Dessamar Imago
Traits
Low-light Vision |
Spell-like Abilities |
Speed |
Fragile Limbs An imago’s four arms, two legs, and six wings are fragile. The imago takes a –2 penalty to saves against severe wound and wound critical hit effects against these limbs. Extra arms don’t allow an imago to make more attacks than normal, and an imago can hold objects of only light or negligible bulk in one hand, allowing it to hold up to four such objects at the ready. An imago treats one-handed objects of greater than light bulk as two-handed. Two-handed objects of 2 bulk require three hands, and objects of 3 bulk or more require four hands. |
Twinkle Once per day as a move action, a dessamar can teleport 40 feet. The dessamar can’t bring other creatures along, and if a solid body occupies the arrival point, the ability fails without expending its daily use. This ability otherwise functions as the dimension door spell. |
Adjustments
-This subtype is applied to dessamars and creatures related to dessamars. If the NPC is of the dessamar race (Dessamar Imago or Dessamar Instar), it can use the following spells as spell-like abilities: 1/day—charm person; at will—detect magic and telepathic message. A dessamar imago has a land speed of 20 feet and an extraordinary fly speed of 20 feet with average maneuverability, as well as the fragile limbs and twinkle racial traits.
Source
Alien Archive 3 pg. 148