Rift Rifle, Borehole
Uncategorized
Sniper

Level

14

Price

80,000

Bulk

2

Capacity

40 Charges

Usage

5

Range Increment

100 ft.

Damage

6d10 S

Critical

Corrode 3d6

Special

Force, Sniper (600 ft.), Unwieldy

A rift rifle doesn’t fire projectiles. Instead, dozens of sigil-covered ceramic coils fill its squat barrel. Once charged, the coils destabilize planar boundaries in a targeted area to create a small, localized teleportation field. The field affects the individual cells and chemical bonds that comprise a target’s physical form, and the weapon deals damage by violently and simultaneously teleporting these minuscule components a short but devastating distance.

Source

Galaxy Exploration Manual pg. 79


Dragonscript

ID

40ece98dc0e0aa66d70a90d1
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