Daemon (Summoned)

Alignment

Neutral Evil

Required Type

Outsider (daemon, evil, extraplanar)

Traits

Base speed increases to 30 ft.
Resistance cold, electricity and fire equal to creature’s CR
If base stat block has DR, change to DR/good
Gain Intimidate as a good skill
Gain Mysticism as a good skill
Abyssal
Common
Infernal
Spike

The summoned creature gains a spike ranged attack, which has a range of 30 ft.

CR 1/3: Add Ranged spike +2 (1d4 P).
CR 1: Add Ranged spike +6 (1d6+1 P).
CR 3: Add Ranged spike +9 (1d6+3 P).
CR 5: Add Ranged spike +12 (1d8+5 P).
CR 7: Add Ranged spike +15 (2d8+7 P).
CR 11: Add Ranged spike +21 (3d10+11 P).

Summoned daemons come from Abaddon to spread disaster and ruin with the desire to extinguish all mortal life and feast on the resulting soul energy. Their monstrous forms are covered in vicious-looking spikes, and they have long, lean limbs that bend at odd angles.

Source

Alien Archive pg. 148

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