Healing Tendril, Rejuvenating
Level
7
Price
6,600
System
Spinal Column
A translucent tendril emerges from your back. You can retract or extend this tendril as a move action. It isn’t prehensile, but you can touch it to a willing or unconscious creature within your reach as a standard action in order to fortify the target’s health. If the creature is dying, you automatically stabilize it. If the target is stable but unconscious, you can spend 1 Resolve Point to restore 1 Hit Point to the target. If the creature is diseased, infested, or poisoned, you grant it increased resistance but expose yourself to the affliction and must attempt a saving throw against it. If you succeed, the target of your healing tendril gains a +4 circumstance bonus to its next saving throw against the affliction and you don’t contract the affliction yourself. If you fail, the target of your healing tendril gains a +2 bonus to its next saving throw against the affliction and you contract the affliction yourself. You can use your healing tendril once per day. You cannot use your healing tendril on yourself.
When you use a rejuvenating tendril, the target regains HP equal to your level + your Constitution modifier.
Source
The Threefold Conspiracy: The Cradle Infestation pg. 50
ID
d0e2c3780009af6ce2d39866