Scrambler Gloves, Mk 2
Level
10
Price
18,000
Bulk
L
Hands
-
Capacity
-
Usage
-
Runes and twisting lines crisscross the shimmering surface of scrambler gloves. The gloves count as a worn magic item unless you install them in armor, taking up one upgrade slot.
Twice per day, you can touch a creature with these gloves by attempting a melee attack against your target’s EAC. If you hit, the scrambler gloves disrupt the target’s mental faculties, rendering the victim confused and shaken for 1 round if it succeeds at a Will saving throw (DC = 10 + half the item level + your key ability score modifier), or for 1d3+1 rounds on a failed save. However, when the creature rolls on the confusion table, a result of 51–75 causes the creature to instead be staggered, and on a result of 76–100, the creature is instead staggered and can’t cast spells or activate supernatural abilities. This is a mind-affecting effect.
After you use the gloves, you can spend 1 Resolve Point to use them again. Any additional uses cost 2 Resolve points. Once you use a given pair of scrambler gloves, you can’t use a different pair for 24 hours.
Source
Armory pg. 124
ID
2d3298863abff49d7c8a5fd9