Nanocyte

Required Array

Combatant

Skills

-

Adjustments & Special Abilities

+2 to Fortitude saving throws

Suggested Ability Score

A nanocyte creature should arrange its ability score modifiers depending on its focus in combat.

Melee: Strength, Constitution, Dexterity
Ranged: Dexterity, Constitution, Intelligence.

Gear

Light armor (item level = CR), ammunition suitable for any nanite gear weapons, plus either an advanced melee weapon (item level = CR) or a longarm (item level = CR).

Special Rules

Choose a primary nanite faculty (nanocyte NPCs of CR 9 and higher receive a secondary nanite faculty as well). The nanocyte creature’s nanite faculty abilities must come from the selected nanite faculties. Any nanite faculty abilities that aren’t relevant to the nanocyte creature can be skipped (or simply be incorporated into the creature’s statistics) and don’t need to appear in the creature’s stat block.

A nanocyte NPC doesn’t gain nanite surges but can spend a Resolve Point in place of a nanite surge to augment nanocyte abilities. The nanocyte gains the nanite array ability but uses the following simplified variants of the three arrays that replace level-based effects.

Cloud: The nanites create a cloud, filling a number of contiguous squares equal to the nanocyte’s Constitution modifier plus 1/3 × the nanocyte’s CR (rounded up). If the nanocyte spends a Resolve Point when creating this array, the cloud provides a 10% miss chance (20% at CR 7 or higher).

Gear: The nanocyte knows how to create 3 weapons (item level = CR) and 3 technological items (item level = CR or lower).

Sheath: The nanocyte gains a +2 bonus to Reflex saving throws. The nanocyte gains a +5 insight bonus to one of its good skills, chosen when activating the array. If the nanocyte spends a Resolve Point when creating this array, it gains temporary Hit Points equal to its CR. In addition, use the following simplified version of the manifold array ability for nanocytes of CR 7 or higher.

Manifold Array: The nanocyte can maintain two nanite arrays simultaneously.

Infinite Array: Once per day when reduced to 0 HP, the nanocyte can disperse into a nanite mist at the beginning of its next turn, fly up to 30 feet, and reform, restoring it to life with half its maximum Hit Points. The nanocyte reappears upright, wielding any of its gear, and can act on its turn as normal.

Abilities

CR 1: Nanite array and 1st-level nanite faculty technique.
CR 2: Defensive dispersal and one 2nd-level nanocyte knack.
CR 4: Defensive dispersal and two 2nd-level nanocyte knacks.
CR 5: Defensive dispersal, one 2nd-level nanocyte knack, and 5th-level nanite faculty technique.
CR 6: Defensive dispersal, one 2nd-level nanocyte knack, one 6th-level nanocyte knack, and 5th-level nanite faculty technique.
CR 7: Defensive dispersal, manifold array, one 2nd-level nanocyte knack, one 6th-level nanocyte knack, and 5th-level nanite faculty technique.
CR 8: Defensive dispersal, manifold array, two 6th-level nanocyte knacks, and 5th-level nanite faculty technique.
CR 9: Defensive dispersal, manifold array, two 6th-level nanocyte knacks, and 5th- and 9th-level nanite faculty techniques.
CR 10: Defensive dispersal, manifold array, one 6th-level nanocyte knack, one 10th-level nanocyte knack, and 5th- and 9th-level nanite faculty techniques.
CR 12: Defensive dispersal, manifold array, two 10th-level nanocyte knacks, and 5th- and 9th-level nanite faculty techniques.
CR 13: Defensive dispersal; manifold array; two 10th-level nanocyte knacks; and 5th-, 9th-, and 13th-level nanite faculty techniques.
CR 14: Defensive dispersal; manifold array; one 10th-level nanocyte knack; one 14th-level nanocyte knack; and 5th-, 9th-, and 13th-level nanite faculty techniques.
CR 16: Defensive dispersal; manifold array; two 14th-level nanocyte knacks; and 5th-, 9th-, and 13th-level nanite faculty techniques.
CR 17: Defensive dispersal; manifold array; two 14th-level nanocyte knacks; and 5th-, 9th-, 13th-, and 17th-level nanite faculty techniques.
CR 18: Defensive dispersal; manifold array; one 14th-level nanocyte knack; one 18th-level nanocyte knack; and 5th-, 9th-, 13th-, and 17th-level nanite faculty techniques.
CR 20: Defensive dispersal; infinite array; manifold array; two 14th-level nanocyte knacks; and 5th-, 9th-, and 13th-, and 17th-level nanite faculty techniques.

Your body houses an untold number of nanites, tiny machines that can grant you incredible fortitude, transform into tools, and course across the battlefield to decimate your foes.

Source

Tech Revolution pg. 4

This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.