Rift Rifle, Borehole
Level
14
Price
80,000
Bulk
2
Capacity
40 Charges
Usage
5
Range Increment
100 ft.
Damage
6d10 S
Critical
Corrode 3d6A rift rifle doesn’t fire projectiles. Instead, dozens of sigil-covered ceramic coils fill its squat barrel. Once charged, the coils destabilize planar boundaries in a targeted area to create a small, localized teleportation field. The field affects the individual cells and chemical bonds that comprise a target’s physical form, and the weapon deals damage by violently and simultaneously teleporting these minuscule components a short but devastating distance.
Source
Galaxy Exploration Manual pg. 79
Dragonscript
ID
40ece98dc0e0aa66d70a90d1