Rift Rifle, Keyhole
Uncategorized
Sniper

Level

9

Price

14,500

Bulk

2

Capacity

20 Charges

Usage

4

Range Increment

80 ft.

Damage

3d10 S

Critical

Corrode 2d6

Special

Force, Sniper (400 ft.), Unwieldy

A rift rifle doesn’t fire projectiles. Instead, dozens of sigil-covered ceramic coils fill its squat barrel. Once charged, the coils destabilize planar boundaries in a targeted area to create a small, localized teleportation field. The field affects the individual cells and chemical bonds that comprise a target’s physical form, and the weapon deals damage by violently and simultaneously teleporting these minuscule components a short but devastating distance.

Source

Galaxy Exploration Manual pg. 79


Dragonscript

ID

e71e4a4ed4cce7610a4430eb
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