | 80 Charges | 4 | Unwieldy, Wide Line line | ||
4 | 2,040 | 1d10 E | 40 ft. | - | 2 | 40 Charges | 4 | Unwieldy, Wide Line line | ||
14 | 75,200 | 2d12 E & F | 40 ft. | Pulse 2d6 | L | 40 Charges | 8 | Unwieldy | ||
8 | 9,700 | 2d6 E & F | 20 ft. | Pulse 1d6 | L | 40 Charges | 5 | Unwieldy | ||
18 | 584,000 | 3d12 E & F | 20 ft. | Pulse 3d6 | L | 80 Charges | 10 | Unwieldy | ||
3 | 1,430 | 1d6 E & F | 20 ft. | Pulse 1d4 | L | 20 Charges | 5 | Unwieldy | ||
8 | 10,900 | 3d4 E | 20 ft. | Staggered | 1 | 20 Charges | 2 | Integrated (1 slot), Stun | ||
13 | 57,000 | 3d10 E | 30 ft. | Staggered | 1 | 20 Charges | 2 | Integrated (1 slot), Stun | ||
18 | 435,000 | 5d10 E | 40 ft. | Staggered | 1 | 80 Charges | 5 | Integrated (1 slot), Stun | ||
9 | 12,400 | 4d4 S | - | Bleed 2d4 | 1 | - | - | Analog | ||
13 | 46,400 | 4d8 S | - | Bleed 2d8 | 1 | - | - | Analog | ||
4 | 1,890 | 1d6 S | - | Bleed 1d6 | 1 | - | - | Analog | ||
17 | 219,000 | 8d8 S | - | Bleed 3d8 | 1 | - | - | Analog | ||
12 | 35,800 | - | - | - | 3 | 10 Grenades | 1 | Cluster (10 ft.) | ||
15 | 105,000 | - | - | - | 3 | 12 Grenades | 1 | Cluster (10 ft.) | ||
18 | 360,000 | - | - | - | 3 | 16 Grenades | 1 | Cluster (15 ft.) | ||
6 | 4,150 | - | - | - | 2 | 8 Grenades | 1 | Cluster (5 ft.) | ||
19 | 590,000 | 12d6 P | 90 ft. | Bleed 4d6 | 2 | 16 Rounds | 1 | Sniper (750 ft.) | ||
1 | 390 | 1d6 P | 60 ft. | - | 2 | 4 Rounds | 1 | Sniper (250 ft.) | ||
10 | 18,600 | 3d6 P | 70 ft. | Bleed 2d6 | 2 | 8 Rounds | 1 | Sniper (500 ft.) | ||
14 | 76,700 | 7d6 P | 80 ft. | Bleed 3d6 | 2 | 12 Rounds | 1 | Sniper (750 ft.) | ||
5 | 3,120 | 2d6 P | 70 ft. | Bleed 1d6 | 2 | 6 Rounds | 1 | Sniper (250 ft.) | ||
9 | 13,800 | 3d8 E | 100 ft. | Arc 2d6 | 3 | 40 Charges | 8 | Boost 1d8 | ||
3 | 1,450 | 1d8 E | 80 ft. | Arc 1d6 | 3 | 20 Charges | 4 | Boost 1d8 | ||
19 | 888,000 | 10d8 E | 120 ft. | Arc 4d6 | 3 | 80 Charges | 10 | Boost 3d8 | ||
14 | 76,400 | 5d8 E | 100 ft. | Arc 3d6 | 3 | 40 Charges | 8 | Boost 2d8 | ||
7 | 6,400 | 2d4 F | 60 ft. | Blind | L | 20 Charges | 1 | Nonlethal | ||
3 | 1,400 | 1d6 F | 60 ft. | Blind | L | 20 Charges | 1 | Nonlethal | ||
15 | 171,000 | 6d4 F | 60 ft. | Blind | L | 20 Charges | 1 | Nonlethal | ||
11 | 25,100 | 4d4 F | 60 ft. | Blind | L | 20 Charges | 1 | Nonlethal | ||
19 | 545,000 | 9d4 F | 80 ft. | Blind | L | 20 Charges | 1 | Nonlethal | ||
13 | 52,000 | 5d10 E & F | 100 ft. | Wound | 3 | 80 Charges | 4 | Unwieldy | ||
1 | 430 | 1d10 E & F | 60 ft. | Wound | 3 | 20 Charges | 4 | Unwieldy | ||
18 | 590,000 | 10d10 E & F | 100 ft. | Wound | 3 | 80 Charges | 8 | Unwieldy | ||
9 | 15,200 | 3d12 E & F | 80 ft. | Wound | 3 | 40 Charges | 4 | Unwieldy | ||
4 | 2,400 | 1d12 E & F | 80 ft. | Wound | 3 | 40 Charges | 4 | Unwieldy | ||
12 | 6,000 | - | 20 ft. | - | L | 1 Drawn | - | Explode (5 ft.; see text) | ||
11 | 24,500 | 4d10 F | 120 ft. | Burn 3d6 | 2 | 40 Charges | 4 | Unwieldy | ||
4 | 2,100 | 1d12 F | 100 ft. | Burn 1d6 | 2 | 40 Charges | 4 | Unwieldy | ||
15 | 118,000 | 7d10 F | 120 ft. | Burn 4d6 | 2 | 40 Charges | 4 | Unwieldy | ||
7 | 7,400 | 1d6 C | 30 ft. | Staggered | 3 | 40 Charges | 4 | Blast, Entangle (1d4 rounds), Unwieldy | ||
12 | 41,000 | 2d6 C | 40 ft. | Staggered | 3 | 40 Charges | 4 | Blast, Entangle (2d4 rounds), Unwieldy | ||
3 | 1,600 | 1d4 C | 20 ft. | Staggered | 3 | 40 Charges | 4 | Blast, Entangle (1d4 rounds), Unwieldy | ||
17 | 290,000 | 3d6 C | 40 ft. | Staggered | 3 | 40 Charges | 4 | Blast, Entangle (2d4 rounds), Unwieldy | ||
8 | 9,150 | 3d6 E & F | - | Jet 2d6 | 2 | 40 | 2 | Powered (capacity 40; usage 2) | ||
13 | 48,200 | 6d6 E & F | - | Jet 4d6 | 2 | 40 | 5 | Powered (capacity 40; usage 5) | ||
20 | 725,000 | 15d6 E & F | - | Jet 8d6 | 2 | 80 | 8 | Powered (capacity 80; usage 8) | ||
3 | 1,320 | 1d6 E & F | - | Jet 1d6 | 2 | 40 | 2 | Powered (capacity 40; usage 2) | ||
15 | 114,000 | 9d4 C | - | - | L | 20 | 2 | Extinguish, Integrated (2 slots), Powered (capacity 20; usage 2) | ||
2 | 1,100 | 1d4 C | - | - | L | 20 | 2 | Extinguish, Integrated (2 slots), Powered (capacity 20; usage 2) | ||
9 | 13,700 | 3d4 C | - | - | L | 20 | 2 | Extinguish, Integrated (2 slots), Powered (capacity 20; usage 2) | ||
11 | 22,300 | 3d12 P | 150 ft. | Embed 1d10 | 2 | 50 Darts | 10 | Unwieldy | ||
15 | 118,000 | 6d12 P | 150 ft. | Embed 2d12 | 2 | 50 Darts | 5 | Unwieldy | ||
8 | 9,650 | 2d12 P | 140 ft. | Embed 1d8 | 2 | 50 Darts | 10 | Unwieldy | ||
2 | 690 | 1d8 P | 120 ft. | Embed 1d6 | 2 | 50 Darts | 10 | Unwieldy | ||
19 | 584,000 | 9d12 P | 150 ft. | Embed 3d12 | 2 | 50 Darts | 5 | Unwieldy | ||
5 | 2,800 | 1d12 P | 130 ft. | Embed 1d8 | 2 | 50 Darts | 10 | Unwieldy | ||
3 | 1,420 | 1d10 F | 120 ft. | Blind | 2 | 20 Charges | 2 | Nonlethal | ||
8 | 9,420 | 2d12 F | 150 ft. | Blind | 2 | 20 Charges | 2 | Nonlethal | ||
14 | 71,500 | 4d12 F | 150 ft. | Blind | 2 | 20 Charges | 2 | Nonlethal | ||
1 | 430 | 1d4 A | 20 ft. | Demoralize | L | 20 Charges | 2 | - | ||
4 | 2,300 | 1d6 A | 30 ft. | Demoralize | L | 40 Charges | 2 | - | ||
8 | 10,800 | 1d10 A | 30 ft. | Demoralize | L | 40 Charges | 2 | - | ||
3 | 270 | - | 20 ft. | - | L | 1 Drawn | - | Explode (10 ft.; see text) | ||
6 | 675 | - | 20 ft. | - | L | 1 Drawn | - | Explode (15 ft.; see text) | ||
9 | 2,100 | - | 20 ft. | - | L | 1 Drawn | - | Explode (20 ft.; see text) | ||
12 | 5,700 | - | 20 ft. | - | L | 1 Drawn | - | Explode (20 ft.; see text) | ||
15 | 17,000 | - | 20 ft. | - | L | 1 Drawn | - | Explode (20 ft.; see text) | ||
18 | 51,000 | - | 20 ft. | - | L | 1 Drawn | - | Explode (20 ft.; see text) | ||
13 | 49,900 | 5d6 So | 40 ft. | Deafen | 3 | 80 Charges | 4 | Antibiological, Blast, Unwieldy | ||
2 | 900 | 1d8 So | 20 ft. | Deafen | 3 | 20 Charges | 4 | Antibiological, Blast, Unwieldy | ||
16 | 172,000 | 7d6 So | 50 ft. | Deafen | 3 | 80 Charges | 4 | Antibiological, Blast, Unwieldy | ||
7 | 4,270 | 2d6 So | 30 ft. | Deafen | 3 | 40 Charges | 4 | Antibiological, Blast, Unwieldy | ||
10 | 20,500 | 3d4 So | 40 ft. | Sicken | L | 20 Charges | 1 | Antibiological | ||
1 | 440 | 1d3 So | 20 ft. | Sicken | L | 20 Charges | 1 | Antibiological | ||
15 | 133,000 | 6d4 So | 60 ft. | Sicken | L | 20 Charges | 1 | Antibiological | ||
19 | 660,000 | 10d4 So | 60 ft. | Sicken | L | 20 Charges | 1 | Antibiological | ||
6 | 4,950 | 1d8 So | 40 ft. | Sicken | L | 20 Charges | 1 | Antibiological | ||
8 | 9,800 | 1d10 A | - | Corrode 1d6 | L | 20 | 1 | Living, Powered (capacity 20; usage 1), Reach | ||
20 | 850,000 | 4d20 A | - | Corrode 4d6 | L | 20 | 1 | Living, Powered (capacity 20; usage 1), Reach | ||
16 | 113,000 | 2d20 A | - | Corrode 2d6 | L | 20 | 1 | Living, Powered (capacity 20; usage 1), Reach | ||
3 | 1,450 | 1d6 A | - | Corrode 1d6 | L | 20 | 1 | Living, Powered (capacity 20; usage 1), Reach | ||
11 | 29,500 | 3d10 A | 40 ft. | Corrode 2d6 | 3 | 40 Charges | 4 | Line, Unwieldy | ||
20 | 765,000 | 5d20 A | 40 ft. | Corrode 4d6 | 3 | 80 Charges | 8 | Line, Unwieldy | ||
16 | 220,000 | 5d10 A | 40 ft. | Corrode 3d6 | 3 | 80 Charges | 8 | Line, Unwieldy | ||
6 | 4,800 | 1d20 A | 40 ft. | Corrode 1d6 | 3 | 40 Charges | 4 | Line, Unwieldy | ||
11 | 28,000 | 1d20 A | 20 ft. | - | L | 20 Charges | 2 | - | ||
20 | 745,000 | 3d20 A | 30 ft. | Corrode 2d6 | L | 40 Charges | 4 | - | ||
16 | 200,000 | 2d20 A | 25 ft. | Corrode 1d6 | L | 40 Charges | 4 | - | ||
6 | 4,500 | 1d10 A | 15 ft. | - | L | 20 Charges | 2 | - | ||
11 | 29,000 | 3d10 A | 30 ft. | Corrode 2d6 | 2 | 40 Charges | 4 | - | ||
20 | 745,000 | 5d20 A | 30 ft. | Corrode 4d6 | 2 | 80 Charges | 8 | - | ||
16 | 210,000 | 5d10 A | 30 ft. | Corrode 3d6 | 2 | 80 Charges | 8 | - | ||
6 | 4,740 | 1d20 A | 30 ft. | Corrode 1d6 | 2 | 40 Charges | 4 | - | ||
12 | 41,200 | 4d8 F | 80 ft. | Burn 2d6 | 2 | 40 Charges | 2 | Blast, Unwieldy | ||
5 | 3,430 | 1d8 F | 60 ft. | Burn 1d6 | 2 | 40 Charges | 2 | Blast, Unwieldy | ||
18 | 414,000 | 7d8 F | 90 ft. | Burn 3d6 | 2 | 40 Charges | 2 | Blast, Unwieldy | ||
10 | 17,000 | 3d4 F | 30 ft. | Burn 2d4 | L | 20 Petrol | 1 | - | ||
19 | 489,000 | 5d8 F | 40 ft. | Burn 5d6 | L | 20 Petrol | 1 | - | ||
5 | 2,650 | 1d6 F | 30 ft. | Burn 1d6 | L | 20 Petrol | 1 | - | ||
15 | 95,000 | 4d6 F | 30 ft. | Burn 3d6 | L | 20 Petrol | 1 | - | ||
9 | 13,400 | 3d6 F | 60 ft. | Burn 2d4 | 1 | 20 Petrol | 1 | Automatic | ||
19 | 559,000 | 11d6 F | 100 ft. | Burn 4d4 | 1 | 20 Petrol | 1 | Automatic | ||
5 | 3,020 | 1d8 F | 6 ft. | Burn 1d4 | 1 | 20 Petrol | 1 | Automatic | ||
14 | 72,200 | 6d6 F | 80 ft. | Burn 3d5 | 1 | 20 Petrol | 1 | Automatic | ||
10 | 19,200 | 2d12 A | 20 ft. | Severe Wound | 1 | 20 Charges | 4 | Penetrating | ||
5 | 3,300 | 1d8 A | 20 ft. | Wound | 1 | 20 Charges | 2 | Penetrating | ||
2 | 720 | 1d6 A | 15 ft. | - | 1 | 20 Charges | 1 | Penetrating | ||
9 | 12,800 | 3d6 E | - | Arc 2d6 | 1 | 20 | 1 | Disarm, Powered (capacity 20; usage 1) | ||
14 | 69,900 | 7d6 E | - | Arc 3d6 | 1 | 20 | 1 | Disarm, Powered (capacity 20; usage 1) | ||
18 | 360,000 | 11d6 E | - | Arc 4d6 | 1 | 20 | 1 | Disarm, Powered (capacity 20; usage 1) | ||
5 | 2,910 | 1d6 E | - | Arc 1d6 | 1 | 20 | 1 | Disarm, Powered (capacity 20; usage 1) | ||
15 | 93,000 | 4d4 E | - | - | - | - | - | - | ||
3 | 1,430 | 1d2 E | - | - | - | - | - | - | ||
9 | 12,100 | 1d6 E | - | - | - | - | - | - | ||
6 | 3,850 | 1d4 E | - | - | - | - | - | - | ||
1 | 280 | 1d1 E | - | - | - | - | - | - | ||
12 | 30,500 | 3d4 E | - | - | - | - | - | - | ||
18 | 332,000 | 6d4 E | - | - | - | - | - | - | ||
10 | 20,900 | 2d8 C | 90 ft. | Staggered | 3 | 20 Charges | 1 | Explode (15 ft.), Unwieldy | ||
16 | 198,000 | 3d10 C | 100 ft. | Staggered | 3 | 20 Charges | 1 | Explode (20 ft.), Unwieldy | ||
4 | 2,400 | 1d6 C | 90 ft. | Staggered | 3 | 20 Charges | 1 | Explode (10 ft.), Unwieldy | ||
18 | 380,000 | 6d10 F | 60 ft. | - | 2 | 80 Charges | 4 | Penetrating, Professional (mining) | ||
4 | 2,050 | 1d10 F | 60 ft. | - | 2 | 40 Charges | 2 | Penetrating, Professional (mining) | ||
12 | 36,000 | 3d10 F | 60 ft. | - | 2 | 40 Charges | 2 | Penetrating, Professional (mining) | ||
5 | 3,250 | 1d8 F | 60 ft. | Burn 1d6 | 2 | 20 Petrol | 2 | Explode (10 ft.), Unwieldy | ||
9 | 14,200 | 2d8 F | 80 ft. | Burn 2d6 | 2 | 40 Petrol | 4 | Explode (10 ft.), Unwieldy | ||
14 | 79,800 | 5d8 F | 120 ft. | Burn 3d6 | 2 | 40 Petrol | 5 | Explode (10 ft.), Unwieldy | ||
1 | 225 | 1d6 F | - | Burn 1d4 | 1 | 20 | 1 | Analog, Free Hands hands (2), Fueled (capacity 20; usage 1), Unwieldy | ||
20 | 802,000 | 8d12 F | - | Burn 5d6 | 1 | 20 | 1 | Analog, Free Hands hands (2), Fueled (capacity 20; usage 1), Unwieldy | ||
5 | 2,860 | 1d8 F | - | Burn 1d6 | 1 | 20 | 2 | Analog, Free Hands hands (2), Fueled (capacity 20; usage 2), Unwieldy | ||
12 | 33,900 | 3d10 F | - | Burn 2d6 | 1 | 20 | 1 | Analog, Free Hands hands (2), Fueled (capacity 20; usage 1), Unwieldy | ||
16 | 148,000 | 5d12 E & F | - | Burn 3d6 | 1 | 20 | 1 | Powered (capacity 20; usage 1) | ||
1 | 120 | 1d4 E & F | - | Burn 1d4 | 1 | 20 | 1 | Powered (capacity 20; usage 1) | ||
11 | 23,100 | 3d10 E & F | - | Burn 1d10 | 1 | 20 | 1 | Powered (capacity 20; usage 1) | ||
5 | 2,710 | 1d8 E & F | - | Burn 1d8 | 1 | 20 | 1 | Powered (capacity 20; usage 1) | ||
10 | 15,700 | 5d4 F | 80 ft. | Burn 2d6 | 1 | 12 Flares | 2 | Analog, Bright, Harrying | ||
3 | 445 | 2d4 F | 60 ft. | Burn 1d6 | 1 | 8 Flares | 1 | Analog, Bright, Harrying | ||
17 | 201,000 | 12d4 F | 100 ft. | Burn 4d6 | 1 | 12 Flares | 4 | Analog, Bright, Harrying | ||
13 | 43,800 | 7d4 F | 80 ft. | Burn 3d6 | 1 | 12 Flares | 3 | Analog, Bright, Harrying | ||
6 | 3,600 | 1d10 F | 80 ft. | Burn 2d4 | 1 | 8 Flares | 1 | Analog, Bright, Harrying | ||
3 | 410 | - | 20 ft. | - | L | 1 Drawn | - | Explode (10 ft.), Extinguish | ||
9 | 3,520 | - | 20 ft. | - | L | 1 Drawn | - | Explode (20 ft.), Extinguish | ||
15 | 26,100 | - | 20 ft. | - | L | 1 Drawn | - | Explode (30 ft.), Extinguish | ||
18 | 375,000 | 13d4 F | 150 ft. | Burn 4d4 | 1 | 80 Charges | 8 | Penetrating, Sniper (1000 ft.), Unwieldy | ||
3 | 1,400 | 2d4 F | 100 ft. | Burn 1d4 | 1 | 20 Charges | 4 | Penetrating, Sniper (500 ft.), Unwieldy | ||
13 | 50,800 | 7d4 F | 120 ft. | Burn 3d4 | 1 | 40 Charges | 8 | Penetrating, Sniper (800 ft.), Unwieldy | ||
7 | 6,460 | 3d4 F | 120 ft. | Burn 2d4 | 1 | 40 Charges | 4 | Penetrating, Sniper (650 ft.), Unwieldy | ||
20 | 801,000 | 9d4 E & F | 30 ft. | Burn 4d4 | L | 40 Charges | 4 | Boost 5d4 | ||
2 | 720 | 1d3 E & F | 30 ft. | Burn 1d4 | L | 20 Charges | 1 | Boost 1 | ||
6 | 4,100 | 1d4 E & F | 30 ft. | Burn 1d4 | L | 20 Charges | 1 | Boost 1d4 | ||
13 | 48,100 | 4d4 E & F | 30 ft. | Burn 3d4 | L | 40 Charges | 2 | Boost 2d4 | ||
7 | 6,300 | 2d4 C | 30 ft. | Staggered | 2 | 20 Charges | 4 | Line, Unwieldy | ||
11 | 24,800 | 5d4 C | 40 ft. | Staggered | 2 | 20 Charges | 4 | Line, Unwieldy | ||
3 | 1,420 | 1d4 C | 30 ft. | Staggered | 2 | 20 Charges | 4 | Line, Unwieldy | ||
20 | 818,000 | 5d12 C | 50 ft. | Staggered | 2 | 20 Charges | 4 | Line, Unwieldy | ||
16 | 165,000 | 5d8 C | 40 ft. | Staggered | 2 | 20 Charges | 4 | Line, Unwieldy | ||
3 | 1,240 | 1d8 B & C | - | Staggered | 2 | 20 | 2 | Powered (capacity 20; usage 2), Sunder | ||
13 | 46,100 | 6d8 B & C | - | Staggered | 2 | 20 | 2 | Powered (capacity 20; usage 2), Sunder | ||
17 | 224,000 | 10d8 B & C | - | Staggered | 2 | 40 | 2 | Powered (capacity 40; usage 2), Sunder | ||
8 | 8,700 | 3d8 B & C | - | Staggered | 2 | 20 | 2 | Powered (capacity 20; usage 2), Sunder | ||
19 | 680,000 | 5d10 C | 30 ft. | Staggered | 1 | 40 Charges | 2 | Integrated (2 slots) | ||
6 | 5,100 | 1d10 C | 30 ft. | Staggered | 1 | 40 Charges | 2 | Integrated (2 slots) | ||
12 | 42,000 | 2d10 C | 30 ft. | Staggered | 1 | 40 Charges | 2 | Integrated (2 slots) | ||
11 | 24,500 | 3d8 C | - | Staggered | L | 80 | 4 | Deflect, Operative, Powered (capacity 80; usage 4) | ||
17 | 245,000 | 9d6 C | - | Staggered | L | 80 | 4 | Deflect, Operative, Powered (capacity 80; usage 4) | ||
6 | 4,240 | 1d6 C | - | Staggered | L | 80 | 4 | Deflect, Operative, Powered (capacity 80; usage 4) | ||
12 | 36,600 | 3d10 F | 100 ft. | Irradiate | 1 | 40 Charges | 8 | Radioactive, Sniper (750 ft.), Unwieldy | ||
9 | 13,600 | 2d10 F | 80 ft. | Irradiate | 1 | 40 Charges | 5 | Radioactive, Sniper (500 ft.), Unwieldy | ||
17 | 272,000 | 7d10 F | 100 ft. | Irradiate | 1 | 40 Charges | 10 | Radioactive, Sniper (1000 ft.), Unwieldy | ||
4 | 2,120 | 1d10 F | 80 ft. | Irradiate | 1 | 40 Charges | 4 | Radioactive, Sniper (500 ft.), Unwieldy | ||
12 | 34,800 | 4d4 S | - | Bleed 1d6 | L | - | - | Analog, Conceal, Grapple, Operative, Throttle | ||
17 | 225,000 | 5d8 S | - | Bleed 2d6 | L | - | - | Analog, Conceal, Grapple, Operative, Throttle | ||
7 | 6,700 | 2d4 S | - | - | L | - | - | Analog, Conceal, Grapple, Operative, Throttle | ||
2 | 900 | 1d2 S | - | - | L | - | - | Analog, Conceal, Grapple, Operative, Throttle | ||
13 | 46,500 | 6d6 E & P | - | - | L | 20 | 2 | Powered (capacity 20; usage 2) | ||
7 | 5,440 | 2d6 E & P | - | - | L | 20 | 2 | Powered (capacity 20; usage 2) | ||
3 | 1,230 | 1d6 E & P | - | - | L | 20 | 1 | Powered (capacity 20; usage 1) | ||
18 | 327,000 | 13d6 E & P | - | - | L | 20 | 2 | Powered (capacity 20; usage 2) | ||
2 | 770 | 1d1 | - | Wound | - | - | - | - | ||
13 | 49,500 | - | 60 ft. | Knockdown | 2 | 40 Charges | 4 | Gravitation (25 ft.) | ||
3 | 1,450 | - | - | Knockdown | 2 | 20 Charges | 4 | Gravitation (10 ft.) | ||
8 | 9,800 | - | 60 ft. | Knockdown | 2 | 40 Charges | 4 | Gravitation (20 ft.) | ||
5 | 3,050 | - | 60 ft. | Knockdown | 2 | 40 Charges | 4 | Gravitation (15 ft.) | ||
14 | 69,800 | 4d12 S | - | - | 1 | - | - | Analog | ||
6 | 4,150 | 3d6 S | - | - | 1 | - | - | Analog | ||
3 | 1,100 | 1d12 S | - | - | 1 | - | - | Analog | ||
10 | 18,100 | 2d12 S | - | - | 1 | - | - | Analog | ||
1 | 90 | 1d8 F | 20 ft. | Burn 1d6 | 1 | 4 Shells | 1 | Analog | ||
17 | 218,000 | 5d8 C & P | 40 ft. | Bleed 1d10 | L | 20 Charges | 2 | - | ||
8 | 8,600 | 2d6 C & P | 20 ft. | Bleed 1d6 | L | 20 Charges | 1 | - | ||
1 | 120 | 1d4 C & P | 20 ft. | Bleed 1d4 | L | 20 Charges | 1 | - | ||
14 | 63,200 | 3d8 C & P | 40 ft. | Bleed 1d8 | L | 20 Charges | 2 | - | ||
13 | 50,800 | 6d8 C & P | 80 ft. | Staggered | 2 | 80 Charges | 5 | Automatic | ||
19 | 565,000 | 14d8 C & P | 100 ft. | Staggered | 2 | 80 Charges | 8 | Automatic | ||
6 | 4,350 | 2d8 C & P | 60 ft. | Staggered | 2 | 40 Charges | 4 | Automatic | ||
1 | 275 | 1d8 C & P | 60 ft. | Staggered | 2 | 20 Charges | 2 | Automatic | ||
9 | 14,300 | 4d8 C & P | 80 ft. | Staggered | 2 | 40 Charges | 4 | Automatic | ||
1 | 90 | 1d4 S | - | - | L | - | - | Analog, Thrown (20 ft.) | ||
19 | 502,000 | 12d6 S | - | - | L | - | - | Analog, Thrown (40 ft.) | ||
9 | 12,500 | 2d6 S | - | - | L | - | - | Analog, Thrown (30 ft.) | ||
4 | 1,825 | 1d6 S | - | - | L | - | - | Analog, Thrown (20 ft.) | ||
14 | 66,800 | 6d6 S | - | - | L | - | - | Analog, Thrown (30 ft.) | ||
9 | 13,200 | 2d10 P | 40 ft. | Knockdown | 1 | 8 Shells | 1 | Analog, Free Hands hands (1), Unwieldy | ||
12 | 35,100 | 3d8 P | 40 ft. | Knockdown | 1 | 9 Shells | 1 | Analog, Free Hands hands (1), Unwieldy | ||
2 | 790 | 1d8 P | 20 ft. | Knockdown | 1 | 1 Shell | 1 | Analog, Free Hands hands (1), Unwieldy | ||
18 | 364,000 | 8d8 P | 40 ft. | Knockdown | 1 | 12 Shells | 1 | Analog, Free Hands hands (1), Unwieldy | ||
6 | 4,350 | 1d12 P | 40 ft. | Knockdown | 1 | 6 Shells | 1 | Analog, Free Hands hands (1), Unwieldy | ||
16 | 150,000 | 3d8 E | 80 ft. | Arc 3d8 | L | 40 Charges | 4 | - | ||
3 | 1,200 | 1d6 E | 40 ft. | Arc 1d6 | L | 20 Charges | 2 | - | ||
7 | 5,600 | 1d10 E | 40 ft. | Arc 1d10 | L | 20 Charges | 2 | - | ||
11 | 24,000 | 2d8 E | 60 ft. | Arc 2d8 | L | 40 Charges | 4 | - | ||
1 | 50 | - | 20 ft. | - | L | 1 Drawn | - | Explode (10 ft.; see text) | ||
4 | 300 | - | 20 ft. | - | L | 1 Drawn | - | Explode (15 ft.; see text) | ||
7 | 900 | - | 20 ft. | - | L | 1 Drawn | - | Explode (20 ft.; see text) | ||
2 | 375 | 2d6 B | 20 ft. | - | L | 1 Drawn | - | Explode (2d6 B; 20 ft.), Holy Water | ||
5 | 940 | 4d6 B | 20 ft. | - | L | 1 Drawn | - | Explode (4d6 B; 20 ft.), Holy Water | ||
11 | 7,680 | 4d12 B | 20 ft. | - | L | 1 Drawn | - | Explode (4d12 B; 20 ft.), Holy Water | ||
19 | 175,000 | 8d12 B | 20 ft. | - | L | 1 Drawn | - | Explode (8d12 B; 20 ft.), Holy Water | ||
7 | 6,300 | 1d8 S | - | Bleed 1d6 | L | - | - | Analog | ||
3 | 1,420 | 1d8 S | - | Bleed 1d4 | L | - | - | Analog, Trip | ||
12 | 41,000 | 4d6 E & F | 30 ft. | - | 2 | 20 Charges | 2 | Blast, Shape 3, Unwieldy | ||
19 | 642,000 | 10d6 E & F | 40 ft. | - | 2 | 20 Charges | 2 | Blast, Shape 4, Unwieldy | ||
2 | 1,070 | 1d6 E & F | 20 ft. | - | 2 | 20 Charges | 2 | Blast, Shape 1, Unwieldy | ||
6 | 4,800 | 2d6 E & F | 25 ft. | - | 2 | 20 Charges | 2 | Blast, Shape 2, Unwieldy | ||
17 | 218,000 | 11d6 C & P | 80 ft. | - | 2 | 40 Charges | 2 | Automatic | ||
9 | 12,400 | 3d8 C & P | 60 ft. | - | 2 | 40 Charges | 2 | Automatic | ||
2 | 510 | 1d8 C & P | 60 ft. | - | 2 | 20 Charges | 2 | Automatic | ||
13 | 47,100 | 6d6 C & P | 80 ft. | - | 2 | 40 Charges | 2 | Automatic | ||
2 | 760 | 1d12 B & C | 60 ft. | Knockdown | 3 | 20 Charges | 4 | Unwieldy | ||
8 | 9,430 | 3d12 B & C | 60 ft. | Knockdown | 3 | 40 Charges | 8 | Unwieldy | ||
15 | 108,000 | 8d12 B & C | 60 ft. | Knockdown | 3 | 80 Charges | 8 | Unwieldy | ||
5 | 3,100 | 2d8 B & C | 60 ft. | Knockdown | 3 | 40 Charges | 4 | Unwieldy | ||
20 | 892,000 | 14d12 B & C | 60 ft. | Knockdown | 3 | 80 Charges | 8 | Unwieldy | ||
10 | 18,400 | 4d6 C & P | - | Injection DC +2 | L | 40 | 4 | Conceal, Injection, Powered (capacity 40; usage 4) | ||
14 | 74,100 | 7d6 C & P | - | Injection DC +2 | L | 40 | 4 | Conceal, Injection, Powered (capacity 40; usage 4) | ||
5 | 3,140 | 1d6 C & P | - | Injection DC +2 | L | 40 | 4 | Conceal, Injection, Powered (capacity 40; usage 4) | ||
18 | 384,000 | 13d6 C & P | - | Injection DC +2 | L | 80 | 4 | Conceal, Injection, Powered (capacity 80; usage 4) | ||
1 | 330 | 1d4 C & P | - | Injection DC +2 | L | 20 | 4 | Conceal, Injection, Powered (capacity 20; usage 4) | ||
4 | 2,080 | 1d6 C | F | - | - | 1 | 40 | 2 | Block, Double (flame), Powered (capacity 40; usage 2) | ||
14 | 73,100 | 6d6 C | F | - | - | 1 | 40 | 2 | Block, Double (flame), Powered (capacity 40; usage 2) | ||
17 | 251,000 | 10d6 C | F | - | - | 1 | 40 | 2 | Block, Double (flame), Powered (capacity 40; usage 2) | ||
7 | 6,320 | 2d6 C | F | - | - | 1 | 40 | 2 | Block, Double (flame), Powered (capacity 40; usage 2) | ||
11 | 25,200 | 4d6 C | F | - | - | 1 | 40 | 2 | Block, Double (flame), Powered (capacity 40; usage 2) | ||
12 | 34,200 | - | 80 ft. | Burn 3d6 | 1 | 40 Charges | 4 | Ignite 3d6 | ||
8 | 9,900 | - | 80 ft. | Burn 2d6 | 1 | 40 Charges | 4 | Ignite 2d6 | ||
15 | 108,000 | - | 80 ft. | Burn 4d6 | 1 | 40 Charges | 4 | Ignite 4d6 | ||
18 | 360,000 | - | 80 ft. | Burn 5d6 | 1 | 40 Charges | 4 | Ignite 5d6 | ||
7 | 6,100 | 2d4 F | 60 ft. | - | 1 | 20 Charges | 1 | Boost 2d4 | ||
10 | 17,100 | 2d6 F | 80 ft. | - | 1 | 20 Charges | 1 | Boost 2d6 | ||
16 | 155,000 | 4d6 F | 100 ft. | - | 1 | 20 Charges | 1 | Boost 4d6 | ||
3 | 1,300 | 1d6 F | 40 ft. | - | 1 | 20 Charges | 1 | Boost 1d6 | ||
19 | 532,000 | 9d6 P | 80 ft. | Injection DC +2 | L | 23 Darts | 1 | Injection | ||
3 | 1,290 | 1d6 P | 40 ft. | Injection DC +2 | L | 10 Darts | 1 | Injection | ||
8 | 9,050 | 2d6 P | 60 ft. | Injection DC +2 | L | 21 Darts | 1 | Injection | ||
14 | 68,500 | 5d6 P | 80 ft. | Injection DC +2 | L | 22 Darts | 1 | Injection | ||
5 | 2,890 | 1d8 P | 60 ft. | Injection DC +2 | L | 20 Darts | 1 | Injection | ||
10 | 18,700 | 3d10 So | - | Wound | 1 | 40 | 8 | Powered (capacity 40; usage 8) | ||
6 | 4,420 | 1d10 So | - | Wound | 1 | 40 | 4 | Powered (capacity 40; usage 4) | ||
19 | 597,000 | 8d10 So | - | Wound | 1 | 100 | 20 | Powered (capacity 100; usage 20) | ||
14 | 76,700 | 4d10 So | - | Wound | 1 | 100 | 10 | Powered (capacity 100; usage 10) | ||
14 | 80,000 | 5d4 E | 30 ft. | Arc 3d4 | L | 20 Charges | 1 | Integrated (2 slots), Unwieldy | ||
6 | 4,650 | 2d4 E | 30 ft. | Arc 1d6 | L | 20 Charges | 1 | Integrated (2 slots), Unwieldy | ||
10 | 20,100 | 4d4 E | 30 ft. | Arc 2d4 | L | 20 Charges | 1 | Integrated (2 slots), Unwieldy | ||
19 | 611,000 | 5d8 E | 30 ft. | Arc 5d8 | L | 20 Charges | 1 | Integrated (2 slots), Unwieldy | ||
1 | 125 | 1d6 B & F | - | Burn 1d4 | L | 20 | 4 | Analog, Fueled (capacity 20; usage 4), Thrown (10 ft.) | ||
9 | 2,250 | - | 20 ft. | - | L | 1 Drawn | - | Explode (10 ft.; see text) | ||
8 | 9,400 | 2d6 P | - | - | 1 | - | - | Analog, Reach | ||
13 | 50,800 | 5d6 P | - | - | 1 | - | - | Analog, Reach | ||
18 | 365,000 | 11d6 P | - | - | 1 | - | - | Analog, Reach | ||
3 | 1,450 | 1d6 P | - | - | 1 | - | - | Analog, Reach | ||
4 | 1,850 | 1d8 F | 80 ft. | Burn 1d4 | L | 20 Charges | 2 | Unwieldy | ||
16 | 146,000 | 4d8 F | 100 ft. | Burn 2d8 | L | 80 Charges | 5 | Unwieldy | ||
10 | 17,100 | 2d8 F | 80 ft. | Burn 1d8 | L | 40 Charges | 4 | Unwieldy | ||
20 | 728,000 | 7d8 F | 120 ft. | Burn 3d8 | L | 80 Charges | 8 | Unwieldy | ||
8 | 9,700 | 1d8 E | 30 ft. | - | L | 40 Charges | 5 | Line, Stun, Unwieldy | ||
12 | 37,000 | 2d8 E | 30 ft. | - | L | 40 Charges | 8 | Line, Stun, Unwieldy | ||
5 | 3,000 | 1d6 E | 20 ft. | - | L | 40 Charges | 4 | Line, Stun, Unwieldy | ||
17 | 260,000 | 3d10 E | 40 ft. | - | L | 40 Charges | 10 | Line, Stun, Unwieldy | ||
6 | 4,150 | 1d8 S | - | Bind | L | 20 | 1 | Living, Powered (capacity 20; usage 1), Reach, Thought, Unwieldy | ||
12 | 39,500 | 4d6 B | - | Bind | 1 | 20 | 1 | Block, Living, Powered (capacity 20; usage 1), Reach | ||
16 | 181,000 | 12d6 B | - | Bind | 1 | 20 | 1 | Block, Living, Powered (capacity 20; usage 1), Reach | ||
20 | 919,000 | 14d6 B | - | Bind | 1 | 20 | 1 | Block, Living, Powered (capacity 20; usage 1), Reach | ||
5 | 3,300 | 1d6 B | - | Bind | 1 | 20 | 1 | Block, Living, Powered (capacity 20; usage 1), Reach | ||
8 | 10,900 | 2d8 F & S | - | Wound | 1 | 40 | 2 | Powered (capacity 40; usage 2) | ||
14 | 79,400 | 7d8 F & S | - | Wound | 1 | 40 | 2 | Powered (capacity 40; usage 2) | ||
19 | 610,000 | 13d8 F & S | - | Wound | 1 | 80 | 2 | Powered (capacity 80; usage 2) | ||
4 | 2,300 | 1d8 F & S | - | Wound | 1 | 20 | 1 | Powered (capacity 20; usage 1) | ||
10 | 17,200 | 3d8 B | - | Knockdown | 1 | - | - | Analog, Unwieldy | ||
15 | 95,000 | 3d8 B | - | Knockdown | 1 | - | - | Analog, Unwieldy | ||
20 | 724,000 | 15d8 B | - | Knockdown | 1 | - | - | Analog, Unwieldy | ||
5 | 2,750 | 1d8 B | - | Knockdown | 1 | - | - | Analog, Unwieldy | ||
10 | 18,200 | 3d8 F | S | - | Wound | 2 | 40 | 4 | Fueled (capacity 40; usage 4), Reach | ||
15 | 112,000 | 5d10 F | S | - | Wound | 2 | 40 | 4 | Fueled (capacity 40; usage 4), Reach | ||
18 | 385,000 | 10d10 F | S | - | Severe Wound | 2 | 40 | 4 | Fueled (capacity 40; usage 4), Reach | ||
6 | 4,390 | 1d12 F | S | - | Wound | 2 | 40 | 4 | Fueled (capacity 40; usage 4), Reach | ||
6 | 1,400 | - | 20 ft. | - | L | 1 Drawn | - | Explode (5 ft.; see text) | ||
9 | 4,200 | - | 20 ft. | - | L | 1 Drawn | - | Explode (5 ft.; see text) | ||
12 | 12,500 | - | 20 ft. | - | L | 1 Drawn | - | Explode (5 ft.; see text) | ||
15 | 37,000 | - | 20 ft. | - | L | 1 Drawn | - | Explode (5 ft.; see text) | ||
18 | 109,000 | - | 20 ft. | - | L | 1 Drawn | - | Explode (5 ft.; see text) | ||
18 | 410,000 | 5d8 E & F | 40 ft. | Irradiate | 1 | 40 Charges | 4 | Blast, Radioactive, Unwieldy | ||
4 | 2,350 | 1d8 E & F | 15 ft. | Irradiate | 1 | 40 Charges | 4 | Blast, Radioactive, Unwieldy | ||
12 | 40,800 | 3d8 E & F | 30 ft. | Irradiate | 1 | 40 Charges | 4 | Blast, Radioactive, Unwieldy | ||
17 | 243,000 | - | - | - | 2 | 20 Grenades | 1 | Mine | ||
3 | 1,470 | - | - | - | 2 | 8 Grenades | 1 | Mine | ||
13 | 51,400 | - | - | - | 2 | 16 Grenades | 1 | Mine | ||
7 | 6,930 | - | - | - | 2 | 12 Grenades | 1 | Mine | ||
6 | 4,450 | 1d4 F | - | - | L | 20 | 1 | Feint, Operative, Powered (capacity 20; usage 1) | ||
13 | 50,800 | 4d4 F | - | - | L | 20 | 1 | Feint, Operative, Powered (capacity 20; usage 1) | ||
20 | 897,000 | 10d4 F | - | - | L | 20 | 1 | Feint, Operative, Powered (capacity 20; usage 1) | ||
4 | 2,380 | 1d10 P | 50 ft. | - | 2 | 2 Mini-rockets | 2 | Indirect, Sniper (500 ft.), Unwieldy | ||
7 | 7,500 | 2d8 P | 50 ft. | - | 2 | 2 Mini-rockets | 2 | Indirect, Sniper (500 ft.), Unwieldy | ||
18 | 627,000 | 9d8 P | 80 ft. | - | 2 | 4 Mini-rockets | 4 | Indirect, Sniper (1000 ft.), Unwieldy | ||
11 | 27,900 | 3d8 P | 60 ft. | - | 2 | 3 Mini-rockets | 3 | Indirect, Sniper (750 ft.), Unwieldy | ||
15 | 124,000 | 7d8 P | 70 ft. | - | 2 | 3 Mini-rockets | 3 | Indirect, Sniper (750 ft.), Unwieldy | ||
20 | 760,000 | 10d4 | - | - | - | - | - | Penetrating | ||
2 | 760 | 1d1 | - | - | - | - | - | Penetrating | ||
10 | 18,100 | 2d4 | - | - | - | - | - | Penetrating | ||
4 | 2,200 | 1d2 | - | - | - | - | - | Penetrating | ||
16 | 166,000 | 6d4 | - | - | - | - | - | Penetrating | ||
9 | 15,000 | 2d6 A | 60 ft. | Corrode 1d6 | 3 | 10 Nanites | 2 | Explode (10 ft.), Unwieldy | ||
19 | 650,000 | 2d20 A | 80 ft. | Corrode 3d6 | 3 | 10 Nanites | 5 | Explode (20 ft.), Unwieldy | ||
15 | 131,000 | 3d12 A | 80 ft. | Severe Wound | 1 | 10 Nanites | 5 | Sniper (750 ft.), Unwieldy | ||
19 | 648,000 | 6d12 A | 100 ft. | Severe Wound | 1 | 10 Nanites | 2 | Sniper (1000 ft.), Unwieldy | ||
10 | 20,100 | 2d12 A | 60 ft. | Wound | 1 | 10 Nanites | 10 | Sniper (500 ft.), Unwieldy | ||
12 | 35,400 | - | 60 ft. | Wound | 1 | 10 Nanites | 1 | Deconstruct 3d6 | ||
15 | 110,000 | - | 80 ft. | Severe Wound | 1 | 10 Nanites | 2 | Deconstruct 4d6 | ||
20 | 830,000 | - | 80 ft. | Severe Wound | 1 | 10 Nanites | 2 | Deconstruct 5d6 | ||
9 | 13,300 | - | 60 ft. | Wound | 1 | 10 Nanites | 1 | Deconstruct 2d6 | ||
9 | 14,600 | 3d4 E | - | Arc 2d4 | L | 20 | 1 | Living, Powered (capacity 20; usage 1), Reach, Stun, Thought, Unwieldy | ||
4 | 2,230 | 1d4 E | - | Arc 1d4 | L | 20 | 1 | Living, Powered (capacity 20; usage 1), Reach, Stun, Thought, Unwieldy | ||
14 | 79,400 | 8d4 E | - | Arc 4d4 | L | 20 | 1 | Living, Powered (capacity 20; usage 1), Reach, Stun, Thought, Unwieldy | ||
20 | 909,000 | 8d10 E | - | Arc 3d10 | L | 20 | 1 | Living, Powered (capacity 20; usage 1), Reach, Stun, Thought, Unwieldy | ||
17 | 279,000 | 8d6 E & F | - | Severe Wound | 2 | 40 | 4 | Powered (capacity 40; usage 4), Reach | ||
2 | 995 | 1d4 E & F | - | Wound | 2 | 20 | 1 | Powered (capacity 20; usage 1), Reach | ||
12 | 39,500 | 7d4 E & F | - | Severe Wound | 2 | 40 | 2 | Powered (capacity 40; usage 2), Reach | ||
7 | 6,870 | 3d4 E & F | - | Wound | 2 | 20 | 1 | Powered (capacity 20; usage 1), Reach | ||
2 | 940 | 1d6 E & F | 30 ft. | Blind | 1 | 20 Charges | 2 | Line, Unwieldy | ||
11 | 25,300 | 3d6 E & F | 80 ft. | Blind | 1 | 40 Charges | 4 | Line, Unwieldy | ||
7 | 6,800 | 2d6 E & F | 60 ft. | Blind | 1 | 40 Charges | 4 | Line, Unwieldy | ||
5 | 3,050 | 1d8 C | 50 ft. | Staggered | 1 | 20 Charges | 1 | Nonlethal | ||
10 | 18,000 | 3d6 C | 80 ft. | Staggered | 1 | 20 Charges | 1 | Nonlethal | ||
15 | 112,000 | 6d6 C | 80 ft. | Staggered | 1 | 20 Charges | 1 | Nonlethal | ||
1 | 370 | 1d6 C | 50 ft. | Staggered | 1 | 20 Charges | 1 | Nonlethal | ||
2 | 500 | 1d4 So | 20 ft. | Bleed 1d4 | L | 20 Charges | 2 | Penetrating | ||
13 | 46,000 | 2d10 So | 20 ft. | Bleed 2d6 | L | 40 Charges | 5 | Penetrating | ||
20 | 732,000 | 5d10 So | 40 ft. | Bleed | L | 40 Charges | 8 | Penetrating | ||
9 | 13,000 | 2d6 So | 20 ft. | Bleed 1d6 | L | 40 Charges | 4 | Penetrating | ||
9 | 13,500 | 2d4 E & F | 30 ft. | Wound | L | 20 Charges | 2 | Boost 1d4 | ||
10 | 18,500 | 3d6 F | A | 80 ft. | - | 1 | 40 Petrol | 1 | Analog, Modal (disintegrator) | ||
14 | 76,500 | 5d6 F | A | 80 ft. | - | 1 | 40 Petrol | 2 | Analog, Modal (disintegrator) | ||
4 | 2,150 | 1d8 F | A | 40 ft. | - | 1 | 40 Petrol | 2 | Analog, Modal (disintegrator) | ||
18 | 385,000 | 9d6 F | A | 80 ft. | - | 1 | 40 Petrol | 2 | Analog, Modal (disintegrator) | ||
7 | 6,750 | 2d6 F | A | 80 ft. | - | 1 | 40 Petrol | 4 | Analog, Modal (disintegrator) | ||
1 | 145 | 1d1 F | - | Burn 1d4 | - | - | - | - | ||
15 | 109,000 | 5d10 E & F | 100 ft. | Burn 4d4 | 2 | 20 Charges | 1 | Automatic | ||
3 | 1,380 | 1d10 E & F | 80 ft. | Burn 1d4 | 2 | 20 Charges | 1 | Automatic | ||
11 | 26,400 | 3d10 E & F | 100 ft. | Burn 3d4 | 2 | 20 Charges | 1 | Automatic | ||
7 | 6,300 | 2d10 E & F | 80 ft. | Burn 2d4 | 2 | 20 Charges | 2 | Automatic | ||
5 | 3,010 | 2d8 E & F | 60 ft. | Wound | 2 | 40 Charges | 8 | Unwieldy | ||
9 | 14,000 | 3d10 E & F | 60 ft. | Wound | 2 | 40 Charges | 4 | Unwieldy | ||
16 | 170,000 | 9d8 E & F | 60 ft. | Wound | 2 | 80 Charges | 4 | Unwieldy | ||
1 | 260 | 1d10 E & F | 40 ft. | - | 2 | 20 Charges | 4 | Unwieldy | ||
16 | 189,000 | 4d6 E & F | 30 ft. | - | L | 40 Charges | 8 | Living | ||
1 | 280 | 1d4 E & F | 20 ft. | - | L | 20 Charges | 2 | Living | ||
10 | 20,100 | 2d6 E & F | 30 ft. | - | L | 40 Charges | 8 | Living | ||
5 | 3,350 | 1d6 E & F | 30 ft. | - | L | 20 Charges | 4 | Living | ||
3 | 1,290 | 1d8 E & F | 60 ft. | Knockdown | 1 | 20 Charges | 1 | Boost 1d4 | ||
8 | 8,850 | 1d10 E & F | 80 ft. | Knockdown | 1 | 20 Charges | 1 | Boost 1d10 | ||
14 | 64,800 | 3d10 E & F | 80 ft. | Knockdown | 1 | 40 Charges | 2 | Boost 2d10 | ||
19 | 750,000 | 6d10 E & F | 100 ft. | Knockdown | 1 | 40 Charges | 2 | Boost 3d10 | ||
2 | 1,070 | 1d8 E & F | 60 ft. | - | 2 | 20 Charges | 5 | Guided, Sniper (250 ft.), Unwieldy | ||
6 | 4,920 | 1d10 E & F | 60 ft. | Wound | 2 | 40 Charges | 5 | Guided, Sniper (250 ft.), Unwieldy | ||
8 | 10,800 | 2d8 E & F | 70 ft. | Wound | 2 | 40 Charges | 8 | Guided, Sniper (500 ft.), Unwieldy | ||
11 | 28,200 | 3d8 E & F | 70 ft. | Severe Wound | 2 | 80 Charges | 8 | Guided, Sniper (500 ft.), Unwieldy | ||
16 | 193,000 | 5d8 E & F | 80 ft. | Severe Wound | 2 | 80 Charges | 10 | Guided, Sniper (750 ft.), Unwieldy | ||
20 | 980,000 | 9d8 E & F | 80 ft. | Severe Wound | 2 | 100 Charges | 10 | Guided, Sniper (1000 ft.), Unwieldy | ||
19 | 912,000 | 15d4 E & F | - | Knockdown | L | 20 | 1 | Powered (capacity 20, usage 1), Reach, Trip | ||
3 | 1,550 | 1d4 E & F | - | Knockdown | L | 20 | 1 | Powered (capacity 20; usage 1), Reach, Trip | ||
14 | 80,500 | 6d4 E & F | - | Knockdown | L | 20 | 1 | Powered (capacity 20, usage 1), Reach, Trip | ||
8 | 11,000 | 3d4 E & F | - | Knockdown | L | 20 | 1 | Powered (capacity 20, usage 1), Reach, Trip | ||
19 | 578,000 | 6d10 E & F | - | - | L | 20 | 1 | Operative, Professional (dancer), Powered (capacity 20; usage 1) | ||
14 | 74,100 | 3d10 E & F | - | - | L | 20 | 1 | Operative, Professional (dancer), Powered (capacity 20; usage 1) | ||
9 | 13,600 | 2d10 E & F | - | - | L | 20 | 1 | Operative, Professional (dancer), Powered (capacity 20; usage 1) | ||
4 | 2,120 | 1d6 E & F | - | - | L | 20 | 1 | Operative, Professional (dancer), Powered (capacity 20; usage 1) | ||
11 | 27,000 | 2d8 E & F | 50 ft. | Wound | L | 40 Charges | 4 | - | ||
17 | 280,000 | 4d8 E & F | 60 ft. | Wound | L | 40 Charges | 4 | - | ||
4 | 2,350 | 1d4 E & F | 40 ft. | Wound | L | 40 Charges | 4 | - | ||
8 | 10,600 | 2d6 E | - | - | 1 | 40 | 4 | Operative, Polarize 1d6, Powered (capacity 40; usage 4) | ||
12 | 39,100 | 3d6 E | - | - | 1 | 80 | 4 | Operative, Polarize 2d6, Powered (capacity 80; usage 4) | ||
1 | 410 | 1d3 E | - | - | 1 | 20 | 2 | Operative, Polarize 1d3, Powered (capacity 20; usage 2) | ||
4 | 2,350 | 1d6 E | - | - | 1 | 40 | 2 | Operative, Polarize 1d4, Powered (capacity 40; usage 2) | ||
15 | 122,000 | 5d6 E | - | - | 1 | 80 | 8 | Operative, Polarize 2d6, Powered (capacity 80; usage 8) | ||
19 | 615,000 | 9d6 E | - | - | 1 | 100 | 10 | Operative, Polarize 3d6, Powered (capacity 100; usage 10) | ||
10 | 21,000 | 2d8 E | 80 ft. | - | 1 | 40 Charges | 2 | Polarize 1d10 | ||
4 | 2,400 | 1d8 E | 60 ft. | - | 1 | 40 Charges | 2 | Polarize 1d4 | ||
15 | 137,000 | 4d8 E | 80 ft. | - | 1 | 40 Charges | 2 | Polarize 2d8 | ||
20 | 1,000,000 | 8d8 E | 80 ft. | - | 1 | 80 Charges | 2 | Polarize 3d8 | ||
3 | 1,310 | 1d2 F | - | Irradiate | - | - | - | - | ||
19 | 528,000 | 5d6 F | - | Irradiate | - | - | - | - | ||
13 | 47,000 | 2d8 F | - | Irradiate | - | - | - | - | ||
2 | 1,100 | 1d6 | 30 ft. | Demoralize | 2 | 20 Charges | 4 | Blast, Living, Mind-Affecting, Unwieldy | ||
5 | 3,520 | 1d12 | 40 ft. | Demoralize | 2 | 20 Charges | 4 | Blast, Living, Mind-Affecting, Unwieldy | ||
11 | 28,200 | 2d12 | 50 ft. | Demoralize | 2 | 20 Charges | 4 | Blast, Living, Mind-Affecting, Unwieldy | ||
16 | 198,000 | 4d12 | 50 ft. | Demoralize | 2 | 20 Charges | 4 | Blast, Living, Mind-Affecting, Unwieldy | ||
20 | 990,000 | 7d12 | 60 ft. | Demoralize | 2 | 20 Charges | 4 | Blast, Living, Mind-Affecting, Unwieldy | ||
5 | 950 | 1d10 E | 20 ft. | - | L | 1 Drawn | - | Explode (1d10 E; 20 ft.), Entangle 1 round | ||
9 | 4,350 | 3d10 E | 20 ft. | - | L | 1 Drawn | - | Explode (3d10 E; 20 ft.), Entangle 1d4 rounds | ||
15 | 37,500 | 6d10 E | 20 ft. | - | L | 1 Drawn | - | Explode (6d10 E; 20 ft.), Entangle 1d4 rounds | ||
17 | 82,500 | 14d6 E | 20 ft. | - | L | 1 Drawn | - | Explode (14d6 E; 20 ft.), Entangle 1d4 rounds | ||
4 | 2,100 | 1d6 S | - | - | 1 | - | - | Breakdown | ||
9 | 13,700 | 3d6 S | - | - | 1 | - | - | Breakdown | ||
14 | 77,400 | 7d6 S | - | - | 1 | - | - | Breakdown | ||
19 | 605,000 | 14d6 S | - | - | 1 | - | - | Breakdown | ||
16 | 164,000 | 8d6 F | - | Jet 4d6 | L | 20 | 1 | Analog, Fueled (capacity 20; usage 1), Professional (dancer) | ||
3 | 1,300 | 1d6 F | - | Jet 1d4 | L | 20 | 1 | Analog, Fueled (capacity 20; usage 1), Professional (dancer) | ||
10 | 13,500 | 3d6 F | - | Jet 2d6 | L | 20 | 1 | Analog, Fueled (capacity 20; usage 1), Professional (dancer) | ||
4 | 2,150 | 1d8 F | 30 ft. | Irradiate | 2 | 40 Charges | 2 | Blast, Radioactive, Unwieldy | ||
10 | 18,700 | 3d6 F | 50 ft. | Irradiate | 2 | 40 Charges | 2 | Blast, Radioactive, Unwieldy | ||
17 | 264,000 | 7d8 F | 60 ft. | Irradiate | 2 | 40 Charges | 2 | Blast, Radioactive, Unwieldy | ||
6 | 4,010 | 2d4 F | 40 ft. | Irradiate | L | 40 Charges | 1 | Radioactive | ||
14 | 69,500 | 5d4 F | 40 ft. | Irradiate | L | 80 Charges | 2 | Radioactive | ||
20 | 767,000 | 11d4 F | 40 ft. | Irradiate | L | 80 Charges | 4 | Radioactive | ||
12 | 37,000 | 3d10 P | 80 ft. | Bleed 2d4 | 2 | 40 Rounds | 8 | Line, Unwieldy | ||
16 | 176,000 | 8d10 P | 80 ft. | Bleed 3d6 | 2 | 50 Rounds | 10 | Line, Unwieldy | ||
19 | 591,000 | 12d10 P | 100 ft. | Bleed 4d6 | 2 | 60 Rounds | 10 | Line, Unwieldy | ||
3 | 1,410 | 1d10 P | 60 ft. | Bleed 1d4 | 2 | 20 Rounds | 5 | Line, Unwieldy | ||
6 | 3,770 | 1d10 P | 60 ft. | - | 1 | 15 Rounds | 1 | Automatic | ||
3 | 1,150 | 1d8 P | 60 ft. | - | 1 | 12 Rounds | 1 | Automatic | ||
15 | 94,200 | 10d4 F | - | Burn 4d4 | L | 20 | 1 | Powered (capacity 20; usage 1) | ||
12 | 31,500 | 6d4 F | - | Burn 3d4 | L | 20 | 1 | Powered (capacity 20; usage 1) | ||
2 | 510 | 1d4 F | - | Burn 1d4 | L | 20 | 1 | Powered (capacity 20; usage 1) | ||
9 | 12,600 | 4d4 F | - | Burn 2d4 | L | 20 | 1 | Powered (capacity 20; usage 1) | ||
15 | 124,000 | 8d4 So | - | Nauseate | L | 20 | 1 | Boost 4d4, Powered (capacity 20; usage 1) | ||
5 | 3,230 | 1d4 So | - | Nauseate | L | 20 | 1 | Boost 1d4, Powered (capacity 20; usage 1) | ||
10 | 19,900 | 3d4 So | - | Nauseate | L | 20 | 1 | Boost 3d4, Powered (capacity 20; usage 1) | ||
20 | 901,000 | 6d12 So | - | Nauseate | L | 20 | 1 | Boost 3d12, Powered (capacity 20; usage 1) | ||
7 | 6,100 | 1d6 So | 40 ft. | Deafen | L | 40 Charges | 2 | Boost 1d6 | ||
18 | 358,000 | 5d6 So | 40 ft. | Deafen | L | 40 Charges | 2 | Boost 2d6 | ||
13 | 49,900 | 5d6 So | - | Knockdown | 1 | 20 | 1 | Block, Boost 2d6, Powered (capacity 20; usage 1) | ||
3 | 1,380 | 1d4 So | - | Knockdown | 1 | 20 | 1 | Block, Boost 1d4, Powered (capacity 20; usage 1) | ||
18 | 381,000 | 8d6 So | - | Knockdown | 1 | 20 | 1 | Block, Boost 5d6, Powered (capacity 20; usage 1) | ||
4 | 2,080 | 1d8 So | 60 ft. | Deafen | 2 | 40 Charges | 2 | Boost 1d8, Penetrating | ||
14 | 73,800 | 4d8 So | 100 ft. | Deafen | 2 | 40 Charges | 2 | Boost 3d8, Penetrating | ||
19 | 565,000 | 8d8 So | 110 ft. | Deafen | 2 | 40 Charges | 2 | Boost 5d8, Penetrating | ||
10 | 18,300 | 2d8 So | 80 ft. | Deafen | 2 | 40 Charges | 2 | Boost 2d8, Penetrating | ||
10 | 18,400 | 3d4 P | - | - | L | - | - | Conceal, Integrated (1 slot), Operative | ||
15 | 11,900 | 7d4 P | - | - | L | - | - | Conceal, Integrated (1 slot), Operative | ||
20 | 895,000 | 6d10 P | - | - | L | - | - | Conceal, Integrated (1 slot), Operative | ||
5 | 3,150 | 1d4 P | - | - | L | - | - | Conceal, Integrated (1 slot), Operative | ||
2 | 185 | - | 20 ft. | - | L | 1 Drawn | - | Explode (staggered; 10 ft.) | ||
5 | 810 | - | 20 ft. | - | L | 1 Drawn | - | Explode (staggered; 10 ft.) | ||
7 | 1,640 | - | 20 ft. | - | L | 1 Drawn | - | Explode (staggered; 15 ft.) | ||
11 | 6,910 | 1d8 S | 20 ft. | - | L | 1 Drawn | - | Explode (1d8 S; staggered; 15 ft.), Nonlethal | ||
15 | 28,200 | 2d10 S | 20 ft. | - | L | 1 Drawn | - | Explode (2d10 S; staggered; 20 ft.), Nonlethal | ||
17 | 67,000 | 4d10 S | 20 ft. | - | L | 1 Drawn | - | Explode (4d10 S; staggered; 20 ft.), Nonlethal | ||
20 | 222,000 | 4d12 S | 20 ft. | - | L | 1 Drawn | - | Explode (4d12 S; staggered; 25 ft.), Nonlethal | ||
5 | 3,010 | 1d12 B | 80 ft. | - | 1 | 5 Mini-rockets | 1 | Analog, Unwieldy | ||
11 | 23,400 | 4d4 P | 30 ft. | - | L | 8 Rounds | 1 | Analog, Conceal | ||
16 | 153,000 | 8d4 P | 40 ft. | - | L | 9 Rounds | 1 | Analog, Conceal | ||
4 | 1,900 | 2d4 P | 20 ft. | - | L | 4 Rounds | 1 | Analog, Conceal | ||
7 | 6,040 | 2d8 F | 120 ft. | Burn 1d6 | 2 | 20 Charges | 1 | Automatic | ||
2 | 720 | 1d8 F | 100 ft. | Burn 1d4 | 2 | 20 Charges | 1 | Automatic | ||
11 | 23,100 | 2d8 B | - | - | L | - | - | Analog, Nonlethal, Operative | ||
2 | 450 | 1d4 B | - | - | L | - | - | Analog, Nonlethal, Operative | ||
6 | 3,900 | 1d6 B | - | - | L | - | - | Analog, Nonlethal, Operative | ||
13 | 49,100 | 2d10 F | 60 ft. | - | L | 20 Charges | 1 | Stun | ||
16 | 165,000 | 3d10 F | 60 ft. | - | L | 20 Charges | 1 | Stun | ||
4 | 2,050 | 1d6 F | 60 ft. | - | L | 20 Charges | 1 | Stun | ||
8 | 9,350 | 1d10 F | 60 ft. | - | L | 20 Charges | 1 | Stun | ||
18 | 368,000 | 3d10 F | 60 ft. | - | L | 20 Charges | 1 | Stun | ||
11 | 23,200 | 4d6 S | - | - | 1 | - | - | Analog, Trip | ||
6 | 3,900 | 1d8 S | - | - | 1 | - | - | Analog, Trip | ||
16 | 160,000 | 7d8 S | - | - | 1 | - | - | Analog, Trip | ||
11 | 25,200 | 3d8 F | - | Burn 2d6 | L | 20 | 2 | Grapple, Powered (capacity 20; usage 2) | ||
5 | 3,010 | 1d6 F | - | Burn 1d6 | L | 20 | 2 | Grapple, Powered (capacity 20; usage 2) | ||
18 | 364,000 | 11d6 F | - | Burn 3d6 | L | 20 | 2 | Grapple, Powered (capacity 20; usage 2) | ||
15 | 101,000 | 6d8 So | - | Deafen | 1 | 20 | 1 | Penetrating, Powered (capacity 20; usage 1), Professional | ||
9 | 12,600 | 4d6 So | - | Deafen | 1 | 20 | 1 | Penetrating, Powered (capacity 20; usage 1), Professional | ||
5 | 2,790 | 1d8 So | - | Deafen | 1 | 20 | 1 | Penetrating, Powered (capacity 20; usage 1), Professional | ||
1 | 180 | 1d4 So | - | Deafen | 1 | 20 | 1 | Penetrating, Powered (capacity 20; usage 1), Professional | ||
8 | 8,800 | 2d8 F | 120 ft. | Burn 3d4 | 1 | 40 Charges | 20 | - | ||
2 | 500 | 2d4 F | 100 ft. | Burn 1d4 | 1 | 20 Charges | 10 | - | ||
5 | 2,700 | 2d6 F | 100 ft. | Burn 2d4 | 1 | 40 Charges | 20 | - | ||
14 | 66,000 | 3d12 F | 120 ft. | Burn 4d4 | 1 | 40 Charges | 20 | - | ||
7 | 6,800 | 3d4 C | - | Bind | 2 | - | - | Analog, Disarm, Reach, Trip | ||
18 | 261,000 | 9d8 C | - | Bind | 2 | - | - | Analog, Disarm, Reach, Trip | ||
14 | 76,800 | 9d4 C | - | Bind | 2 | - | - | Analog, Disarm, Reach, Trip | ||
1 | 390 | 1d3 C | - | Bind | 2 | - | - | Analog, Disarm, Reach, Trip | ||
10 | 18,800 | 5d4 C | - | Bind | 2 | - | - | Analog, Disarm, Reach, Trip | ||
4 | 2,100 | 1d4 C | 60 ft. | Blind | L | 40 Charges | 4 | - | ||
7 | 6,750 | 1d10 C | 60 ft. | Blind | L | 40 Charges | 4 | - | ||
12 | 35,400 | 2d10 C | 60 ft. | Blind | L | 40 Charges | 4 | - | ||
20 | 855,000 | 5d10 C | 60 ft. | Blind | L | 40 Charges | 4 | - | ||
12 | 32,500 | 4d8 B | - | - | L | 2 Shells | 2 | Analog, Shells (2; usage 2) | ||
16 | 151,000 | 10d8 B | - | - | L | 3 Shells | 3 | Analog, Shells (3; usage 3) | ||
20 | 525,000 | 14d8 B | - | - | L | 4 Shells | 4 | Analog, Shells (4; usage 4) | ||
6 | 4,050 | 3d4 B | - | - | L | 1 Shell | 1 | Analog, Shells (1; usage 1) | ||
9 | 11,500 | 2d6 F | 20 ft. | Burn 1d6 | L | 2 Shells | 2 | - | ||
3 | 1,150 | 1d6 F | 10 ft. | Burn 1d4 | L | 1 Shell | 1 | - | ||
12 | 30,500 | 3d6 F | 20 ft. | Burn 2d6 | L | 8 Shells | 8 | - | ||
9 | 13,800 | - | 40 ft. | - | 2 | 80 Charges | 10 | Shield 2d6, Unwieldy | ||
14 | 75,200 | - | 40 ft. | - | 2 | 80 Charges | 16 | Shield 2d12, Unwieldy | ||
4 | 2,180 | - | 40 ft. | - | 2 | 40 Charges | 4 | Shield 1d4, Unwieldy | ||
19 | 594,000 | - | 40 ft. | - | 2 | 100 Charges | 20 | Shield 4d12, Unwieldy | ||
6 | 4,900 | 2d4 E | - | Staggered | L | 20 | 1 | Integrated (1 slot), Powered (capacity 20; usage 1), Stun | ||
2 | 1,100 | 1d4 E | - | Staggered | L | 20 | 1 | Integrated (1 slot), Powered (capacity 20; usage 1), Stun | ||
12 | 37,500 | 6d4 E | - | Staggered | L | 20 | 1 | Integrated (1 slot), Powered (capacity 20; usage 1), Stun | ||
17 | 268,000 | 13d4 E | - | Staggered | L | 20 | 1 | Integrated (1 slot), Powered (capacity 20; usage 1), Stun | ||
13 | 51,500 | 2d8 F | 40 ft. | Burn 2d6 | L | 20 Charges | 1 | Integrated (1 slot) | ||
2 | 870 | 1d3 F | 40 ft. | - | L | 20 Charges | 1 | Integrated (1 slot) | ||
8 | 9,700 | 1d8 F | 40 ft. | Burn 1d6 | L | 20 Charges | 1 | Integrated (1 slot) | ||
18 | 383,000 | 3d8 F | 40 ft. | Burn 3d6 | L | 20 Charges | 1 | Integrated (1 slot) | ||
20 | 918,000 | 9d8 So | 80 ft. | Demoralize | 2 | 80 Charges | 8 | Explode (20 ft.), Integrated (2 slots), Nonlethal, Unwieldy | ||
6 | 4,750 | 2d6 So | 40 ft. | Demoralize | 2 | 20 Charges | 2 | Explode (10 ft.), Integrated (2 slots), Nonlethal, Unwieldy | ||
1 | 420 | 1d6 So | 30 ft. | Demoralize | 2 | 20 Charges | 2 | Explode (10 ft.), Integrated (2 slots), Nonlethal, Unwieldy | ||
11 | 22,800 | 3d8 So | 60 ft. | Demoralize | 2 | 40 Charges | 4 | Explode (15 ft.), Integrated (2 slots), Nonlethal, Unwieldy | ||
17 | 304,000 | 5d8 So | 60 ft. | Demoralize | 2 | 40 Charges | 4 | Explode (15 ft.), Integrated (2 slots), Nonlethal, Unwieldy | ||
1 | 450 | 1d4 So | 30 ft. | Demoralize | 1 | 20 Charges | 4 | Blast, Nonlethal, Unwieldy | ||
4 | 2,180 | 1d4 So | - | - | L | 20 | 2 | Operative, Powered (capacity 20; usage 2) | ||
14 | 77,400 | 4d4 So | - | - | L | 20 | 4 | Operative, Powered (capacity 20; usage 4) | ||
9 | 13,700 | 2d4 So | - | - | L | 20 | 2 | Operative, Powered (capacity 20; usage 2) | ||
17 | 259,000 | 7d4 So | - | - | L | 20 | 4 | Operative, Powered (capacity 20; usage 4) | ||
5 | 2,800 | 1d8 So | 30 ft. | Deafen | L | 20 Charges | 4 | Living, Thought, Unwieldy | ||
19 | 98,000 | 12d6 E | 40 ft. | - | L | 1 Drawn | - | Quick Reload, Thrown | ||
10 | 3,120 | 4d6 F | 20 ft. | Blind | L | 1 Drawn | - | Quick Reload, Thrown | ||
4 | 370 | 1d8 P | 20 ft. | Injection DC +2 | L | 1 Drawn | - | Injection, Quick Reload, Thrown | ||
7 | 1,120 | 3d6 P | 20 ft. | Bleed | L | 1 Drawn | - | Quick Reload, Thrown | ||
13 | 8,550 | 6d6 So | 20 ft. | Confuse | L | 1 Drawn | - | Quick Reload, Thrown | ||
16 | 29,100 | 7d10 P | 20 ft. | Bleed | L | 1 Drawn | - | Quick Reload, Thrown | ||
11 | 23,600 | 3d6 So | - | Confuse | L | - | - | Analog, Thrown (40 ft.) | ||
19 | 482,000 | 10d6 So | - | Confuse | L | - | - | Analog, Thrown (80 ft.) | ||
1 | 115 | 1d4 So | - | Confuse | L | - | - | Analog, Thrown (20 ft.) | ||
6 | 3,900 | 1d6 So | - | Confuse | L | - | - | Analog, Thrown (30 ft.) | ||
16 | 146,000 | 7d6 So | - | Confuse | L | - | - | Analog, Thrown (60 ft.) | ||
12 | 45,200 | 4d8 P & So | - | Confuse | 1 | - | - | Analog, Thrown (20 ft.) | ||
4 | 2,200 | 1d8 P & So | - | Confuse | 1 | - | - | Analog, Thrown (20 ft.) | ||
8 | 9,500 | 2d8 P & So | - | Confuse | 1 | - | - | Analog, Thrown (20 ft.) | ||
17 | 247,000 | 11d8 P & So | - | Confuse | 1 | - | - | Analog, Thrown (20 ft.) | ||
3 | 1,050 | 1d8 B | - | - | 1 | - | - | Analog, Unwieldy | ||
17 | 245,000 | 7d8 E & F | - | Severe Wound | L | 80 | 4 | Powered (capacity 80; usage 4) | ||
2 | 790 | 1d6 E & F | - | - | L | 20 | 2 | Powered (capacity 20; usage 2) | ||
12 | 35,200 | 3d8 E & F | - | Wound | L | 80 | 4 | Powered (capacity 80; usage 4) | ||
6 | 4,250 | 1d8 E & F | - | Wound | L | 40 | 4 | Powered (capacity 40; usage 4) | ||
12 | 38,000 | 3d12 So | 80 ft. | Sicken | 2 | 20 Charges | 2 | Antibiological, Line, Unwieldy | ||
18 | 398,000 | 3d12 So | 90 ft. | Sicken | 2 | 20 Charges | 2 | Antibiological, Line, Unwieldy | ||
8 | 10,100 | 2d10 So | 80 ft. | Sicken | 2 | 20 Charges | 2 | Antibiological, Line, Unwieldy | ||
3 | 1,480 | 1d10 So | 60 ft. | Sicken | 2 | 20 Charges | 2 | Antibiological, Line, Unwieldy | ||
12 | 36,500 | 2d8 So | 40 ft. | Stifle | L | 40 Charges | 2 | - | ||
3 | 1,430 | 1d4 So | 40 ft. | Stifle | L | 20 Charges | 2 | - | ||
17 | 257,000 | 4d8 So | 40 ft. | Stifle | L | 40 Charges | 2 | - | ||
8 | 9,700 | 2d4 So | 40 ft. | Stifle | L | 40 Charges | 2 | - | ||
15 | 112,000 | 5d6 E & S | - | Arc 3d6 | L | 20 | 1 | Drain Charge, Operative, Powered (capacity 20; usage 1) | ||
10 | 18,200 | 2d6 E & S | - | Arc 2d6 | L | 20 | 1 | Drain Charge, Operative, Powered (capacity 20; usage 1) | ||
5 | 3,070 | 1d6 E & S | - | Arc 1d6 | L | 20 | 1 | Drain Charge, Operative, Powered (capacity 20; usage 1) | ||
1 | 390 | 1d4 E & S | - | Arc 1d4 | L | 20 | 1 | Drain Charge, Operative, Powered (capacity 20; usage 1) | ||
5 | 2,600 | 1d6 P | - | Injection DC +2 | L | - | - | Analog | ||
8 | 9,400 | 1d10 P | - | Injection DC +2 | L | 20 | 1 | Powered (capacity 20; usage 1) | ||
14 | 62,400 | 4d10 P | - | Injection DC +2 | L | 40 | 2 | Powered (capacity 40; usage 2) | ||
11 | 24,500 | 2d10 P | - | Injection DC +2 | L | 20 | 1 | Powered (capacity 20; usage 1) | ||
18 | 325,000 | 8d10 P | - | Injection DC +2 | L | 40 | 2 | Powered (capacity 40; usage 2) | ||
19 | 570,000 | 10d6 C | - | Staggered | 1 | 20 | 1 | Powered (capacity 20; usage 1) | ||
16 | 170,000 | 7d6 C | - | Staggered | 1 | 20 | 1 | Powered (capacity 20; usage 1) | ||
4 | 2,150 | 1d6 C | - | Staggered | 1 | 20 | 1 | Powered (capacity 20; usage 1) | ||
9 | 13,700 | 3d6 C | - | Staggered | 1 | 20 | 1 | Powered (capacity 20; usage 1) | ||
15 | 107,000 | 4d10 So | 60 ft. | Deafen | 2 | 40 Charges | 2 | Automatic | ||
20 | 810,000 | 8d10 So | 80 ft. | Deafen | 2 | 80 Charges | 4 | Automatic | ||
4 | 2,000 | 1d10 So | 40 ft. | Deafen | 2 | 40 Charges | 1 | Automatic | ||
9 | 13,000 | 2d10 So | 60 ft. | Deafen | 2 | 40 Charges | 2 | Automatic | ||
4 | 2,150 | 1d8 A & B | 20 ft. | Corrode 1d6 | L | 20 Charges | 5 | Living | ||
18 | 381,000 | 6d8 A & B | 80 ft. | Corrode 4d6 | L | 40 Charges | 2 | Living | ||
15 | 113,000 | 5d8 A & B | 60 ft. | Corrode 3d6 | L | 40 Charges | 4 | Living | ||
10 | 18,500 | 2d8 A & B | 40 ft. | Corrode 2d6 | L | 20 Charges | 4 | Living | ||
12 | 35,200 | 4d6 E | 80 ft. | - | 2 | 80 Charges | 10 | Line, Unwieldy | ||
7 | 6,900 | 2d6 E | 60 ft. | - | 2 | 40 Charges | 8 | Line, Unwieldy | ||
3 | 1,480 | 1d6 E | 40 ft. | - | 2 | 20 Charges | 5 | Line, Unwieldy | ||
17 | 261,000 | 7d6 E | 120 ft. | - | 2 | 100 Charges | 10 | Line, Unwieldy | ||
16 | 145,000 | 12d6 B & E | - | Knockdown | 1 | 20 | 2 | Powered (capacity 20; usage 2) | ||
3 | 1,300 | 1d8 B & E | - | Knockdown | 1 | 20 | 2 | Powered (capacity 20; usage 2) | ||
11 | 22,900 | 6d6 B & E | - | Knockdown | 1 | 20 | 2 | Powered (capacity 20; usage 2) | ||
20 | 728,000 | 20d6 B & E | - | Knockdown | 1 | 20 | 2 | Powered (capacity 20; usage 2) | ||
7 | 5,520 | 3d6 B & E | - | Knockdown | 1 | 20 | 2 | Powered (capacity 20; usage 2) | ||
7 | 7,700 | 2d8 E | 40 ft. | - | 2 | 40 Charges | 5 | Flexible Line line, Living, Unwieldy | ||
13 | 57,000 | 4d8 E | 60 ft. | - | 2 | 40 Charges | 5 | Flexible Line line, Living, Unwieldy | ||
2 | 1,100 | 1d8 E | 30 ft. | - | 2 | 20 Charges | 5 | Flexible Line line, Living, Unwieldy | ||
18 | 440,000 | 8d8 E | 60 ft. | - | 2 | 40 Charges | 5 | Flexible Line line, Living, Unwieldy | ||
10 | 18,100 | 3d8 E | - | Staggered | 1 | 20 | 1 | Block, Powered (capacity 20; usage 1), Stun | ||
6 | 4,210 | 1d10 E | - | Staggered | 1 | 20 | 1 | Block, Powered (capacity 20; usage 1), Stun | ||
13 | 50,200 | 4d10 E | - | Staggered | 1 | 20 | 1 | Block, Powered (capacity 20; usage 1), Stun | ||
2 | 750 | 1d4 E | - | Staggered | 1 | 20 | 1 | Block, Powered (capacity 20; usage 1), Stun | ||
17 | 244,000 | 6d10 E | - | Staggered | 1 | 20 | 1 | Block, Powered (capacity 20; usage 1), Stun | ||
2 | 790 | 1d3 C | 40 ft. | Staggered | L | 20 Charges | 1 | Nonlethal | ||
16 | 169,000 | 3d10 C | 60 ft. | Staggered | L | 20 Charges | 1 | Nonlethal | ||
9 | 13,200 | 1d12 C | 60 ft. | Staggered | L | 20 Charges | 1 | Nonlethal | ||
13 | 50,500 | 3d6 C | 60 ft. | Staggered | L | 20 Charges | 1 | Nonlethal | ||
3 | 250 | - | 20 ft. | - | L | 1 Drawn | - | Explode (10 ft.; see text) | ||
6 | 650 | - | 20 ft. | - | L | 1 Drawn | - | Explode (10 ft.; see text) | ||
9 | 2,000 | - | 20 ft. | - | L | 1 Drawn | - | Explode (15 ft.; see text) | ||
12 | 5,000 | - | 20 ft. | - | L | 1 Drawn | - | Explode (20 ft.; see text) | ||
15 | 16,000 | - | 20 ft. | - | L | 1 Drawn | - | Explode (25 ft.; see text) | ||
18 | 49,000 | - | 20 ft. | - | L | 1 Drawn | - | Explode (30 ft.; see text) | ||
14 | 83,000 | 3d10 E | 60 ft. | Arc 2d10 | 1 | 40 Charges | 2 | Boost 1d10, Living | ||
5 | 3,300 | 1d10 E | 40 ft. | Arc 1d10 | 1 | 20 Charges | 2 | Boost 1d6, Living | ||
18 | 354,000 | 11d4 S | - | - | L | - | - | Analog, Conceal, Operative | ||
3 | 1,300 | 1d4 S | - | - | L | - | - | Analog, Conceal, Operative | ||
8 | 9,100 | 2d4 S | - | - | L | - | - | Analog, Conceal, Operative | ||
13 | 48,600 | 5d4 S | - | - | L | - | - | Analog, Conceal, Operative | ||
16 | 175,000 | 3d6 | - | - | - | - | - | Variant Boost (3d6, 5/day) | ||
2 | 750 | 1d1 | - | - | - | - | - | Variant Boost (1d3, 2/day) | ||
7 | 6,950 | 1d4 | - | - | - | - | - | Variant Boost (2d4, 3/day) | ||
5 | 3,000 | 1d3 | - | - | - | - | - | Variant Boost (1d4, 3/day) | ||
13 | 45,000 | 1d12 | - | - | - | - | - | Variant Boost (2d6, 4/day) | ||
20 | 750,000 | 6d6 | - | - | - | - | - | Variant Boost (6d6, 5/day) | ||
4 | 2,300 | 1d4 S | - | - | L | - | - | Analog, Operative, Tail | ||
4 | 2,400 | 1d6 A | S | - | Corrode 1d6 | L | 20 | 1 | Modal, Powered (capacity 20; usage 1) | ||
20 | 925,000 | 8d12 A | S | - | Corrode 4d6 | L | 40 | 2 | Modal, Powered (capacity 40; usage 2) | ||
12 | 39,100 | 4d6 A | S | - | Corrode 2d6 | L | 20 | 1 | Modal, Powered (capacity 20; usage 1) | ||
16 | 195,000 | 8d6 A | S | - | Corrode 3d6 | L | 40 | 2 | Modal, Powered (capacity 40; usage 2) | ||
8 | 10,500 | 2d6 A | S | - | Corrode 1d6 | L | 20 | 2 | Modal, Powered (capacity 20; usage 1) | ||
12 | 39,000 | 2d6 B | 60 ft. | Push (5 ft.) | L | 20 Charges | 2 | Force | ||
19 | 620,000 | 5d6 B | 60 ft. | Push (10 ft.) | L | 20 Charges | 2 | Force | ||
7 | 6,900 | 1d6 B | 40 ft. | Push (5 ft.) | L | 20 Charges | 2 | Force | ||
2 | 410 | 1d3 So | - | Deafen | L | 20 | 1 | Conceal, Grapple, Operative, Powered (capacity 20; usage 1), Throttle | ||
7 | 7,200 | 2d4 So | - | Deafen | L | 20 | 1 | Conceal, Grapple, Operative, Powered (capacity 20; usage 1), Throttle | ||
16 | 189,000 | 6d6 So | - | Deafen | L | 20 | 1 | Conceal, Grapple, Operative, Powered (capacity 20; usage 1), Throttle | ||
11 | 27,100 | 3d6 So | - | Deafen | L | 20 | 1 | Conceal, Grapple, Operative, Powered (capacity 20; usage 1), Throttle | ||
20 | 927,000 | 10d6 So | - | Deafen | L | 20 | 1 | Conceal, Grapple, Operative, Powered (capacity 20; usage 1), Throttle | ||
19 | 606,000 | 6d10 C | 100 ft. | Suffocate | 1 | 80 Charges | 2 | Antibiological | ||
6 | 4,400 | 1d8 C | 60 ft. | Suffocate | 1 | 20 Charges | 1 | Antibiological | ||
2 | 1,020 | 1d6 C | 60 ft. | Suffocate | 1 | 20 Charges | 1 | Antibiological | ||
16 | 182,000 | 4d10 C | 100 ft. | Suffocate | 1 | 40 Charges | 1 | Antibiological | ||
11 | 26,300 | 2d10 C | 80 ft. | Suffocate | 1 | 40 Charges | 2 | Antibiological | ||
20 | 904,000 | 9d10 C | - | Suffocate | 1 | - | - | Analog, Block | ||
6 | 4,600 | 1d10 C | - | Suffocate | 1 | - | - | Analog, Block | ||
2 | 1,080 | 1d4 C | - | Suffocate | 1 | - | - | Analog, Block | ||
15 | 123,000 | 5d10 C | - | Suffocate | 1 | - | - | Analog, Block | ||
11 | 27,100 | 3d10 C | - | Suffocate | 1 | - | - | Analog, Block | ||
1 | 215 | 1d1 | - | Burn 1d4 | - | - | - | - | ||
8 | 9,080 | 2d8 S & So | - | Deafen | L | 40 | 2 | Powered (capacity 40; usage 2) | ||
13 | 47,100 | 6d6 S & So | - | Deafen | L | 40 | 4 | Powered (capacity 40; usage 4) | ||
3 | 1,270 | 1d6 S & So | - | Deafen | L | 20 | 2 | Powered (capacity 20; usage 2) | ||
18 | 363,000 | 15d6 S & So | - | Deafen | L | 80 | 4 | Powered (capacity 80; usage 4) | ||
2 | 450 | 1d10 B | - | - | 1 | - | - | Analog | ||
5 | 3,070 | 1d8 S | - | - | L | - | - | Analog, Block | ||
2 | 1,080 | 1d4 F | So | 30 ft. | - | L | 20 Charges | 4 | Modal (sonic) | ||
5 | 3,400 | 1d6 F | So | 30 ft. | - | L | 20 Charges | 4 | Modal (sonic) | ||
8 | 11,000 | 2d4 F | So | 30 ft. | - | L | 20 Charges | 4 | Modal (sonic) | ||
11 | 28,600 | 2d8 F | So | 30 ft. | - | L | 20 Charges | 4 | Modal (sonic) | ||
14 | 81,000 | 2d10 F | So | 60 ft. | - | L | 20 Charges | 4 | Modal (sonic) | ||
16 | 195,000 | 3d10 F | So | 60 ft. | - | L | 40 Charges | 4 | Modal (sonic) | ||
20 | 919,000 | 4d10 F | So | 80 ft. | - | L | 40 Charges | 4 | Modal (sonic) | ||
1 | 490 | - | 20 ft. | - | L | 1 Drawn | - | Explode (10 ft.), Mire 1d4 rounds | ||
9 | 3,950 | - | 20 ft. | - | L | 1 Drawn | - | Explode (10 ft.), Mire 2d4 rounds | ||
13 | 14,700 | - | 20 ft. | - | L | 1 Drawn | - | Explode (15 ft.), Mire 1 minute | ||
19 | 163,000 | - | 20 ft. | - | L | 1 Drawn | - | Explode (25 ft.), Mire 1 minute | ||
5 | 3,100 | 2d4 E & F | - | - | L | 20 | 1 | Powered (capacity 20; usage 1), Professional (contractor) | ||
16 | 164,000 | 11d4 E & F | - | - | L | 40 | 4 | Powered (capacity 40; usage 4), Professional (contractor) | ||
11 | 25,800 | 5d4 E & F | - | - | L | 40 | 2 | Powered (capacity 40; usage 2), Professional (contractor) | ||
1 | 300 | 1d4 E & F | - | - | L | 20 | 1 | Powered (capacity 20; usage 1), Professional (contractor) | ||
10 | 2,500 | - | 20 ft. | - | L | 1 Drawn | - | Explode (10 ft.; see text) | ||
14 | 71,200 | - | 80 ft. | Injection DC +4 | 1 | 1 Dart | 1 | Injection, Sniper (750 ft.), Subtle, Unwieldy | ||
5 | 2,980 | - | 60 ft. | Injection DC +3 | 1 | 1 Dart | 1 | Injection, Sniper (500 ft.), Subtle, Unwieldy | ||
1 | 375 | - | 40 ft. | Injection DC +2 | 1 | 1 Dart | 1 | Injection, Sniper (250 ft.), Subtle, Unwieldy | ||
16 | 177,500 | 3d8 | - | Push (25 ft.) | - | - | - | - | ||
4 | 1,950 | 1d2 | - | Push (5 ft.) | - | - | - | - | ||
10 | 17,500 | 1d8 | - | Push (10 ft.) | - | - | - | - | ||
7 | 7,000 | 1d4 | - | Push (10 ft.) | - | - | - | - | ||
1 | 115 | 1d1 | - | Push (5 ft.) | - | - | - | - | ||
13 | 47,500 | 2d8 | - | Push (20 ft.) | - | - | - | - | ||
19 | 561,000 | 4d8 | - | Push (30 ft.) | - | - | - | - | ||
16 | 145,000 | 5d6 C | - | Staggered | L | 40 | 1 | Conceal, Operative, Powered (capacity 40; usage 1) | ||
12 | 32,400 | 2d6 C | - | Staggered | L | 40 | 1 | Conceal, Operative, Powered (capacity 40; usage 1) | ||
4 | 2,810 | 1d4 C | - | Staggered | L | 40 | 1 | Conceal, Operative, Powered (capacity 40; usage 1) | ||
7 | 5,540 | 1d6 C | - | Staggered | L | 40 | 1 | Conceal, Operative, Powered (capacity 40; usage 1) | ||
20 | 729,000 | 7d6 C | - | Staggered | L | 40 | 1 | Conceal, Operative, Powered (capacity 40; usage 1) |
Ammunition
Name | Level | Price | Capacity | Special | Bulk | |
---|---|---|---|---|---|---|
12 | 5,200 | 20 | 3d6 P | L | ||
18 | 53,700 | 20 | 10d6 P | L | ||
1 | 75 | 20 | Fiery | L | ||
2 | 50 | 25 | Fiery | L | ||
5 | 450 | 10 | Fiery | L | ||
3 | 180 | 20 | Fiery | L | ||
2 | 150 | 25 | Fiery | L | ||
2 | 60 | 30 | Fiery | L | ||
2 | 110 | 25 | Fiery | L | ||
9 | 2,150 | 10 | - | L | ||
7 | 820 | 25 | - | L | ||
14 | 9,420 | 25 | - | L | ||
19 | 175,000 | 1 | 17d12 E & F | 1 | ||
11 | 6,700 | 1 | 8d8 E & F | 1 | ||
16 | 53,200 | 1 | 12d10 E & F | 1 |
Weapon Accessories
Name | Level | Price | Capacity | Usage | Weapon Type | Bulk | |
---|---|---|---|---|---|---|---|
1 | 300 | - | - | Longarm, Heavy Weapon, Sniper | L | ||
1 | 150 | - | - | Longarm, Heavy Weapon, Sniper, Small Arm | L | ||
2 | 700 | - | - | Longarm, Heavy Weapon, Sniper | - | ||
1 | 350 | - | - | Longarm, Sniper | L | ||
3 | 1,250 | - | - | Basic Melee, Advanced Melee | L | ||
3 | 1,200 | - | - | Projectile | L | ||
1 | 400 | - | - | Longarm, Heavy Weapon, Sniper | - | ||
7 | 5,400 | - | - | Basic Melee, Advanced Melee, Small Arm | L | ||
2 | 600 | - | - | Small Arm | L | ||
2 | 750 | - | - | Basic Melee, Advanced Melee, Longarm, Heavy Weapon, Sniper, Small Arm | L | ||
6 | 4,250 | - | - | Basic Melee, Advanced Melee, Small Arm | L | ||
7 | 5,600 | - | - | Heavy Weapon | 2 | ||
3 | 1,400 | - | - | Heavy Weapon | 1 | ||
9 | 15,000 | - | - | Heavy Weapon | 2 | ||
6 | 4,000 | 20 | 1/minute | Basic Melee, Advanced Melee, Longarm, Heavy Weapon, Sniper, Small Arm | L | ||
1 | 325 | 20 | 1/hour | Longarm, Heavy Weapon, Sniper, Small Arm | L | ||
12 | 37,500 | 20 | 1/hour | Longarm, Heavy Weapon, Sniper, Small Arm | - | ||
6 | 4,300 | 20 | 1/hour | Longarm, Heavy Weapon, Sniper, Small Arm | - | ||
4 | 2,350 | 20 | 1/hour | Longarm, Heavy Weapon, Sniper, Small Arm | - | ||
9 | 12,500 | 20 | 1/hour | Longarm, Heavy Weapon, Sniper, Small Arm | - | ||
3 | 1,350 | - | - | Longarm, Heavy Weapon, Sniper, Small Arm | - | ||
5 | 3,000 | 20 | 1/hour | Longarm, Heavy Weapon, Sniper, Small Arm | L | ||
2 | 1,000 | - | - | Longarm, Heavy Weapon, Sniper, Small Arm | L | ||
4 | 1,850 | - | - | Longarm, Heavy Weapon, Sniper | L | ||
2 | 850 | - | - | Longarm, Heavy Weapon, Sniper | L | ||
7 | 5,950 | - | - | Longarm, Heavy Weapon, Sniper | L | ||
1 | 150 | - | - | Longarm, Heavy Weapon, Sniper | L |
Weapon Fusions
Name | Level | Description | |
---|---|---|---|
5 | The accurate fusion bestows exceptional balance and handling on a weapon. When you take a move action to aim a weapon with this fusion at a specific target, you gain a +1 bonus to your next attack roll with that weapon provided neither you nor your target has moved since you aimed. You also gain this bonus if you take a move action to aim for other purposes, such as aiming a weapon with the sniper special property. Only ranged weapons can benefit from this fusion. | ||
6 | When you defeat a foe, a weapon with the advancing fusion draws you further into the fray. The first time each round that you make a successful melee attack with an advancing weapon that drops a foe (by killing it or rendering it unconscious), you can take a guarded step as a reaction. This movement must move you closer to at least one foe. | ||
9 | When you score a critical hit against a significant enemy with a weapon that has the beneficent fusion, you gain one charge of beneficence. As long as you are wielding the same weapon, you can expend a charge of beneficence to cast either remove affliction or lesser remove condition as a spell-like ability, using the weapon’s item level as your caster level. You cannot have more than one charge of beneficence at a time, and you lose all charges of beneficence if you take a 10 minute rest and spend a Resolve Point to regain your Stamina Points or if you take an 8-hour rest and regain your daily-use abilities and spells. If the weapon with the beneficent fusion has an item level of 14 or higher, you can instead use a charge of beneficence to cast remove condition. If the weapon has an item level of 19 or higher, you can instead use a charge of beneficence to cast greater remove condition. A weapon cannot have the beneficent weapon fusion if it also has the unholy or wounding weapon fusions. | ||
5 | The bombarding fusion allows a weapon to duplicate the effect of a single grenade that is loaded into an extradimensional space within the weapon. Loading a grenade into a weapon with the bombarding fusion takes a full round, as does removing a previously loaded grenade. A grenade loaded into a weapon with the bombarding fusion cannot have an item level greater than the weapon’s item level. The grenade cannot be detonated, sundered, or otherwise affected while it is within this extradimensional space, and if the weapon is destroyed or gains the broken condition, the grenade is permanently destroyed. Once per day, a weapon with the bombarding fusion can launch a mystic version of the loaded grenade. This acts as throwing the grenade, and uses the same proficiency and range increment as throwing a grenade, but does not require a free hand. As long as you are wielding a weapon with the bombarding fusion and it has not yet used this ability, you can launch the grenade as a ranged attack. Once this ability has been used, the loaded grenade can be removed from the extradimensional space, but a new grenade cannot be loaded into it until 24 hours have passed. | ||
7 | A weapon with the charge disrupting fusion disrupts power sources. When you score a critical hit using a weapon with the charge disrupting fusion, either the target or a single visible object carried by the target is subject to discharge, as the spell. The target creature (or its bearer, in the case of an object) can attempt a Fortitude save to negate the effect, as normal. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the charge disrupting effect. | ||
3 | Weapons with the conserving fusion preserve their ammunition and charges after a miss. When you miss with a ranged attack roll, your charge or ammunition is not consumed, as though the weapon had never been fired. This fusion does not prevent your weapon from malfunctioning or breaking as a consequence of your attack. Only weapons that use arrows, batteries, darts, flares, grenade arrows, mini-rockets, rounds, or scattergun shells as ammunition can benefit from a conserving fusion. | ||
8 | The continuous fusion lets a weapon with the line special property sustain fire continuously by expending additional charges. When you make a line attack with a weapon with this fusion, you can expend additional ammunition or charges equal to the weapon’s usage value to sustain your attack until the start of your next turn. This has no additional effect on targets already within the line, but anything that moves across your weapon’s line is attacked using your original attack roll and damage. If you hit but fail to damage this new target, it blocks your line as normal. If an existing blockage is removed, your line extends out to its maximum range unless blocked anew, and it can damage creatures and objects that it failed to reach previously. You can’t damage a single target more than once in a round with the continuous fusion, even if it moves in and out of the path of your attack. If you move from where you initiated the attack for any reason, your line automatically ends. Only weapons that can make a line attack benefit from this fusion. You can use the continuous fusion with unwieldy weapons. | ||
6 | The cruel fusion feeds on fear and despair. When you strike a target that is frightened, panicked, or shaken with a weapon with this fusion, the target is sickened for 1 round. When you make a successful attack that drops a foe (either by killing it or knocking it unconscious), you gain 5 temporary Hit Points that last for 10 minutes. Weapons with the nonlethal special property cannot benefit from the cruel fusion. | ||
3 | Weapons with the defending fusion aid their wielder when blocking or fighting defensively. When you fight defensively while attacking with a weapon with this fusion, you gain a +1 bonus to attack rolls with the weapon (effectively reducing the penalty from fighting defensively to –3) and an additional +1 bonus to AC until the start of your next turn. Additionally, if your weapon has the block weapon special property, increase the enhancement bonus to your AC against melee attacks from that target to +2. Only melee weapons can benefit from this fusion. | ||
5 | A projectile weapon with the energetic fusion relies on energy rather than physical ammunition to generate kinetic attacks. Instead of being loaded with darts, rounds, or scattergun shells, the weapon is loaded with a battery. The type of battery the projectile weapon uses depends on its original capacity as follows: 1–20 use batteries, 21–40 use high-capacity batteries, 41–80 use super-capacity batteries, and 81 or more use ultracapacity batteries. The weapon’s usage does not change, but it takes charges from the installed battery, rather than expending physical ammunition. The fusion converts the energy into physical bullets which target KAC and deal damage normally for the weapon. Only weapons in the projectile category that would normally use darts, rounds, or scattergun shells can benefit from the energetic fusion. | ||
6 | The ensnaring fusion binds the target on a critical hit. On a critical hit with this weapon, you can apply the entangle weapon special property. The entangle effect ends after 1 minute if the target has not already escaped it. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the entangle effect. If you successfully affect a target with both the entangling and ensnaring fusions on the same attack roll, only the ensnaring fusion applies, and your use of the entangling fusion is not consumed. Only weapons that deal bludgeoning, cold, piercing, or slashing damage can benefit from this fusion. | ||
8 | The guarded fusion guides timing so that ranged attacks don’t leave the wielder vulnerable. When you make a ranged attack using a weapon with this fusion, your attack does not provoke an attack of opportunity. The guarded fusion does not prevent attacks of opportunity provoked for any reason other than making a ranged attack. Only ranged and thrown weapons can benefit from this fusion. | ||
2 | The inspiring fusion imbues a weapon with hope. When you score a critical hit using a weapon with the inspiring fusion, you and all allies within 60 feet gain a +2 morale bonus to saving throws against attacks, effects, and spells from the target of your attack for 1 minute. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the inspiring effect. | ||
1 | The invigorating fusion fills its wielder with vigor when defeating foes. After making a successful attack with this weapon that drops a foe (by killing it or rendering it unconscious), you feel a rush of energy that eliminates the fatigued condition and reduces exhaustion to fatigue. If you were neither exhausted nor fatigued, you instead gain a +3 morale bonus to Strength-, Dexterity- and Constitution-based ability checks and skill checks, and you gain a +10 enhancement bonus to your speed for all of your modes of movement until the end of your next turn. | ||
5 | Successful attacks with a weapon with the limning fusion surround the target with a glowing aura. For 1 round after you successfully attack a single creature with your weapon, it is surrounded by a pale glow that reveals its location. While so illuminated, the creature takes a –20 penalty to Stealth checks and does not benefit from concealment provided by darkness, invisibility, smoke, and similar effects. However, displacement and other effects that shift location entirely are not negated. The light is too dim to harm creatures vulnerable to light and does not serve to illuminate anything but the creature affected by limning. Limning weapons create glows in a variety of hues, and some even bestow a variety of colors. The limning fusion has no effect on attacks that affect multiple foes. | ||
9 | Once per day when you successfully attack a foe with a weapon with the malediction fusion, as a reaction you can cast bestow curse on the target as a spell-like ability (using the weapon’s item level as the caster level). This does not provoke an attack of opportunity. If the weapon with this fusion has an item level of 14 or higher you may use this ability twice per day, and if it has an item level of 19 or higher you may use this ability three times per day. A weapon cannot have the malediction fusion if it also has either the holy or merciful weapon fusions. | ||
6 | A weapon with the menacing fusion aggressively pushes against your foe’s guard, making way for other attackers. When you hit an enemy with a melee attack using a menacing weapon, that enemy is considered flanked for all other melee attackers until the start of your next turn. This weapon fusion does not provide any benefit to your own attacks. Only melee weapons can benefit from the menacing fusion. | ||
7 | Scoring a critical hit with a weapon with the mind rending fusion damages the psyche of the creature struck. The target can negate this effect with a successful Will save; otherwise, roll on the Psychic Trauma table to determine how the target creature is affected. If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or a psychic trauma. Psychic trauma is a mind-affecting effect. While each psychic trauma exploits a potential neurosis, the trauma does not cause actual insanity. The effects of psychic trauma can be removed with the remove affliction spell (DC = 15 + half the item level of the mind rending weapon)| 1-5 | Anxiety | Shaken 1d4 rounds || 6-9 | Indecision | Staggered 1d4 rounds || 10-12 | Dementia | Confused 1 round || 13-14 | Amnesia | -5 penalty to all skill checks to recall knowledge for 24 hours || 15-16 | Paranoia | Not treated as an ally and can't treat any other character as an ally for 24 hours || 17-18 | Despair | -2 penalty to attack rolls and saving throws for 24 hours || 19-20 | Phobia | Panicked 1 round | | ||
10 | Damage from a weapon with the nullifying fusion temporarily reduces spell resistance. When you damage a creature with spell resistance using a weapon with this fusion, its spell resistance is reduced by 2 until the end of your next turn. Multiple hits from weapons with this fusion stack. | ||
5 | A weapon with the obscuring fusion emits mist, smoke, or a similar obscuring vapor when wielded. After attacking with the weapon, as a move action you can cause the weapon to emit enough vapor to conceal you until the start of your next turn. This effect ends immediately if you move for any reason from where you made your attack. This concealment does not interfere with your attacks or benefit others, even if they move into the space you attacked from, and you can’t use it to hide. Conditions such as strong wind or vacuum that quickly disperse vapors negate this concealment. Only projectile weapons or those that deal cold or fire damage can benefit from this fusion. | ||
2 | The opportunistic fusion guides your accuracy when making attacks of opportunity and leaves your foes vulnerable to your attack. You gain a +2 bonus to attacks of opportunity made with this weapon. If your attack of opportunity hits, you gain a +2 bonus to the damage roll for that attack of opportunity. This damage increases by 1 if the weapon is item level 5, and by an additional 1 for every 5 item levels thereafter. Only melee weapons can benefit from this fusion. | ||
3 | The potent fusion boosts the DC of saving throws associated with the weapon. When you attack using a weapon with this fusion, increase the DC for saving throws against the weapon’s critical hit effects, other weapon fusions, weapon special properties, and any effect delivered by the weapon (such as an injected poison) by 1. | ||
5 | Subsequent wounds from a weapon with the punishing fusion have greater effect. When you damage a creature with the weapon, you receive a +1 bonus to damage against that target with this weapon until the end of your turn. If you successfully damage the same creature with this weapon multiple times in the same round, the bonus increases by 1 on each additional attack. If you damage a creature with this weapon when it isn’t your turn, such as with an attack of opportunity, the bonus lasts until the end of your next turn after the attack. | ||
8 | The rebounding fusion lets you bounce your attacks off a wall to reach your target. When making a ranged attack, you can ricochet your attack off a single solid barrier into your target. You take a –4 penalty to your attack roll. You must have line of sight to your target, and your target still benefits from any applicable concealment. Calculate cover based on the point you ricochet from. The fusion prevents any damage to the barrier and allows you to carom shots at apparently impossible angles. You can’t ricochet off a barrier your weapon would automatically pass through, such as rebounding a laser off a transparent surface, but you can ricochet off a barrier that your weapon would normally destroy. A thrown weapon with both the rebounding and returning fusions returns as normal, rebounding off the barrier again on its way back to you. Only thrown and ranged weapons can benefit from this fusion. | ||
1 | The secured fusion ties the weapon to a single owner. When you use your weapon, it functions normally, but when wielded by any other, it remains inert and useless. Any analog, nonmagical properties of the weapon that do not require ammunition or charges still function, so a club would still be a club, but a pistol becomes merely an improvised weapon. Only the person who places a secured fusion seal on a weapon can remove it from that weapon. Once removed, the fusion seal can be affixed to a new weapon by a new owner. Even if not the owner, a character trained in Mysticism can remove an installed secured fusion or fusion seal using a process similar to transferring a fusion. For a fusion, this costs half as much as purchasing the fusion for the weapon on which it is currently installed; for a seal, this is half the cost of the seal itself. The process takes 8 hours. Afterward, a fusion can be installed on a new weapon and assigned a new owner for the installation cost, and a fusion seal can be used normally. | ||
5 | With the selective weapon fusion, you can exclude a single target from a weapon’s area of effect. When using a selective weapon to make an automatic, blast, explode, line, or other form of area attack that affects multiple targets, you can choose a single target to leave out of the area of effect. | ||
1 | The soulfire fusion (and soulfire fusion seals) can only be applied to solarian weapon crystals. When you hit a target with a solar weapon augmented by a solarian weapon crystal with the soulfire fusion, you add your Charisma bonus to the damage done, in addition to your Strength bonus. | ||
1 | The stabilizing fusion helps you keep your orientation in zero gravity. While wielding such a weapon, you can steady yourself even if you don’t have a surface to grab onto or a means of propulsion. If you do have such means, you can steady yourself as either a move action or a swift action. You gain a +4 bonus to checks to avoid gaining the off-kilter condition. Only melee weapons, small arms, and long arms can benefit from the stabilizing fusion. | ||
2 | The throwing fusion makes even the most cumbersome melee weapon usable as a thrown weapon. A melee weapon with this fusion gains the thrown special property with a range increment of 10 feet. If the weapon has an item level of 10 or higher, the range increment is 20 feet. This fusion allows you to add additional fusions that benefit thrown weapons. You must be proficient with a melee weapon with the throwing fusion in order to benefit from the thrown special property granted by it. Only melee weapons can benefit from the throwing fusion. | ||
10 | The tracking fusion lets you locate a creature recently damaged by the weapon. Activating the fusion is a move action that binds the tracking fusion to the first creature you damage with the weapon before the start of your next turn. Once you track a target with this fusion, you are aware of the target’s location as long as it is within 1,000 feet and you keep the weapon with this fusion in hand. If the target is further away, you can attempt a Perception check (opposed by the target creature’s Stealth check) to know approximately what direction the creature is in, though not accurately enough to triangulate its exact location. This is considered a magic divination. The tracking effect is removed if the target travels more than 10 miles away from you, the target changes planes, the effect is dispelled, you fail a Perception check to know its general distance by 10 or more, or 24 hours have passed since you last damaged the target with this weapon. For the purposes of dispelling the tracking effect, treat the effect as a spell with a caster level equal to the weapon’s item level. You can track only one creature at a time. Activating the tracking weapon fusion again automatically ends any previous binding. Only attacks made by the weapon against a single target can benefit from this fusion. | ||
4 | The vanishing fusion can hide its wielder from the sight of one foe. Once per day after making an attack with your weapon, regardless of whether you hit your target, you can become invisible to that target per invisibility for a number of rounds equal to the weapon’s item level. Any attacks you make (even against other targets) end your invisibility as normal. All creatures other than the target continue to be able to see you normally. Only small arms and weapons with the operative special property can benefit from this fusion. |
Augmentations
Name | Level | Price | Systems | |
---|---|---|---|---|
15 | 109,400 | Skin | ||
16 | 170,800 | Skin | ||
17 | 263,000 | Skin | ||
18 | 388,000 | Skin | ||
19 | 587,000 | Skin | ||
20 | 891,000 | Skin | ||
11 | 25,900 | Eyes | ||
11 | 23,400 | Brain | ||
1 | 200 | Heart, or Lungs | ||
6 | 4,000 | Heart, or Lungs | ||
12 | 30,000 | Heart, or Lungs | ||
18 | 350,000 | Heart, or Lungs | ||
20 | 775,000 | Heart, or Lungs | ||
1 | 200 | Arm | ||
6 | 4,000 | Arm | ||
12 | 30,000 | Arm | ||
18 | 350,000 | Arm | ||
20 | 775,000 | Arm | ||
5 | 3,075 | Skin | ||
18 | 342,000 | Lungs | ||
3 | 1,350 | All Hands | ||
17 | 270,000 | Skin | ||
10 | 18,000 | Skin | ||
18 | 365,000 | Brain | ||
1 | 200 | Skin | ||
6 | 4,000 | Skin | ||
12 | 30,000 | Skin | ||
18 | 350,000 | Skin | ||
20 | 775,000 | Skin | ||
1 | 200 | All Legs | ||
6 | 4,000 | All Legs | ||
12 | 30,000 | All Legs | ||
18 | 350,000 | All Legs | ||
20 | 775,000 | All Legs | ||
12 | 38,000 | All Legs | ||
9 | 14,300 | Hand | ||
12 | 36,400 | Brain | ||
6 | 4,000 | Eyes | ||
9 | 13,700 | Ears | ||
13 | 50,900 | Ears | ||
6 | 4,450 | Ears | ||
14 | 66,500 | Throat | ||
11 | 25,400 | Throat | ||
17 | 225,000 | Throat | ||
1 | 200 | Hand | ||
6 | 4,000 | Hand | ||
12 | 30,000 | Hand | ||
18 | 350,000 | Hand | ||
20 | 775,000 | Hand | ||
8 | 8,220 | Heart | ||
9 | 13,260 | Eyes | ||
5 | 3,300 | Hand | ||
11 | 26,750 | Hand | ||
17 | 278,100 | Hand | ||
14 | 69,500 | All Hands | ||
4 | 2,260 | All Feet | ||
8 | 10,700 | All Feet | ||
4 | 1,850 | All Feet | ||
1 | 200 | Skin | ||
6 | 4,000 | Skin | ||
12 | 30,000 | Skin | ||
18 | 350,000 | Skin | ||
20 | 775,000 | Skin | ||
1 | 200 | Lungs | ||
6 | 4,000 | Lungs | ||
12 | 30,000 | Lungs | ||
18 | 350,000 | Lungs | ||
20 | 775,000 | Lungs | ||
2 | 515 | Spinal Column | ||
9 | 12,700 | Spinal Column | ||
15 | 118,500 | Spinal Column | ||
10 | 18,300 | Brain and Eyes | ||
13 | 49,700 | Brain and Eyes | ||
17 | 266,000 | Brain and Eyes | ||
20 | 820,000 | Brain and Eyes | ||
3 | 1,225 | Ears | ||
9 | 13,600 | Ears | ||
1 | 200 | Throat | ||
6 | 4,000 | Throat | ||
12 | 30,000 | Throat | ||
18 | 350,000 | Throat | ||
20 | 775,000 | Throat | ||
3 | 1,275 | Throat | ||
1 | 200 | Spinal Column | ||
6 | 4,000 | Spinal Column | ||
12 | 30,000 | Spinal Column | ||
18 | 350,000 | Spinal Column | ||
20 | 775,000 | Spinal Column | ||
4 | 2,030 | Skin | ||
1 | 370 | Skin | ||
6 | 4,400 | Skin | ||
1 | 200 | Brain | ||
6 | 4,000 | Brain | ||
12 | 30,000 | Brain | ||
18 | 350,000 | Brain | ||
20 | 775,000 | Brain | ||
11 | 26,520 | Eye | ||
3 | 1,530 | Eye | ||
7 | 7,140 | Eye | ||
15 | 122,400 | Eye | ||
19 | 612,000 | Eye | ||
1 | 200 | Brain | ||
6 | 4,000 | Brain | ||
12 | 30,000 | Brain | ||
18 | 350,000 | Brain | ||
20 | 775,000 | Brain | ||
10 | 17,900 | Spinal Column | ||
1 | 130 | Lungs | ||
6 | 4,250 | Eyes | ||
2 | 965 | Eyes | ||
14 | 75,000 | Arm and Hand | ||
8 | 8,550 | Arm and Hand | ||
5 | 3,250 | Heart | ||
8 | 10,100 | Heart | ||
12 | 38,500 | Heart | ||
15 | 122,000 | Heart | ||
19 | 605,000 | Heart | ||
2 | 700 | Skin | ||
4 | 1,900 | Skin | ||
7 | 5,890 | Skin | ||
10 | 17,000 | Skin | ||
13 | 46,350 | Skin | ||
17 | 230,850 | Skin | ||
7 | 5,500 | Endocrine | ||
1 | 330 | Hand | ||
5 | 2,830 | Ears | ||
1 | 200 | Spinal Column | ||
6 | 4,000 | Spinal Column | ||
12 | 30,000 | Spinal Column | ||
18 | 350,000 | Spinal Column | ||
20 | 775,000 | Spinal Column | ||
12 | 41,400 | Hand | ||
9 | 15,600 | Hand | ||
17 | 297,000 | Hand | ||
20 | 1,075,000 | Hand | ||
3 | 1,260 | Spinal Column | ||
10 | 17,640 | Spinal Column | ||
6 | 4,030 | Spinal Column | ||
1 | 200 | Throat | ||
6 | 4,000 | Throat | ||
12 | 30,000 | Throat | ||
18 | 350,000 | Throat | ||
20 | 775,000 | Throat | ||
1 | 200 | Skin | ||
6 | 4,000 | Skin | ||
12 | 30,000 | Skin | ||
18 | 350,000 | Skin | ||
20 | 775,000 | Skin | ||
2 | 850 | All Feet | ||
7 | 6,300 | Heart | ||
1 | 220 | Throat | ||
4 | 2,080 | Heart | ||
9 | 13,500 | Heart | ||
15 | 110,000 | Heart | ||
11 | 28,600 | All Arms | ||
14 | 80,300 | All Arms | ||
7 | 6,400 | All Arms | ||
1 | 200 | Endocrine | ||
6 | 4,000 | Endocrine | ||
12 | 30,000 | Endocrine | ||
18 | 350,000 | Endocrine | ||
20 | 775,000 | Endocrine | ||
1 | 200 | Throat | ||
6 | 4,000 | Throat | ||
12 | 30,000 | Throat | ||
18 | 350,000 | Throat | ||
20 | 775,000 | Throat | ||
4 | 2,120 | Arm and Hand | ||
8 | 9,250 | Arm and Hand | ||
1 | 200 | Brain | ||
6 | 4,000 | Brain | ||
12 | 30,000 | Brain | ||
18 | 350,000 | Brain | ||
20 | 775,000 | Brain | ||
1 | 200 | Eyes | ||
6 | 4,000 | Eyes | ||
12 | 30,000 | Eyes | ||
18 | 350,000 | Eyes | ||
20 | 775,000 | Eyes | ||
6 | 4,295 | All Legs and All Feet | ||
12 | 35,600 | All Legs and All Feet |
Items
Name | Level | Price | Bulk | Hands | Capacity | Usage | |
---|---|---|---|---|---|---|---|
1 | 1,125 | 1 | - | - | - | ||
1 | 625 | 1 | - | - | - | ||
11 | 30,000 | - | - | - | - | ||
4 | 2,200 | - | - | - | - | ||
12 | 35,000 | - | - | - | - | ||
13 | 55,000 | - | - | - | - | ||
5 | 3,200 | - | - | - | - | ||
14 | 65,000 | - | - | - | - | ||
6 | 4,200 | - | - | - | - | ||
1 | 80 | L | - | 10 | 1/use | ||
3 | 1,450 | - | - | 20 | 1/hour | ||
1 | 250 | 2 | - | - | - | ||
3 | 1,350 | L | - | - | - | ||
7 | 5,500 | L | - | - | - | ||
11 | 22,000 | L | - | - | - | ||
1 | 75 | - | - | - | - | ||
5 | 450 | - | - | - | - | ||
10 | 2,700 | - | - | - | - | ||
15 | 16,200 | - | - | - | - | ||
7 | 1,400 | - | - | - | - | ||
20 | 0 | L | - | - | - | ||
9 | 13,500 | 1 | 1 | 100 | 10/hour | ||
1 | 15 | 1 | - | - | - | ||
1 | 3 | L | - | - | - | ||
20 | 0 | L | - | - | - | ||
1 | 2 | L | - | - | - | ||
1 | 5 | L | - | - | - | ||
7 | 4,000 | - | - | - | - | ||
2 | 1,000 | - | - | - | - | ||
11 | 23,000 | - | - | - | - | ||
8 | 9,500 | 2 | - | - | - | ||
1 | 1 | L | - | - | - | ||
13 | 54,000 | L | - | - | - | ||
17 | 270,000 | L | - | - | - | ||
9 | 14,500 | L | - | - | - | ||
14 | 65,000 | L | 1 | 80 | 8/round | ||
1 | 150 | L | 1 | 20 | 2/use | ||
12 | 8,000 | - | - | - | - | ||
5 | 2,750 | - | - | - | - | ||
5 | 2,750 | L | - | - | - | ||
1 | 5 | L | - | - | - | ||
1 | 5 | L | - | - | - | ||
1 | 5 | L | - | - | - | ||
2 | 100 | L | - | - | - | ||
1 | 5 | L | - | - | - | ||
1 | 75 | - | - | - | - | ||
5 | 450 | - | - | - | - | ||
10 | 2,700 | - | - | - | - | ||
15 | 16,200 | - | - | - | - | ||
1 | 115 | 1 | - | - | - | ||
4 | 1,850 | L | - | - | - | ||
8 | 8,500 | L | - | - | - | ||
12 | 34,000 | L | - | - | - | ||
7 | 6,500 | - | - | - | - | ||
19 | 500,000 | 1 | - | - | - | ||
15 | 80,000 | - | - | - | - | ||
1 | 25 | 1 | - | - | - | ||
2 | 200 | - | - | - | - | ||
4 | 2,000 | L | - | - | - | ||
8 | 9,000 | L | - | - | - | ||
12 | 38,000 | L | - | - | - | ||
1 | 400 | 1 | - | - | - | ||
3 | 1,200 | 1 | - | - | - | ||
5 | 2,500 | 2 | - | - | - | ||
6 | 600 | - | - | - | - | ||
4 | 2,100 | - | - | - | - | ||
2 | 55 | L | 1 | 20 | 1/hour | ||
4 | 2,000 | 6 | - | 20 | 1/hour | ||
10 | 18,000 | 6 | - | 100 | 1/hour | ||
5 | 3,000 | 1 | - | - | - | ||
3 | 1,200 | L | 1 | 20 | 1/use | ||
2 | 175 | - | - | 20 | 1/hour | ||
5 | 3,200 | 1 | - | - | - | ||
9 | 12,500 | 1 | - | - | - | ||
13 | 51,000 | 1 | - | - | - | ||
0 | 10 | - | - | - | - | ||
0 | 20 | - | - | - | - | ||
0 | 25 | - | - | - | - | ||
0 | 50 | - | - | - | - | ||
0 | 2 | - | - | - | - | ||
20 | 750,000 | 1 | - | 100 | 10/round | ||
1 | 500 | 1 | - | - | - | ||
15 | 20,250 | - | - | - | - | ||
10 | 17,000 | L | - | - | - | ||
6 | 4,000 | L | - | 40 | 1/round | ||
3 | 250 | - | - | - | - | ||
6 | 650 | - | - | - | - | ||
9 | 2,000 | - | - | - | - | ||
12 | 5,000 | - | - | - | - | ||
15 | 16,000 | - | - | - | - | ||
18 | 49,000 | - | - | - | - | ||
1 | 100 | L | - | 20 | Varies | ||
1 | 350 | 3 | - | 20 | 1/use | ||
10 | 17,800 | 4 | - | 40 | Varies | ||
12 | 37,000 | L | - | 100 | 1/10 minutes | ||
2 | 800 | L | - | 20 | 1/10 minutes | ||
19 | 600,000 | 4 | - | - | - | ||
6 | 4,250 | - | - | - | - | ||
3 | 1,500 | 1 | 2 | 20 | 1/hour | ||
9 | 13,000 | L | - | - | - | ||
8 | 9,000 | L | - | 20 | 2/hour | ||
2 | 550 | L | - | 20 | 2/hour | ||
1 | 75 | - | - | - | - | ||
5 | 450 | - | - | - | - | ||
10 | 2,700 | - | - | - | - | ||
15 | 16,200 | - | - | - | - | ||
6 | 4,000 | 1 | - | - | - | ||
5 | 3,500 | 3 | - | - | - | ||
9 | 14,000 | 3 | - | - | - | ||
13 | 56,000 | 3 | - | - | - | ||
13 | 48,000 | - | - | - | - | ||
8 | 9,000 | - | - | - | - | ||
5 | 3,000 | - | - | - | - | ||
15 | 100,000 | - | - | - | - | ||
12 | 32,000 | 1 | 1 | 100 | 10/use | ||
7 | 5,500 | - | - | - | - | ||
1 | 5 | L | - | - | - | ||
1 | 100 | L | - | - | - | ||
1 | 400 | L | - | - | - | ||
1 | 250 | 1 | - | 20 | 5/round | ||
4 | 2,100 | 1 | - | 40 | 5/round | ||
8 | 9,300 | 1 | - | 40 | 5/round | ||
12 | 35,000 | 1 | - | 40 | 5/round | ||
16 | 165,000 | 1 | - | 100 | 5/round | ||
20 | 815,000 | 1 | - | 100 | 5/round | ||
15 | 105,000 | L | - | 100 | 1/minute | ||
1 | 375 | 4 | - | 20 | 1/day | ||
1 | 20 | L | - | - | - | ||
6 | 3,850 | - | - | - | - | ||
6 | 4,250 | L | - | - | - | ||
12 | 35,000 | L | - | - | - | ||
1 | 300 | L | - | 20 | 1/hour | ||
3 | 1,300 | 2 | - | 20 | 1/hour | ||
1 | 875 | 1 | - | - | - | ||
8 | 8,500 | 1 | - | 20 | 1/10 minutes | ||
4 | 1,800 | - | - | - | - | ||
8 | 8,400 | - | - | - | - | ||
12 | 33,500 | - | - | - | - | ||
10 | 19,000 | L | - | 40 | 4/round | ||
4 | 2,200 | L | - | 20 | Varies | ||
11 | 28,000 | L | - | - | - | ||
11 | 23,500 | 1 | - | - | - | ||
1 | 625 | 1 | - | - | - | ||
3 | 275 | L | - | - | - | ||
8 | 10,500 | L | - | - | - | ||
12 | 42,000 | L | - | - | - | ||
16 | 172,000 | L | - | - | - | ||
1 | 75 | 1 | - | - | - | ||
1 | 150 | 1 | - | - | - | ||
1 | 300 | 2 | - | - | - | ||
1 | 200 | L | 1 | 20 | 1/minute | ||
1 | 1 | - | - | - | - | ||
4 | 1,950 | 1 | 2 | 20 | Varies | ||
1 | 450 | 2 | - | - | - | ||
12 | 37,000 | 1 | - | - | - | ||
1 | 80 | - | - | - | - | ||
1 | 20 | - | - | - | - | ||
8 | 9,500 | - | - | - | - | ||
1 | 2 | L | - | - | - | ||
6 | 675 | - | - | - | - | ||
10 | 2,700 | - | - | - | - | ||
2 | 175 | - | - | - | - | ||
14 | 10,800 | - | - | - | - | ||
2 | 900 | - | - | 20 | 1/hour | ||
6 | 4,150 | L | - | 40 | 4/round | ||
11 | 24,500 | L | - | 40 | 4/round | ||
7 | 1,000 | - | - | - | - | ||
4 | 2,000 | 18 | - | 20 | 1/hour | ||
10 | 18,000 | 18 | - | 100 | 1/hour | ||
1 | 100 | - | - | 20 | 1/10 minutes | ||
6 | 4,500 | - | - | 80 | 1/10 minutes | ||
6 | 650 | L | 1 | - | - | ||
2 | 160 | L | 1 | - | - | ||
11 | 3,500 | L | 1 | - | - | ||
12 | 5,600 | L | 1 | - | - | ||
5 | 450 | L | 1 | - | - | ||
14 | 11,500 | L | 1 | - | - | ||
9 | 2,300 | L | 1 | - | - | ||
1 | 500 | 1 | - | - | - | ||
3 | 1,250 | 1 | - | - | - | ||
7 | 7,000 | 2 | - | - | - | ||
8 | 6,000 | - | - | - | - | ||
5 | 500 | - | - | 10 | 1/use | ||
1 | 50 | - | - | 10 | 1/use | ||
18 | 380,000 | 1 | - | 100 | 10/round | ||
6 | 4,000 | L | - | - | - | ||
5 | 3,000 | - | - | 40 | 5/round | ||
13 | 49,000 | - | - | 40 | 5/round | ||
9 | 13,000 | - | - | 40 | 5/round | ||
4 | 2,000 | 6 | - | 20 | 1/hour | ||
10 | 18,000 | 6 | - | 100 | 1/hour | ||
4 | 2,000 | - | - | - | - | ||
8 | 8,500 | - | - | - | - | ||
12 | 34,000 | - | - | - | - | ||
6 | 4,200 | - | - | - | - | ||
9 | 12,500 | - | - | - | - | ||
12 | 37,500 | - | - | - | - | ||
5 | 2,700 | 4 | - | 40 | 1/use | ||
4 | 2,000 | 20 | - | 20 | 1/hour | ||
10 | 18,000 | 20 | - | 100 | 1/hour | ||
1 | 100 | 1 | - | - | - | ||
4 | 2,050 | L | - | 20 | 2/hour | ||
17 | 250,000 | 2 | - | 100 | See text | ||
2 | 500 | 1 | 1 | 20 | 1/minute | ||
14 | 29,800 | - | - | - | - | ||
2 | 200 | - | - | - | - | ||
3 | 1,350 | - | - | - | - | ||
1 | 2 | - | - | - | - | ||
7 | 6,750 | 1 | - | - | - | ||
7 | 6,500 | L | - | - | - | ||
11 | 26,000 | L | - | - | - | ||
15 | 105,000 | L | - | - | - | ||
19 | 480,000 | L | - | - | - | ||
11 | 24,000 | - | - | - | - | ||
1 | 1 | L | - | - | - | ||
3 | 1,375 | L | 1 | 20 | 1/hour | ||
5 | 2,725 | L | 2 | 10 | 1/minute | ||
7 | 6,000 | L | 1 | 10 | 1/hour | ||
2 | 625 | L | 1 | 20 | 1/hour | ||
9 | 12,250 | L | 1 | 100 | 2/hour | ||
1 | 275 | L | 1 | 20 | 2/hour | ||
9 | 15,000 | L | - | 40 | 1/round | ||
6 | 4,500 | L | - | - | - | ||
10 | 18,000 | L | - | - | - | ||
14 | 73,000 | L | - | - | - | ||
1 | 25 | 1 | - | - | - | ||
7 | 950 | - | - | - | - | ||
3 | 200 | - | - | - | - | ||
2 | 100 | - | - | - | - | ||
4 | 325 | - | - | - | - | ||
5 | 450 | - | - | - | - | ||
4 | 350 | - | - | - | - | ||
1 | 625 | 1 | - | - | - | ||
1 | 75 | 1 | - | - | - | ||
5 | 2,650 | 1 | - | - | - | ||
1 | 10 | L | - | - | - | ||
6 | 4,000 | L | - | - | - | ||
1 | 400 | - | - | - | - | ||
19 | 550,000 | - | - | - | - | ||
3 | 1,400 | - | - | - | - | ||
5 | 2,800 | - | - | - | - | ||
7 | 6,000 | - | - | - | - | ||
9 | 12,500 | - | - | - | - | ||
11 | 25,000 | - | - | - | - | ||
13 | 50,000 | - | - | - | - | ||
15 | 100,000 | - | - | - | - | ||
17 | 225,000 | - | - | - | - | ||
4 | 2,000 | 2 | - | - | - | ||
3 | 750 | 1 | - | - | - | ||
1 | 75 | - | - | - | - | ||
5 | 450 | - | - | - | - | ||
10 | 2,700 | - | - | - | - | ||
15 | 16,200 | - | - | - | - | ||
5 | 500 | - | - | - | - | ||
1 | 150 | L | - | - | 1/hour | ||
1 | 150 | L | - | - | - | ||
5 | 2,850 | 2 | - | 20 | 1/hour | ||
18 | 188,000 | - | - | - | - | ||
6 | 3,850 | 1 | 1 | 20 | 1/use | ||
2 | 450 | - | 1 | 20 | See text | ||
7 | 6,500 | - | - | 40 | 1/minute | ||
2 | 900 | - | - | 20 | 1/minute | ||
14 | 75,000 | L | - | 100 | 5/round | ||
4 | 675 | - | - | - | - | ||
8 | 10,000 | 1 | - | - | - | ||
9 | 13,500 | L | - | - | - | ||
8 | 1,500 | - | - | - | - | ||
1 | 200 | L | - | - | - | ||
1 | 200 | L | - | - | - | ||
1 | 200 | L | - | - | - | ||
1 | 200 | L | - | - | - | ||
1 | 200 | L | - | - | - | ||
1 | 200 | L | - | - | - | ||
1 | 200 | L | - | - | - | ||
1 | 200 | L | - | - | - | ||
1 | 200 | L | - | - | - | ||
1 | 25 | 1 | - | - | - | ||
7 | 6,000 | L | - | 80 | 10/minute | ||
20 | 0 | L | - | - | - | ||
5 | 2,750 | - | - | - | - | ||
9 | 12,000 | - | - | - | - | ||
13 | 46,500 | - | - | - | - | ||
3 | 550 | - | - | - | - | ||
1 | 450 | L | - | - | - | ||
1 | 2 | L | - | - | - | ||
5 | 500 | - | - | - | - | ||
9 | 2,000 | - | - | - | - | ||
13 | 7,500 | - | - | - | - | ||
17 | 36,000 | - | - | - | - | ||
4 | 2,000 | 6 | - | 20 | 1/hour | ||
10 | 18,000 | 6 | - | 100 | 1/hour | ||
8 | 10,000 | L | - | - | - | ||
4 | 650 | - | - | - | - | ||
17 | 40,000 | - | - | - | - | ||
10 | 5,000 | - | - | - | - | ||
10 | 2,550 | - | - | - | - | ||
4 | 2,000 | L | - | 40 | 1/hour | ||
8 | 8,800 | L | - | 40 | 1/hour | ||
12 | 32,900 | L | - | 40 | 1/hour | ||
18 | 340,000 | 2 | - | 100 | 1/hour | ||
5 | 3,000 | - | - | 20 | 1/hour | ||
3 | 1,350 | 1 | - | 20 | 1/10 minutes | ||
3 | 500 | - | - | - | - | ||
1 | 10 | - | 1 | 20 | 1/use |
Manufacturers
Drone Mods
Your drone gains the Barricade feat. Your drone must have Engineering as a class skill and manipulator arms for you to select this mod. |
Your drone can be improved with one cybernetic or magitech augmentation, selected from only one of the following systems: arm, brain, ears, eyes, hand, legs, or throat. If the augmentation has an item level that is 4 or more levels lower than your ranks in Engineering (for cybernetics augmentations) or Mysticism (for magitech augmentations), you can create and install the augmentation yourself at no cost. You can change such self-built augmentations once per day with 1 hour of work. If the augmentation is not 4 or more levels lower than your appropriate skill ranks, you must acquire and pay for the augmentation (including changing or replacing the augmentation) normally. |
Your drone can dispense grease on itself or an adjacent object or area as a standard action. This functions as the spell *grease* (DC = 11 + your drone’s Dexterity modifier) but is not a magic effect. Once your drone has used this ability, it cannot do so again until you take a 10-minute rest and spend 1 Resolve to regain Stamina Points while you have access to your drone. |
Your drone can learn from its mistakes. When it fails a skill check, and attempts the same skill check for the same task the next round, on its second attempt it may roll the check twice and take the better of the two results. Once your drone has used this ability, it cannot use it again until you take ten minutes to review its programming. You may do this at the same time you take ten minutes and spend 1 Resolve Point to regain all your Stamina Points. |
Starfinder Core Rulebook © 2017, Paizo Inc.; Authors: Logan Bonner, Jason Bulmahn, Amanda Hamon Kunz, Jason Keeley, Robert G. McCreary, Stephen Radney-MacFarland, Mark Seifter, Owen K.C. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt.
Starfinder Armory © 2018, Paizo Inc.; Authors: Alexander Augunas, Kate Baker, John Compton, Eleanor Ferron, Thurston Hillman, Mikko Kallio, Lyz Liddell, Ron Lundeen, Matt Morris, David N. Ross, and Russ Taylor.