Captive-Star Amulet, Magnetar
Level
13
Price
54,000
Bulk
L
Hands
-
Capacity
-
Usage
-
The pendant of a captive-star amulet is a miniature containment field that holds magical energy compressed to resemble a tiny star. While you wear the amulet, if a spell includes you as a target, the necklace allows you to use the counter option of dispel magic against that spell as a reaction. You must attempt a dispel check (1d20 + half the amulet’s item level + your key ability score modifier). A captive-star amulet works once per day, but you can spend 1 Resolve Point to activate it a second time during that same day. Once you use a given captive-star amulet, you can’t use a different one for 24 hours. In addition to countering the spell, a magnetar captive-star amulet allows you to absorb a successfully countered spell to recover one of your previously expended spell slots of a level lower than that of the negated spell.
Source
Armory pg. 120
ID
a60ab602ac0283a2292c0dc0