Plasma Beads, Mk 1
Magic
Worn

Level

6

Price

4,200

Bulk

-

Hands

-

Capacity

-

Usage

-

These four spherical beads strung with a cord emit a slight fiery glow from the plasma magically sealed inside them. While you wear the necklace, as a standard action, you can detach a bead and throw it (range increment 20 feet) as a ranged attack targeting a grid intersection (AC 5). If you throw the bead through a narrow opening, your attack roll must equal or exceed the opening’s AC (10 for a narrow opening or 15 for an extremely narrow one) to avoid hitting the side and detonating the bead prematurely. When the bead strikes a hard surface, it explodes in a 20-foot radius, dealing 3d6 electricity and fire damage according to its type. A target that succeeds at a DC 13 Reflex save takes only half damage. Once you detach a bead, it loses its magic if it hasn’t exploded after 5 rounds. If the necklace isn’t worn, detached beads immediately become nonmagical.

Source

Armory pg. 115


Dragonscript

ID

94723b8d69573d55bc814f92
This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.