Oblivion Shade

CR

3+

Required Type

Undead (incorporeal)

Suggested Ability Score

Dexterity, Intelligence

Traits

Create Spawn (Su)

A living humanoid creature killed by an oblivion shade’s incorporeal touch must attempt a Will saving throw just before it is killed. If it fails, it becomes an oblivion shade spawn under the control of the original oblivion shade in 1d4 rounds. An oblivion shade spawn usually has a CR that is 3 lower than that of the original oblivion shade.

Set Strength modifier to -
Void Leap (Su)

An oblivion shade can pass incorporeally through the center of a solid object whose space is larger than its own, but not an object whose space is larger than the distance an oblivion shade can move with a single move action (40 feet for most oblivion shades).

Any breathing creature can die in the pitiless vacuum of space, whether because of a hull breach, being forced out of an airlock, or having its space suit run out of power while on an airless asteroid.

Source

Dead Suns: The Thirteenth Gate pg. 58

This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.