Mystic
Required Array
SpellcasterSkills
Master Mysticism and good or master skills chosen from the connection’s associated skills.
Adjustments & Special Abilities
-Suggested Ability Score
Wisdom, Constitution, and Charisma.
Gear
Light armor (item level = CR), small arm (item level = CR), and basic melee weapon (item level = CR – 1).
Special Rules
Choose one mystic connection. The mystic creature’s connection powers must come from that connection. Any connection powers that aren’t relevant to the creature (or that can simply be incorporated into the creature’s statistics) don’t need to appear in its stat block.
Abilities
CR 1: 1st-level connection power and one special ability.
CR 2: 1st-level connection power, mindlink, and one special ability.
CR 3: 1st- and 3rd-level connection powers and mindlink.
CR 6: 1st-, 3rd-, and 6th-level connection powers and mindlink.
CR 9: 1st-, 3rd-, 6th-, and 9th-level connection powers and mindlink.
CR 11: 1st-, 3rd-, 6th-, and 9th-level connection powers; mindlink; and telepathic bond.
CR 12: 1st-, 3rd-, 6th-, 9th-, and 12th-level connection powers; mindlink; and telepathic bond.
CR 15: 1st-, 3rd-, 6th-, 9th-, 12th-, and 15th-level connection powers; mindlink; and telepathic bond.
CR 18: All connection powers, mindlink, and telepathic bond.
CR 19: All connection powers, mindlink, telepathic bond, and transcendence.
CR 20: All connection powers, mindlink, telepathic bond, transcendence, and enlightenment.
Calling on connections to supernatural forces, mystics can manifest magic in a number of different ways.
Source
Alien Archive pg. 139