Proton Snare II
Hybrid

Level

5

Price

2,200

Bulk

1

Hands

-

Capacity

-

Usage

-

This disc-shaped device has multidirectional rollers on five points and a stiff cable with a large button on its end for activation. As a standard action, you may deploy the proton snare on solid ground up to 20 feet away. As a move action, you can activate the snare by stomping on or pressing the switch. The snare emits a 20-foot cone of high-intensity muon lasers upward. Incorporeal creatures within the cone must make a Reflex save (DC = 10 + the snare’s level) or be drawn into the trap, closing them inside, regardless of size. Trapped creatures are suspended, and don’t need to breathe, eat, or drink. The snare emits a loud alarm for one round if a trapped creature loses its incorporeal state, and then automatically opens and releases all contained creatures randomly into the spaces around it.

Each version of the trap can affect only a certain CR of incorporeal creatures and trap up to a certain number of Hit Points. If multiple incorporeal creatures are in the trap cone, start with those closest to the trap when it’s activated, trapping those creatures and deducting their current Hit Points from the Hit Point capacity until the device reaches maximum. All remaining creatures are unaffected.

A proton snare can’t be activated again until emptied (even if it’s not at capacity). Emptying a proton snare requires a full

A Mk II proton snare can affect creatures up to CR 7 and has a 125 HP capacity.

Source

Drift Crisis pg. 55


Dragonscript

ID

5270ec7f9fffa6c65a9bd485
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