EM Induction Rifle, Aurora
Level
12
Price
36,400
Bulk
3
Capacity
40 Charges
Usage
8
Range Increment
60 ft.
Damage
3d8 E
Critical
-Winding an electromagnetic induction rifle allows its mainspring to release huge bursts of energy, firing bolts of electricity without the need for storing the voltage in a battery. The high-powered magnets and tightly wound coils generate intense amounts of power for short amounts of time, but the amount of energy required to do so is immense compared to other clockwork weapons, and the sheer size needed to perform the electromagnetic induction makes EM induction rifles cumbersome to use. However, their analog nature makes them invaluable to factions fighting in null- tech zones or facing technomancers, mechanics, or other agents able to neutralize technological weaponry.
Source
Drift Hackers: Clockwork Demons pg. 53
ID
089400fabb63d94ef4d38355