Mood Goo Emitter
Uncategorized
Small Arm

Level

4

Price

2,500

Bulk

1

Capacity

10 Mood Goo

Usage

1

Range Increment

30 ft.

Damage

-

Critical

Knockdown 

Immediately after the Crash, deep in the warrens of Absalom Station, space goblins discovered a tiny rupture to the Drift emitting a strange, purplish slime. Physical contact with this slime was found to cause a pleasant, calming euphoria. While this “mood goo” dries after a minute, it can be stored under pressure. The goblins immediately packed this self-replicating substance into insulation foam sprayers and started selling them as riot control gear. These mood goo emitters can fire the mood goo in a line up to 30 feet, allowing their user to select up to 4 squares in that line to become difficult terrain for 1 minute. Any creature hit by the goo gains the fascinated condition for 1d6 rounds, (DC 14 Will save negates). Being sprayed with additional goo doesn’t count as a threat for the fascinated condition and adds to the duration of the original effect, up to 10 rounds maximum. A creature that succeeds at this save is immune to the effects of mood goo for 24 hours.

Source

Drift Crisis pg. 51


Dragonscript

ID

1db8e8c29f43d2c1c69cae80
This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.