Clockwork

A clockwork weapon contains a highly advanced mainspring that stores energy much like a battery does for powered weapons. Each weapon lists a capacity and usage, but unlike weapons that use batteries, you can’t recharge a clockwork weapon using a generator or recharging station, and you can’t swap out the mainspring like you can swap a battery. Instead, you must manually wind the weapon as you would other clockwork items. Doing so takes 1 minute per charge, which can be done during a 10-minute rest to regain Stamina Points.

Melee clockwork weapons function largely the same as powered weapons. You can activate the power of a clockwork weapon as part of the action used to make an attack with it, and it automatically deactivates after 1 minute. If you try to attack with a melee clockwork weapon that’s out of charges, it functions as an improvised weapon (Core Rulebook 169). Similarly, a ranged clockwork weapon that has fewer remaining charges than the usage value simply doesn’t fire.

Source

Drift Hackers: Clockwork Demons pg. 52

This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.