Pulse Armor II
Heavy

Level

12

Price

37,500

EAC

+15

KAC

+17

Max Dex Bonus

5

Armor Check Penalty

-2

Speed Adjustment

-5 ft.

Upgrade Slots

3

Bulk

2

Created with materials harvested from a pulsar, this highly magnetic heavy armor attracts physical weapons to its surface and uses those weapons to carry a stunning charge. Pulse armor is black with a metallic sheen, and it has specks of sparkling dust on its surface. It’s always molded for a specific user; pulse armor found secondhand (such as when it’s looted from the body of its original owner) must always be adjusted before it can be worn (Core Rulebook 196).

When you’re wearing pulse armor and are hit by a melee weapon that inflicts bludgeoning, piercing, or slashing damage, you can take a reaction to activate the armor’s charge. When you do, the creature who hit you must succeed at a Fortitude save (DC = 10 + 1/2 the armor’s item level + your key ability modifier) or be dazed for 1 round. Once you’ve used the pulse, you can’t use it again until you’ve rested 10 minutes to regain Stamina Points; alternatively, you can spend 1 Resolve Point to recharge it immediately.

Source

Horizons of the Vast: Allies Against The Eye pg. 42


Dragonscript

ID

4900d87c3b396ad257e8805e
This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.