Rift Rifle, Wormhole
Uncategorized
Sniper

Level

19

Price

600,000

Bulk

2

Capacity

80 Charges

Usage

10

Range Increment

120 ft.

Damage

11d10 S

Critical

Corrode 4d6

Special

Force, Sniper (800 ft.), Unwieldy

A rift rifle doesn’t fire projectiles. Instead, dozens of sigil-covered ceramic coils fill its squat barrel. Once charged, the coils destabilize planar boundaries in a targeted area to create a small, localized teleportation field. The field affects the individual cells and chemical bonds that comprise a target’s physical form, and the weapon deals damage by violently and simultaneously teleporting these minuscule components a short but devastating distance.

Source

Galaxy Exploration Manual pg. 79


Dragonscript

ID

cceba2f90300ce9f11a33e38
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