Rift Rifle, Wormhole
Level
19
Price
600,000
Bulk
2
Capacity
80 Charges
Usage
10
Range Increment
120 ft.
Damage
11d10 S
Critical
Corrode 4d6A rift rifle doesn’t fire projectiles. Instead, dozens of sigil-covered ceramic coils fill its squat barrel. Once charged, the coils destabilize planar boundaries in a targeted area to create a small, localized teleportation field. The field affects the individual cells and chemical bonds that comprise a target’s physical form, and the weapon deals damage by violently and simultaneously teleporting these minuscule components a short but devastating distance.
Source
Galaxy Exploration Manual pg. 79
Dragonscript
ID
cceba2f90300ce9f11a33e38