Technomancer
Required Array
SpellcasterSkills
Master Computers and good Mysticism.
Adjustments & Special Abilities
-Suggested Ability Score
Intelligence, Dexterity, and Wisdom.
Gear
Light armor (item level = CR), small arm (item level = CR), and basic melee weapon (item level = CR – 1).
Special Rules
In general, spells must come from the technomancer spell list. When choosing a spell for cache capacitor, you don’t have to choose one of the spells from the list of the spells the technomancer knows.
Abilities
CR 1: Spell cache and one special ability.
CR 2: Spell cache, one 2nd-level magic hack, and one special ability.
CR 5: Spell cache, one 5th-level magic hack, and one 2nd-level magic hack.
CR 6: Spell cache, cache capacitor 1, one 5th-level magic hack, and one 2nd-level magic hack.
CR 8: Spell cache, cache capacitor 1, one 8th-level magic hack, and one 5th-level magic hack.
CR 11: Spell cache, cache capacitor 1, one 11th-level magic hack, and one 8th-level magic hack.
CR 12: Spell cache, cache capacitor 2, one 11th-level magic hack, and one 8th-level magic hack.
CR 14: Spell cache, cache capacitor 2, one 14th-level magic hack, and one 11th-level magic hack.
CR 17: Spell cache, cache capacitor 2, and two 14th-level magic hacks.
CR 18: Spell cache, cache capacitor 3, and two 14th-level magic hacks.
These spellcasters meld magic and technology.
Source
Alien Archive pg. 141