Diagnostic Lozenge
Level
2
Price
175
Bulk
-
Hands
0
Capacity
20
Usage
1/hour
This smooth, thumb-sized device activates automatically when it is inside a living creature. You can implant a diagnostic lozenge subdermally in a willing or unconscious creature with a successful DC 20 Medicine check, or a creature can choose to swallow one. An activated diagnostic lozenge steers itself into a creature’s tissue and extrudes several filaments to monitor its status, broadcasting information on a predetermined wireless frequency to a designated receiver, such as a datapad or comm unit, as long as the receiver is within 1 mile of the lozenge. The diagnostic lozenge broadcasts the creature’s direction and distance relative to the receiver, as well as any of the following conditions that are affecting the creature: dead, dying, frightened, nauseated, panicked, sickened, stable, staggered, stunned, or unconscious. A single receiver can accept information from up to six different diagnostic lozenges simultaneously. When a diagnostic lozenge runs out of charges, it breaks down into harmless components that eventually pass out of the creature’s body. Diagnostic lozenges can’t normally be safely removed once activated.
Source
Armory pg. 101
ID
aeff6c483ae8cbf73a4e42b4