Envoy
Required Array
ExpertSkills
Master Sense Motive and master Bluff, Diplomacy, or Intimidate.
Adjustments & Special Abilities
+2 to Reflex saving throws |
Skillful (CR 9+) Increase all master and good skill bonuses by 1. |
Suggested Ability Score
Charisma, Intelligence, and Dexterity
Gear
Light armor (item level = CR), small arm (item level = CR), and basic melee weapon (item level = CR – 1).
Special Rules
-
Abilities
CR 1: One 1st-level envoy improvisation and one special ability.
CR 2: Two 1st-level envoy improvisations and one special ability.
CR 4: One 4th-level envoy improvisation, one 1st-level envoy improvisation, and one special ability.
CR 6: One 6th-level envoy improvisation, one 4th-level envoy improvisation, one 1st-level envoy improvisation, and one special ability.
CR 8: One 8th-level envoy improvisation, one 6th-level envoy improvisation, one 4th-level envoy improvisation, and one special ability.
CR 9: One 8th-level envoy improvisation, one 6th-level envoy improvisation, one 4th-level envoy improvisation, skillful special ability, and one special ability.
CR 10: Two 8th-level envoy improvisations, one 6th-level envoy improvisation, one 4th-level envoy improvisation, skillful special ability, and one special ability.
CR 12: Three 8th-level envoy improvisations, one 6th-level envoy improvisation, skillful special ability, and one special ability.
CR 16: Four 8th-level envoy improvisations, skillful special ability, and one special ability.
CR 20: True expertise, four 8th-level envoy improvisations, skillful special ability, and one special ability.
Charismatic envoys assist their allies through inspiration and tactical orders.
Source
Alien Archive pg. 137