Espraksa

Traits

–2 penalty to saving throws against mind-affecting effects
Land speed of 30 feet and an extraordinary fly speed of 30 feet with average maneuverability
Cold Inured

An espraksa treats severe cold as cold and extreme cold as severe cold (see Cold Dangers).

Snatch

This functions as the grab universal creature rule, except the espraksa must hit with two talon attacks during the same turn to grab. Only one talon must hit the target’s KAC + 4 (or + 13) to trigger the free grab (or pin), but both must hit.

Snatch

This functions as the grab universal creature rule, except the espraksa must hit with two talon attacks during the same turn to grab. Only one talon must hit the target’s KAC + 4 (or + 13) to trigger the free grab (or pin), but both must hit.

Gain Diplomacy as a good skill
Gain Sense Motive as a master or good skill

Adjustments

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This subtype is applied to espraksas and creatures related to espraksas. If the NPC is of the espraksa race, it takes a –2 penalty to saving throws against mind-affecting effects, has a land speed of 30 feet and an extraordinary fly speed of 30 feet with average maneuverability, and gains the cold inured and snatch racial traits and the natural weapons (P) universal creature rule. An espraksa also gains Diplomacy and Sense Motive as good skills (although many espraksas have Sense Motive as a master skill).

Source

Alien Archive 3 pg. 148

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