Microbot Grenade II
Grenade

Level

9

Price

4,200

Bulk

L

Capacity

1 Drawn

Usage

-

Range Increment

20 ft.

Damage

-

Critical

-

Special

Explode (5 ft.; see text)

When a microbot grenade detonates, the blast radius fills with microbots like those created by the microbot assault spell. The microbots consider only creatures in the blast radius to be the thrower's enemies, and they do not discriminate between the thrower's allies and enemies. The microbots last for 3 rounds. More advanced grenades create more dangerous microbots. The first time a creature leaves the area of the microbot cloud during a round, that creature takes 2d6 magical piercing damage.

Source

Armory pg. 122


Dragonscript

ID

b75d5ed30cd4c48a152cfa45
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