Biohacker
Required Array
ExpertSkills
-
Adjustments & Special Abilities
+2 to Fortitude saving throws |
Suggested Ability Score
A biohacker NPC should arrange its ability score modifiers depending on its scientific focus (though this has no mechanical effect for the NPC’s abilities).
Instinctive: Wisdom, Dexterity, and Intelligence.
Studious: Intelligence, Dexterity, and Wisdom.
Gear
Light armor (item level = CR), small arm with injector weapon special property (item level = CR), basic melee weapon (item level = CR – 1), two grenades (item level = CR – 1), and medicinal and/or poison (item level = CR).
Special Rules
Choose a primary field of study (biohacker NPCs of CR 7+ receive a secondary field of study, while biohacker NPCs of CR 13+ also receive a tertiary field of study); the NPC gains access to the boosters and inhibitors of chosen fields of study. At appropriate CRs, the NPC also receives the breakthrough of the listed chosen field of study.
Abilities
Biohackers use complex catalysts and fringe medical knowledge to augment their allies and inhibit their foes, often using injection weapons.
Source
Alien Archive 4 pg. 150