Glider Wings

Prerequisite

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Power Point Abilities

Glide (1 PP) The mech adds an additional 30 feet to the maximum height of its fly speed when using Power Jump. After jumping, the mech remains floating in the air in the same position until the beginning of the operator’s next turn. Remaining in the air for additional time requires additional uses of this ability; otherwise, the mech begins falling at a rate of 5 feet per round.

When installed into a mech with thrusters, these winglike extensions to the mech’s frame allow it to fly for longer and higher when it activates its Power Jump ability.

Source

To Defy The Dragon pg. 59

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