Shock Dragon
CR
3+
Alignment
Any Neutral
Required Type
Dragon (technological)
Traits
Crush (CR 11+) |
Spell Resistance (CR 11+) |
Robotic (Ex) For effects targeting creatures by type, disintegrator dragons count as both dragons and constructs (whichever allows an ability to affect them for abilities that affect only one of those types, and whichever is worse for abilities that affect both types). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, and poison unless those effects specifically target constructs. Additionally, they’re protected from environmental effects as if wearing armor (of an item level equal to the dragon’s CR) with its environmental protection active. |
Frightful Presence (CR 14+, 60 ft. Radius + 10 ft. per CR) |
DR /adamantine (CR 13+) |
Vulnerability To Cold |
Land speed of 100 ft. |
Breath Weapon (30 ft. Line + 10 ft. per 2 CR, 1d6 A + 1d6 per CR) |
Hyper-Circuit (Ex) As a move action, a shock dragon can overclock its body, gaining the benefits of a haste spell for a number of rounds equal to their CR. Once a shock dragon uses this ability, they can’t use it again for 10 minutes. |
Lightning Lash (Ex) As a melee attack, a shock dragon can unleash a charged whip crafted from adamantine and djezet from their mouth. This attack targets EAC, deals electricity damage, and has the reach and stun weapon special properties. If the shock dragon is CR 7 or higher, attacks with the lightning lash benefit from electric arc (as the soldier gear boost) and have the stunned critical hit effect. A shock dragon gains a +2 bonus when using their lightning lash to perform combat maneuvers, and if the dragon rolls a natural 20 on such an attack, the target is also subjected to the lightning lash’s critical hit effect (if any). |
Shock dragons are quick-thinking and hyperactive, acting in a blink of an eye and striving to accomplish their goals in the most direct manner possible.
Source