Inevitable (Summoned)

Alignment

Lawful Neutral

Required Type

Outsider (extraplanar, inevitable, lawful)

Traits

Constructed

For effects targeting creatures by type, inevitables count as both constructs and humanoids (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, inevitables do not breathe or suffer the normal environmental effects of being in a vacuum.

Regeneration equal to 1/2 creature’s CR (minimum 1) suppressed by chaotic attacks.

Gain Engineering as a good skill
Gain Perception as a good skill
Common
Arc Gun

The summoned creature gains an arc gun ranged attack, which has a range increment of 50 ft. and acts as a natural weapon.

CR 1/3: Add Ranged arc gun +2 (1d4 E).
CR 1: Add Ranged arc gun +6 (1d4+1 E).
CR 3: Add Ranged arc gun +9 (1d4+3 E).
CR 5: Add Ranged arc gun +12 (1d6+5 E).
CR 7: Add Ranged arc gun +15 (2d6+7 E).
CR 11: Add Ranged arc gun +21 (3d8+11 E).

Summoned inevitables are construct-like creatures from the planar city of Axis. Often made of gears and other machinery, they take humanoid shapes and tote electricity-based firearms.

Source

Alien Archive pg. 149

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