Vanguard

Required Array

Combatant

Skills

Good or master skills listed in the aspect insights of the chosen vanguard aspects.

Adjustments & Special Abilities

-

Suggested Ability Score

Constitution, Strength, and Dexterity.

Gear

Heavy armor (item level = CR), shield (item level = CR), advanced melee weapon (item level = CR), and small arm (item level = CR – 1).

Special Rules

Choose a vanguard aspect (vanguard NPCs of CR 8+ also choose a secondary vanguard aspect); the NPC’s aspect insight, embodiment, catalyst, and finale must come from the primary aspect, while it receives only the insight and embodiment of its secondary aspect at higher CRs.

A vanguard NPC’s entropic strike ability deals the standard melee damage for the NPC’s CR from its array but otherwise follows the standard rules for entropic strike.

Abilities

CR 1: Aspect insight, entropic pool, entropic strike.
CR 2: One 2nd-level vanguard discipline.
CR 3: Mitigate, reactive 1/day, and one 2nd-level vanguard discipline.
CR 4: Aspect embodiment, mitigate, reactive 1/day, and two 2nd-level vanguard disciplines.
CR 5: Aspect embodiment, entropic attunement, mitigate, reactive 1/day, and two 2nd-level vanguard disciplines.
CR 6: Aspect embodiment, entropic attunement, mitigate, reactive 1/day, one 2nd-level vanguard discipline, and one 6th-level vanguard discipline.
CR 7: Aspect embodiment, entropic attunement, mitigate, reactive 1/day, uncanny agility, one 2nd-level vanguard discipline, and one 6th-level vanguard discipline.
CR 8: Aspect embodiment, second aspect insight, entropic attunement, mitigate, reactive 1/day, uncanny agility, and two 6th-level vanguard disciplines.
CR 9: Aspect embodiment, second aspect insight, entropic attunement, mitigate, reactive 2/day, uncanny agility, and two 6th-level vanguard disciplines.
CR 10: Aspect embodiment, second aspect insight, entropic attunement, mitigate, reactive 2/day, uncanny agility, one 6th-level vanguard discipline, and one 10th-level vanguard discipline.
CR 11: Aspect embodiment, second aspect insight, entropic attunement, flashing strikes, mitigate, reactive 2/day, uncanny agility, one 6th-level vanguard discipline, and one 10th-level vanguard discipline.
CR 12: Aspect embodiment, aspect catalyst, second aspect insight, entropic attunement, flashing strikes, mitigate, reactive 2/day, uncanny agility, and two 10th-level vanguard disciplines.
CR 14: Aspect embodiment, aspect catalyst, second aspect insight, entropic attunement, flashing strikes, mitigate, reactive 2/day, uncanny agility, one 10th-level vanguard discipline, and one 14th-level vanguard discipline.
CR 15: Aspect embodiment, aspect catalyst, second aspect insight, entropic attunement, flashing strikes, mitigate, reactive 3/day, uncanny agility, uncanny speed, one 10th-level vanguard discipline, and one 14th-level vanguard discipline.
CR 16: Aspect embodiment, aspect catalyst, second aspect insight, entropic attunement, flashing strikes, mitigate, reactive 3/day, uncanny agility, uncanny speed, and two 14th-level vanguard disciplines.
CR 17: Aspect embodiment, aspect catalyst, second aspect insight, second vanguard embodiment, entropic attunement, flashing strikes, mitigate, reactive 3/day, uncanny agility, uncanny speed, and two 14th-level vanguard disciplines.
CR 18: Aspect embodiment, aspect catalyst, aspect finale, second aspect insight, second vanguard embodiment, entropic attunement, flashing strikes, mitigate, reactive 3/day, uncanny agility, uncanny speed, one 14th-level vanguard discipline, and one 18th-level vanguard discipline.
CR 19: Agent of change, aspect embodiment, aspect catalyst, aspect finale, second aspect insight, second vanguard embodiment, entropic attunement, flashing strikes, mitigate, reactive 3/day, uncanny agility, uncanny speed, one 14th-level vanguard discipline, and one 18th-level vanguard discipline.
CR 20: Agent of change, aspect embodiment, aspect catalyst, aspect finale, second aspect insight, second aspect embodiment, entropic attunement, flashing strikes, invulnerability, mitigate, reactive 3/day, uncanny agility, uncanny speed, and two 18thlevel vanguard disciplines.

Experts at close combat, vanguards have supernatural control over the power of entropy and can speed, slow, or alter how energetic reactions occur.

Source

Alien Archive 4 pg. 150

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