Cybernetic

CR

-2+

Traits

Armor

If the creature is CR 3–7, add one armor upgrade with an item level equal to or less than the creature’s CR. If it is CR 8+, add two armor upgrades, each with an item level equal to or less than the creature’s CR.

Weapon

Add a ranged weapon of a level no greater than the creature’s CR + 1; this weapon can’t be disarmed. A creature with the combatant array should get a longarm, and a creature with the expert or spellcaster array should get a small arm. Add the creature’s CR to damage dealt with its weapon. The ammunition of such weapons is recovered once per day after the creature rests for 8 hours.

A cybernetic creature has been augmented by technological implants (although the same simple template graft can be used to represent creatures augmented by biotech).

Source

Alien Archive pg. 150

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