Evolutionist
Required Array
CombatantSkills
-
Adjustments & Special Abilities
+2 to Fortitude saving throws |
Suggested Ability Score
An evolutionist creature should arrange its ability score modifiers depending on its focus in combat.
Melee: Strength, Dexterity, Constitution
Ranged: Dexterity, Constitution, Wisdom
Gear
Light armor (item level = CR) and small arm (item level = CR).
Special Rules
Choose one evolutionist niche. The evolutionist creature’s niche abilities must come from that niche. Any niche abilities that aren’t relevant to the evolutionist creature can be skipped (or simply be incorporated into the creature’s statistics) and don’t need to appear in the creature’s stat block.
Abilities
By embracing mystic tradition, extensive augmentation, deliberate genetic mutation, or relying on other extraordinary means, evolutionists transform themselves into powerful beings better suited to achieving their goals
Source
Interstellar Species pg. 5