Soldier
Required Array
CombatantSkills
-
Adjustments & Special Abilities
–2 to Reflex saving throws |
+2 to Will saving throws |
Suggested Ability Score
A soldier creature should arrange its ability score modifiers depending on its focus in combat.
Melee: Strength, Dexterity, and Constitution.
Ranged: Dexterity, Strength, and Constitution.
Gear
A soldier creature’s gear selection depends on whether it’s focused on melee or ranged combat.
Melee: Heavy armor (item level = CR), advanced melee weapon (item level = CR + 1), longarm (item level = CR), and two grenades (item level = CR).
Ranged: Heavy armor (item level = CR), advanced melee weapon (item level = CR), longarm (item level = CR + 1) or heavy weapon (item level = CR), and two grenades (item level = CR).
Special Rules
Choose one fighting style (soldier creatures of CR 9 or higher also choose a secondary fighting style). The soldier creature’s style techniques must come from the selected fighting style or styles. Any style techniques that aren’t relevant to the soldier creature can be skipped (or can simply be incorporated into the creature’s statistics) and don’t need to appear in the creature’s stat block.
Abilities
Equipped with powerful weapons and armor, soldiers are trained to serve in the front line of battle and to both dish out and withstand massive force.
Source
Alien Archive pg. 141